/** * Create a circular dial value range input visualized as a draggable handle on a * background element. * * @module dial */ var supportsVML = false; //testVMLNode; if (Y.UA.ie && Y.UA.ie < 9){ supportsVML = true; } var Lang = Y.Lang, Widget = Y.Widget, Node = Y.Node; /** * Create a dial to represent an input control capable of representing a * series of intermediate states based on the position of the Dial's handle. * These states are typically aligned to a value algorithm whereby the angle of the handle's * position corresponds to a given value. * * @class Dial * @extends Widget * @param config {Object} Configuration object * @constructor */ function Dial(config) { Dial.superclass.constructor.apply(this, arguments); } // Y.Dial static properties /** * The identity of the widget. * * @property NAME * @type String * @default 'dial' * @readOnly * @protected * @static */ Dial.NAME = "dial"; /** * Static property used to define the default attribute configuration of * the Widget. * * @property ATTRS * @type {Object} * @protected * @static */ Dial.ATTRS = { /** * minimum value allowed * * @attribute min * @type {Number} * @default -220 */ min : { value:-220 }, /** * maximum value allowed * * @attribute max * @type {Number} * @default 220 */ max : { value:220 }, /** * diameter of the circular background object. * Other objects scale accordingly. * Set this only before rendering. * * @attribute diameter * @type {Number} the number of px in diameter * @default 100 * @writeOnce */ diameter : { value:100 }, /** * diameter of the handle object which users drag to change the value. * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter. * Set this only before rendering. * * @attribute handleDiameter * @type {Number} * @default 0.2 * @writeOnce */ handleDiameter : { value:0.2 }, /** * diameter of the marker object which follows the angle of the handle during value changes. * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter. * Set this only before rendering. * * @attribute markerDiameter * @type {Number} * @default 0.1 * @writeOnce */ markerDiameter : { value:0.1 }, /** * diameter of the center button object. * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter. * Set this only before rendering. * * @attribute centerButtonDiameter * @type {Number} * @default 0.1 * @writeOnce */ centerButtonDiameter : { value:0.5 }, /** * initial value of the Dial * * @attribute value * @type {Number} * @default 0 */ value : { value:0, validator: function(val) { return this._validateValue(val); } }, /** * amount to increment/decrement the dial value * when the arrow up/down/left/right keys are pressed * * @attribute minorStep * @type {Number} * @default 1 */ minorStep : { value:1 }, /** * amount to increment/decrement the dial value * when the page up/down keys are pressed * * @attribute majorStep * @type {Number} * @default 10 */ majorStep : { value:10 }, /** * number of value increments in one 360 degree revolution * of the handle around the dial * * @attribute stepsPerRevolution * @type {Number} * @default 100 */ stepsPerRevolution : { value:100 }, /** * number of decimal places of accuracy in the value * * @attribute decimalPlaces * @type {Number} * @default 0 */ decimalPlaces : { value:0 }, /** * visible strings for the dial UI. This attribute is * defined by the base Widget class but has an empty value. The * Dial is simply providing a default value for the attribute. * Gets localized strings in the current language * * @attribute strings * @type {Object} the values are HTML strings * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'} */ strings: { valueFn: function () { return Y.Intl.get('dial'); } }, /** * distance from the center of the dial to the * center of the marker and handle, when at rest. * The value is a percent of the radius of the dial. * * @attribute handleDistance * @type {number} * @default 0.75 */ handleDistance:{ value:0.75 } }; /** * returns a properly formed yui class name * * @method * @param {String} string to be appended at the end of class name * @return * @private */ function makeClassName(str) { return Y.ClassNameManager.getClassName(Dial.NAME, str); } /** array of static constants used to identify the classname applied to the Dial DOM objects * * @property CSS_CLASSES * @type {Array} * @private * @static */ Dial.CSS_CLASSES = { label : makeClassName("label"), labelString : makeClassName("label-string"), valueString : makeClassName("value-string"), northMark : makeClassName("north-mark"), ring : makeClassName('ring'), ringVml : makeClassName('ring-vml'), marker : makeClassName("marker"), markerVml : makeClassName("marker-vml"), markerMaxMin : makeClassName("marker-max-min"), centerButton : makeClassName("center-button"), centerButtonVml : makeClassName('center-button-vml'), resetString : makeClassName("reset-string"), handle : makeClassName("handle"), handleVml : makeClassName("handle-vml"), hidden : makeClassName("hidden"), dragging : Y.ClassNameManager.getClassName("dd-dragging") }; /* Static constants used to define the markup templates used to create Dial DOM elements */ /** * template that will contain the Dial's label. * * @property LABEL_TEMPLATE * @type {String} * @default <div class="[...