The easing module provides methods for customizing how an animation behaves during each run.
backBoth
t
b
c
d
s
Backtracks slightly, then reverses direction, overshoots end, then reverses and comes back to end.
The computed value for the current animation frame
backIn
t
b
c
d
s
Backtracks slightly, then reverses direction and moves to end.
The computed value for the current animation frame
backOut
t
b
c
d
s
Overshoots end, then reverses and comes back to end.
The computed value for the current animation frame
bounceBoth
t
b
c
d
Bounces off start and end.
The computed value for the current animation frame
bounceIn
t
b
c
d
Bounce off of start.
The computed value for the current animation frame
bounceOut
t
b
c
d
Bounces off end.
The computed value for the current animation frame
easeBoth
t
b
c
d
Begins slowly and decelerates towards end. (quadratic)
The computed value for the current animation frame
easeBothStrong
t
b
c
d
Begins slowly and decelerates towards end. (quartic)
The computed value for the current animation frame
easeIn
t
b
c
d
Begins slowly and accelerates towards end. (quadratic)
The computed value for the current animation frame
easeInStrong
t
b
c
d
Begins slowly and accelerates towards end. (quartic)
The computed value for the current animation frame
easeNone
t
b
c
d
Uniform speed between points.
The computed value for the current animation frame
easeOut
t
b
c
d
Begins quickly and decelerates towards end. (quadratic)
The computed value for the current animation frame
easeOutStrong
t
b
c
d
Begins quickly and decelerates towards end. (quartic)
The computed value for the current animation frame
elasticBoth
t
b
c
d
a
p
Snap both elastic effect.
The computed value for the current animation frame
elasticIn
t
b
c
d
a
p
Snap in elastic effect.
The computed value for the current animation frame