-label]"><span id="" class="[...-label-string]">{label}</span><span class="[...-value-string]"></span></div> * @protected */ Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>'; if(supportsVML === false){ /** * template that will contain the Dial's background ring. * * @property RING_TEMPLATE * @type {String} * @default <div class="[...-ring]"><div class="[...-northMark]"></div></div> * @protected */ Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>'; /** * template that will contain the Dial's current angle marker. * * @property MARKER_TEMPLATE * @type {String} * @default <div class="[...-marker] [...-marker-hidden]"><div class="[...-markerUser]"></div></div> * @protected */ Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>'; /** * template that will contain the Dial's center button. * * @property CENTER_BUTTON_TEMPLATE * @type {String} * @default <div class="[...-centerButton]"><div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '</div></div> * @protected */ Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>'; /** * template that will contain the Dial's handle. * * @property HANDLE_TEMPLATE * @type {String} * @default <div class="[...-handle]"><div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0"></div></div>';// title="{tooltipHandle}" * @protected */ Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">'; }else{ // VML case Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + ' ' + Dial.CSS_CLASSES.ringVml + '">'+ '<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+ '<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+ '</div>'+ ''; Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+ '<v:oval stroked="false">'+ '<v:fill opacity="20%" color="#000"/>'+ '</v:oval>'+ '</div>'+ ''; Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+ '<v:oval strokecolor="#ceccc0" strokeweight="1px">'+ '<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+ '<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+ '</v:oval>'+ '<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+ '</div>'+ ''; Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">'+ '<v:oval stroked="false">'+ '<v:fill opacity="20%" color="#6C3A3A"/>'+ '</v:oval>'+ '</div>'+ ''; } /* Dial extends the base Widget class */ Y.extend(Dial, Widget, { /** * creates the DOM structure for the Dial. * * @method renderUI * @protected */ renderUI : function() { this._renderLabel(); this._renderRing(); this._renderMarker(); this._renderCenterButton(); this._renderHandle(); // object handles this.contentBox = this.get("contentBox"); // constants this._originalValue = this.get('value'); this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation this._maxValue = this.get('max'); this._stepsPerRevolution = this.get('stepsPerRevolution'); this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1)); this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1)); // variables this._timesWrapped = 0; this._angle = this._getAngleFromValue(this.get('value')); this._prevAng = this._angle; // init this._setTimesWrappedFromValue(this._originalValue); this._handleNode.set('aria-valuemin', this._minValue); this._handleNode.set('aria-valuemax', this._maxValue); }, /** * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button. * This is needed for iOS 3.x. * The objects render square if the radius is > 50% of the width/height * @method _setBorderRadius * @private */ _setBorderRadius : function(){ this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px', 'MozBorderRadius':this._ringNodeRadius + 'px', 'borderRadius':this._ringNodeRadius + 'px' }); this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px', 'MozBorderRadius':this._handleNodeRadius + 'px', 'borderRadius':this._handleNodeRadius + 'px' }); this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px', 'MozBorderRadius':this._markerNodeRadius + 'px', 'borderRadius':this._markerNodeRadius + 'px' }); this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px', 'MozBorderRadius':this._centerButtonNodeRadius + 'px', 'borderRadius':this._centerButtonNodeRadius + 'px' }); }, /** * Handles the mouseenter on the centerButton * * @method _handleCenterButtonEnter * @protected */ _handleCenterButtonEnter : function(){ this._resetString.removeClass(Dial.CSS_CLASSES.hidden); }, /** * Handles the mouseleave on the centerButton * * @method _handleCenterButtonLeave * @protected */ _handleCenterButtonLeave : function(){ this._resetString.addClass(Dial.CSS_CLASSES.hidden); }, /** * Creates the Y.DD.Drag instance used for the handle movement and * binds Dial interaction to the configured value model. * * @method bindUI * @protected */ bindUI : function() { this.after("valueChange", this._afterValueChange); var boundingBox = this.get("boundingBox"), // Looking for a key event which will fire continously across browsers while the key is held down. keyEvent = (!Y.UA.opera) ? "down:" : "press:", // 38, 40 = arrow up/down, 33, 34 = page up/down, 35 , 36 = end/home keyEventSpec = keyEvent + "38,40,33,34,35,36", // 37 , 39 = arrow left/right keyLeftRightSpec = keyEvent + "37,39", // 37 , 39 = arrow left/right + meta (command/apple key) for mac keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta", Drag = Y.DD.Drag; Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec); Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec); boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this); Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode); Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode); // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same. Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode); //[#2530441] Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode); Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode); Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766] //TODO: Can this be merged this into the drag:end event listener to avoid another registration? Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode); this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so node: this._handleNode, on : { 'drag:drag' : Y.bind(this._handleDrag, this), 'drag:start' : Y.bind(this._handleDragStart, this), 'drag:end' : Y.bind(this._handleDragEnd, this) //, } }); Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode) }, /** * Sets _timesWrapped based on Dial value * to net integer revolutions the user dragged the handle around the Dial * * @method _setTimesWrappedFromValue * @param val {Number} current value of the Dial * @private */ _setTimesWrappedFromValue : function(val){ if(val % this._stepsPerRevolution === 0){ this._timesWrapped = (val / this._stepsPerRevolution); }else{ this._timesWrapped = Math.floor(val / this._stepsPerRevolution); } }, /** * gets the angle of the line from the center of the Dial to the center of the handle * * @method _getAngleFromHandleCenter * @param handleCenterX {number} * @param handleCenterY {number} * @return ang {number} the angle * @protected */ _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){ var ang = Math.atan( (this._dialCenterY - handleCenterY) / (this._dialCenterX - handleCenterX) ) * (180 / Math.PI); ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan return ang; }, /** * calculates the XY of the center of the dial relative to the ring node. * This is needed for calculating the angle of the handle * * @method _calculateDialCenter * @protected */ _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline) this._dialCenterX = this._ringNode.get('offsetWidth') / 2; this._dialCenterY = this._ringNode.get('offsetHeight') / 2; }, /** * Handles the mouseup on the ring * * @method _handleRingMouseup * @protected */ _handleRingMouseup : function(){ this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206] }, /** * Handles the mouseup on the centerButton * * @method _handleCenterButtonMouseup * @protected */ _handleCenterButtonMouseup : function(){ this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206] }, /** * Handles the mousedown on the handle * * @method _handleHandleMousedown * @protected */ _handleHandleMousedown : function(){ this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206] // this is better done here instead of on _handleDragEnd // because we should make the keyboard accessible after a click of the handle }, /** * handles the user dragging the handle around the Dial, gets the angle, * checks for wrapping around top center. * Sets the new value of the Dial * * @method _handleDrag * @param e {DOMEvent} the drag event object * @protected */ _handleDrag : function(e){ var handleCenterX, handleCenterY, ang, newValue; // The event was emitted from drag:drag of handle. // The center of the handle is top left position of the handle node + radius of handle. // This is different than a mousedown on the ring. handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius); handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius); ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY); // check for need to set timesWrapped if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise if(this._timesWrapped < this._maxTimesWrapped){ this._timesWrapped = (this._timesWrapped + 1); } }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise if(this._timesWrapped > this._minTimesWrapped){ this._timesWrapped = (this._timesWrapped - 1); } } newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above // If you've gone past max more than one full revolution, we decrement the _timesWrapped value // This gives the effect of a ratchet mechanism. // It feels like you are never more than one revolution past max // The effect is the same for min, only in reverse. // We can't reset the _timesWrapped to the max or min here. // If we did, the next (continuous) drag would reset the value incorrectly. if(newValue > (this._maxValue + this._stepsPerRevolution) ){ this._timesWrapped --; }else if(newValue < (this._minValue - this._stepsPerRevolution) ){ this._timesWrapped ++; } this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress this._handleValuesBeyondMinMax(e, newValue); }, /** * handles a mousedown or gesturemovestart event on the ring node * * @method _handleMousedown * @param e {DOMEvent} the event object * @private */ _handleMousedown : function(e){ // #2530306 if (this._ringNode.compareTo(e.target)) { var minAng = this._getAngleFromValue(this._minValue), maxAng = this._getAngleFromValue(this._maxValue), newValue, oppositeMidRangeAngle, handleCenterX, handleCenterY, ang; // The event was emitted from mousedown on the ring node, // so the center of the handle should be the XY of mousedown. if(Y.UA.ios){ // ios adds the scrollLeft and top onto clientX and Y in a native click handleCenterX = (e.clientX - this._ringNode.getX()); handleCenterY = (e.clientY - this._ringNode.getY()); }else{ handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX()); handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY()); } ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY); /* /////////////////////////////////////////////////////////////////////////////////////////////////////// * The next sections of logic * set this._timesWrapped in the different cases of value range * and value range position, * then the Dial value is set at the end of this method */ /////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////// if(this._maxValue - this._minValue > this._stepsPerRevolution){ // Case: range min-to-max is greater than stepsPerRevolution (one revolution) // This checks the shortest way around the dial between the prevAng and this ang. if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped if((this._timesWrapped > this._minTimesWrapped) && (this._timesWrapped < this._maxTimesWrapped) ){ // this checks which direction, clock wise or CCW and incr or decr _timesWrapped this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1); } // special case of getting un-stuck from a min value case // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry // because prevAng is set to 0 or > 0 }else if( (this._timesWrapped === this._minTimesWrapped) && (ang - this._prevAng < 180) ){ this._timesWrapped ++; } //it didn't cross a wrapping boundary } ///////////////////////////////////////////////////////////////////////////////////////////////////////// else if(this._maxValue - this._minValue === this._stepsPerRevolution){ // Case: range min-to-max === stepsPerRevolution (one revolution) // This means min and max will be at same angle // This does not mean they are at "north" if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same) // The only way it can be, is if min and max are not at north this._timesWrapped = 1; }else{ this._timesWrapped = 0; } } ////////////////////////////////////////////////////////////////////////////////////////////////////////// else if(minAng > maxAng){ // Case: range includes the wrap point (north) // Because of "else if"... // range is < stepsPerRevolution if( (this._prevAng >= minAng) && // if prev angle was greater than angle of min and... (ang <= (minAng + maxAng) / 2) // the angle of this click is less than // the angle opposite the mid-range angle, then... ){ this._timesWrapped ++; }else if( (this._prevAng <= maxAng) && // if prev angle is < max angle and... (ang > (minAng + maxAng) / 2) // the angle of this click is greater than, // the angle opposite the mid-range angle and... ){ this._timesWrapped --; } } //////////////////////////////////////////////////////////////////////////////////////////////////// else{ // "else" Case: min-to-max range doesn't include the wrap point // Because of "else if"... // range is still < stepsPerRevolution if ((ang < minAng) || (ang > maxAng)){ // angle is out of range oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360; // This is the bisection of the min-to-max range + 180. (opposite the bisection) if(oppositeMidRangeAngle > 180){ newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min'); }else{ //oppositeMidRangeAngle <= 180 newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max'); } this._prevAng = this._getAngleFromValue(newValue); this.set('value', newValue); this._setTimesWrappedFromValue(newValue); return; } } // Now that _timesWrapped is set, set newValue ....................................................................... newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value. /* updating _prevAng (previous angle) * When past min or max, _prevAng is set to the angle of min or max * Don't do this in a drag method, or it will affect wrapping, * causing the marker to stick at min, when min is 0 degrees (north) * #2532878 */ if (newValue > this._maxValue) { this._prevAng = this._getAngleFromValue(this._maxValue); // #2530766 need for mousedown on the ring; causes prob for drag } else if (newValue < this._minValue) { this._prevAng = this._getAngleFromValue(this._minValue); } else { this._prevAng = ang; } this._handleValuesBeyondMinMax(e, newValue); } }, /** * handles the case where the value is less than min or greater than max * This is used both when handle is dragged and when the ring is clicked * * @method _handleValuesBeyondMinMax * @param e {DOMEvent} the event object * @param newValue {number} current value of the dial * @protected */ _handleValuesBeyondMinMax : function(e, newValue){ // #2530306 // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value. // handle hitting max and min and going beyond, stops at max or min if((newValue >= this._minValue) && (newValue <= this._maxValue)) { this.set('value', newValue); // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging if(e.currentTarget === this._ringNode){ // Delegate to DD's natural behavior this._dd1._handleMouseDownEvent(e); } } else if (newValue > this._maxValue) { this.set('value', this._maxValue); } else if (newValue < this._minValue) { this.set('value', this._minValue); } }, /** * handles the user starting to drag the handle around the Dial * * @method _handleDragStart * @param e {DOMEvent} the drag event object * @protected */ _handleDragStart : function(e){ this._markerNode.removeClass(Dial.CSS_CLASSES.hidden); }, /* * When handle is handleDragEnd, this animates the return to the fixed dial */ /** * handles the end of a user dragging the handle, animates the handle returning to * resting position. * * @method _handleDragEnd * @protected */ _handleDragEnd : function(){ var node = this._handleNode; node.transition({ duration: 0.08, // seconds easing: 'ease-in', left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px', top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px' }, Y.bind(function(){ var value = this.get('value'); //[#2530206] only hide marker if not at max or min // more persistant user visibility of when the dial is at max or min if((value > this._minValue) && (value < this._maxValue)){ this._markerNode.addClass(Dial.CSS_CLASSES.hidden); }else{ this._setTimesWrappedFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry } }, this) ); }, /** * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position). * The XY also represents the angle related to the current value. * If typeArray is true, [X,Y] is returned. * If typeArray is false, the XY of the obj node passed in is set. * * @method _setNodeToFixedRadius * @param obj {Node} * @param typeArray {Boolean} true returns an array [X,Y] * @protected * @return {Array} an array of [XY] is optionally returned */ _setNodeToFixedRadius : function(obj, typeArray){ var thisAngle = (this._angle - 90), rad = (Math.PI / 180), newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance), newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance), dia = obj.get('offsetWidth'); //Ticket #2529852 newY = newY - (dia * 0.5); newX = newX - (dia * 0.5); if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)]; }else{ obj.setStyle('left', (this._ringNodeRadius + newX) + 'px'); obj.setStyle('top', (this._ringNodeRadius + newY) + 'px'); } }, /** * Synchronizes the DOM state with the attribute settings. * * @method syncUI */ syncUI : function() { // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again. // We would have used visibility:hidden in the css of this class, // but IE8 VML never returns to visible after applying visibility:hidden then removing it. this._setSizes(); this._calculateDialCenter(); // #2531111 initialize center of dial this._setBorderRadius(); this._uiSetValue(this.get("value")); this._markerNode.addClass(Dial.CSS_CLASSES.hidden); this._resetString.addClass(Dial.CSS_CLASSES.hidden); }, /** * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels. * Needed only because some IE versions * ignore CSS percent sizes/offsets. * so these must be set in pixels. * Normally these are set in % of the ring. * * @method _setSizes * @protected */ _setSizes : function(){ var dia = this.get('diameter'), offset, offsetResetX, offsetResetY, setSize = function(node, dia, percent){ var suffix = 'px'; node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix); node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix); node.setStyle('width', (dia * percent) + suffix); node.setStyle('height', (dia * percent) + suffix); }; setSize(this._ringNode, dia, 1.0); setSize(this._handleNode, dia, this.get('handleDiameter')); setSize(this._markerNode, dia, this.get('markerDiameter')); setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter')); // Set these (used for trig) this way instead of relative to dia, // in case they have borders, have images etc. this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5; this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5; this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5; this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5; this._handleDistance = this._ringNodeRadius * this.get('handleDistance'); // place the centerButton offset = (this._ringNodeRadius - this._centerButtonNodeRadius); this._centerButtonNode.setStyle('left', offset + 'px'); this._centerButtonNode.setStyle('top', offset + 'px'); /* Place the resetString This seems like it should be able to be done with CSS, But since there is also a VML oval in IE that is absolute positioned, The resetString ends up behind the VML oval. */ offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5)); offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5)); this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'}); }, /** * renders the DOM object for the Dial's label * * @method _renderLabel * @protected */ _renderLabel : function() { var contentBox = this.get("contentBox"), label = contentBox.one("." + Dial.CSS_CLASSES.label); if (!label) { label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings'))); contentBox.append(label); } this._labelNode = label; this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString); }, /** * renders the DOM object for the Dial's background ring * * @method _renderRing * @protected */ _renderRing : function() { var contentBox = this.get("contentBox"), ring = contentBox.one("." + Dial.CSS_CLASSES.ring); if (!ring) { ring = contentBox.appendChild(Dial.RING_TEMPLATE); ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'}); } this._ringNode = ring; }, /** * renders the DOM object for the Dial's background marker which * tracks the angle of the user dragging the handle * * @method _renderMarker * @protected */ _renderMarker : function() { var contentBox = this.get("contentBox"), marker = contentBox.one("." + Dial.CSS_CLASSES.marker); if (!marker) { marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE); } this._markerNode = marker; }, /** * renders the DOM object for the Dial's center * * @method _renderCenterButton * @protected */ _renderCenterButton : function() { var contentBox = this.get("contentBox"), centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton); if (!centerButton) { centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings'))); contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton); } this._centerButtonNode = centerButton; this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString); }, /** * renders the DOM object for the Dial's user draggable handle * * @method _renderHandle * @protected */ _renderHandle : function() { var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA contentBox = this.get("contentBox"), handle = contentBox.one("." + Dial.CSS_CLASSES.handle); if (!handle) { handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings'))); handle.setAttribute('aria-labelledby', labelId); // get unique id for specifying a label & handle for ARIA this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId); // When handle gets focus, screen reader will include label text when reading the value. contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle); } this._handleNode = handle; }, /** * sets the visible UI label HTML string * * @method _setLabelString * @param str {String} * @protected * @deprecated Use DialObjName.set('strings',{'label':'My new label'}); before DialObjName.render(); */ _setLabelString : function(str) { this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str); }, /** * sets the visible UI label HTML string * * @method _setResetString * @param str {String} * @protected * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'}); before DialObjName.render(); */ _setResetString : function(str) { this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str); // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed. // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden }, /** * sets the tooltip HTML string in the Dial's handle * * @method _setTooltipString * @param str {String} * @protected * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'}); before DialObjName.render(); */ _setTooltipString : function(str) { this._handleNode.set('title', str); }, /** * sets the Dial's value in response to key events. * Left and right keys are in a separate method * in case an implementation wants to increment values * but needs left and right arrow keys for other purposes. * * @method _onDirectionKey * @param e {Event} the key event * @protected */ _onDirectionKey : function(e) { e.preventDefault(); switch (e.charCode) { case 38: // up this._incrMinor(); break; case 40: // down this._decrMinor(); break; case 36: // home this._setToMin(); break; case 35: // end this._setToMax(); break; case 33: // page up this._incrMajor(); break; case 34: // page down this._decrMajor(); break; } }, /** * sets the Dial's value in response to left or right key events * * @method _onLeftRightKey * @param e {Event} the key event * @protected */ _onLeftRightKey : function(e) { e.preventDefault(); switch (e.charCode) { case 37: // left this._decrMinor(); break; case 39: // right this._incrMinor(); break; } }, /** * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed * * @method _onLeftRightKeyMeta * @param e {Event} the key event * @protected */ _onLeftRightKeyMeta : function(e) { e.preventDefault(); switch (e.charCode) { case 37: // left + meta this._setToMin(); break; case 39: // right + meta this._setToMax(); break; } }, /** * increments Dial value by a minor increment * * @method _incrMinor * @protected */ _incrMinor : function(){ var newVal = (this.get('value') + this.get("minorStep")); newVal = Math.min(newVal, this.get("max")); // [#2530045] .toFixed returns a string. // Dial's value needs a number. -0 makes it a number, but removes trailing zeros. // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set. // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0. this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0); }, /** * decrements Dial value by a minor increment * * @method _decrMinor * @protected */ _decrMinor : function(){ var newVal = (this.get('value') - this.get("minorStep")); newVal = Math.max(newVal, this.get("min")); this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0); }, /** * increments Dial value by a major increment * * @method _incrMajor * @protected */ _incrMajor : function(){ var newVal = (this.get('value') + this.get("majorStep")); newVal = Math.min(newVal, this.get("max")); this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0); }, /** * decrements Dial value by a major increment * * @method _decrMajor * @protected */ _decrMajor : function(){ var newVal = (this.get('value') - this.get("majorStep")); newVal = Math.max(newVal, this.get("min")); this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0); }, /** * sets Dial value to dial's max attr * * @method _setToMax * @protected */ _setToMax : function(){ this.set('value', this.get("max")); }, /** * sets Dial value to dial's min attr * * @method _setToMin * @protected */ _setToMin : function(){ this.set('value', this.get("min")); }, /** * resets Dial value to the orignal initial value. * * @method _resetDial * @protected */ _resetDial : function(e){ if(e){ e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle } this.set('value', this._originalValue); this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441] this._handleNode.focus(); }, /** * returns the handle angle associated with the current value of the Dial. * Returns a number between 0 and 360. * * @method _getAngleFromValue * @param newVal {Number} the current value of the Dial * @return {Number} the angle associated with the current Dial value * @protected */ _getAngleFromValue : function(newVal){ var nonWrappedPartOfValue = newVal % this._stepsPerRevolution, angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360; return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue; }, /** * returns the value of the Dial calculated from the current handle angle * * @method _getValueFromAngle * @param angle {Number} the current angle of the Dial's handle * @return {Number} the current Dial value corresponding to the handle position * @protected */ _getValueFromAngle : function(angle){ if(angle < 0){ angle = (360 + angle); }else if(angle === 0){ angle = 360; } var value = (angle / 360) * this._stepsPerRevolution; value = (value + (this._timesWrapped * this._stepsPerRevolution)); //return Math.round(value * 100) / 100; return value.toFixed(this.get('decimalPlaces')) - 0; }, /** * calls the method to update the UI whenever the Dial value changes * * @method _afterValueChange * @param e {Event} * @protected */ _afterValueChange : function(e) { this._uiSetValue(e.newVal); }, /** * Changes a value to have the correct decimal places per the attribute decimalPlaces * * @method _valueToDecimalPlaces * @param val {Number} a raw value to set to the Dial * @return {Number} the input val changed to have the correct decimal places * @protected */ _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min. }, /** * Updates the UI display value of the Dial to reflect * the value passed in. * Makes all other needed UI display changes * * @method _uiSetValue * @param val {Number} value of the Dial * @protected */ _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min. this._angle = this._getAngleFromValue(val); if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ this._setTimesWrappedFromValue(val); this._setNodeToFixedRadius(this._handleNode, false); this._prevAng = this._getAngleFromValue(this.get('value')); } this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045] this._handleNode.set('aria-valuenow', val); this._handleNode.set('aria-valuetext', val); this._setNodeToFixedRadius(this._markerNode, false); if((val === this._maxValue) || (val === this._minValue)){ this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin); if(supportsVML === true){ this._markerNode.getElementsByTagName('fill').set('color', '#AB3232'); } this._markerNode.removeClass(Dial.CSS_CLASSES.hidden); }else{ // not max or min if(supportsVML === true){ this._markerNode.getElementsByTagName('fill').set('color', '#000'); } this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin); if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker this._markerNode.addClass(Dial.CSS_CLASSES.hidden); } } }, /** * value attribute default validator. Verifies that * the value being set lies between the min/max value * * @method _validateValue * @param val {Number} value of the Dial * @protected */ _validateValue: function(val) { var min = this.get("min"), max = this.get("max"); return (Lang.isNumber(val) && val >= min && val <= max); } }); Y.Dial = Dial;