/** * * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>. * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>, * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a> * to render its graphical elements.</p> * * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes. * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill * and stroke properties.</p> * * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p> * * <p>Below is a list of available classes. * <ul> * <li><a href="../classes/Graphic.html">`Graphic`</a> * <li><a href="../classes/Shape.html">`Shape`</a> * <li><a href="../classes/Circle.html">`Circle`</a> * <li><a href="../classes/Ellipse.html">`Ellipse`</a> * <li><a href="../classes/Rect.html">`Rect`</a> * <li><a href="../classes/Path.html">`Path`</a> * </ul> * You can also extend the `Shape` class to create your own custom shape classes.</p> * @module graphics * @main graphics */ var SETTER = "setter", PluginHost = Y.Plugin.Host, VALUE = "value", VALUEFN = "valueFn", READONLY = "readOnly", Y_LANG = Y.Lang, STR = "string", WRITE_ONCE = "writeOnce", GraphicBase, AttributeLite; /** * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module. * It provides a get/set API without the event infastructure. This class is temporary and a work in progress. * * @class AttributeLite * @constructor */ AttributeLite = function() { var host = this; // help compression // Perf tweak - avoid creating event literals if not required. host._ATTR_E_FACADE = {}; Y.EventTarget.call(this, {emitFacade:true}); host._state = {}; host.prototype = Y.mix(AttributeLite.prototype, host.prototype); }; AttributeLite.prototype = { /** * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host, * the initial values will be overwritten. * * @method addAttrs * @param {Object} cfg Optional object containing attributes key value pairs to be set. */ addAttrs: function(cfg) { var host = this, attrConfig = this.constructor.ATTRS, attr, i, fn, state = host._state; for(i in attrConfig) { if(attrConfig.hasOwnProperty(i)) { attr = attrConfig[i]; if(attr.hasOwnProperty(VALUE)) { state[i] = attr.value; } else if(attr.hasOwnProperty(VALUEFN)) { fn = attr.valueFn; if(Y_LANG.isString(fn)) { state[i] = host[fn].apply(host); } else { state[i] = fn.apply(host); } } } } host._state = state; for(i in attrConfig) { if(attrConfig.hasOwnProperty(i)) { attr = attrConfig[i]; if(attr.hasOwnProperty(READONLY) && attr.readOnly) { continue; } if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce) { attr.readOnly = true; } if(cfg && cfg.hasOwnProperty(i)) { if(attr.hasOwnProperty(SETTER)) { host._state[i] = attr.setter.apply(host, [cfg[i]]); } else { host._state[i] = cfg[i]; } } } } }, /** * For a given item, returns the value of the property requested, or undefined if not found. * * @method get * @param name {String} The name of the item * @return {Any} The value of the supplied property. */ get: function(attr) { var host = this, getter, attrConfig = host.constructor.ATTRS; if(attrConfig && attrConfig[attr]) { getter = attrConfig[attr].getter; if(getter) { if(typeof getter === STR) { return host[getter].apply(host); } return attrConfig[attr].getter.apply(host); } return host._state[attr]; } return null; }, /** * Sets the value of an attribute. * * @method set * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can * be passed in to set multiple attributes at once. * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as * the name param. */ set: function() { var attr = arguments[0], i; if(Y_LANG.isObject(attr)) { for(i in attr) { if(attr.hasOwnProperty(i)) { this._set(i, attr[i]); } } } else { this._set.apply(this, arguments); } }, /** * Provides setter logic. Used by `set`. * * @method _set * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can * be passed in to set multiple attributes at once. * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as * the name param. * @protected */ _set: function(attr, val) { var host = this, setter, args, attrConfig = host.constructor.ATTRS; if(attrConfig && attrConfig.hasOwnProperty(attr)) { setter = attrConfig[attr].setter; if(setter) { args = [val]; if(typeof setter === STR) { val = host[setter].apply(host, args); } else { val = attrConfig[attr].setter.apply(host, args); } } host._state[attr] = val; } } }; Y.mix(AttributeLite, Y.EventTarget, false, null, 1); Y.AttributeLite = AttributeLite; /** * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as * Base but uses a lightweight getter/setter class instead of Attribute. * This class is temporary and a work in progress. * * @class GraphicBase * @constructor * @param {Object} cfg Key value pairs for attributes */ GraphicBase = function(cfg) { var host = this, PluginHost = Y.Plugin && Y.Plugin.Host; if (host._initPlugins && PluginHost) { PluginHost.call(host); } host.name = host.constructor.NAME; host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME; AttributeLite.call(host); host.addAttrs(cfg); host.init.apply(this, arguments); if (host._initPlugins) { // Need to initPlugins manually, to handle constructor parsing, static Plug parsing host._initPlugins(cfg); } host.initialized = true; }; GraphicBase.NAME = "baseGraphic"; GraphicBase.prototype = { /** * Init method, invoked during construction. * Fires an init event after calling `initializer` on implementers. * * @method init * @protected */ init: function() { this.publish("init", { fireOnce:true }); this.initializer.apply(this, arguments); this.fire("init", {cfg: arguments[0]}); }, /** * Camel case concatanates two strings. * * @method _camelCaseConcat * @param {String} prefix The first string * @param {String} name The second string * @return String * @private */ _camelCaseConcat: function(prefix, name) { return prefix + name.charAt(0).toUpperCase() + name.slice(1); } }; //Straightup augment, no wrapper functions Y.mix(GraphicBase, Y.AttributeLite, false, null, 1); Y.mix(GraphicBase, PluginHost, false, null, 1); GraphicBase.prototype.constructor = GraphicBase; GraphicBase.plug = PluginHost.plug; GraphicBase.unplug = PluginHost.unplug; Y.GraphicBase = GraphicBase; /** * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes. * `Drawing` has the following implementations based on browser capability. * <ul> * <li><a href="SVGDrawing.html">`SVGDrawing`</a></li> * <li><a href="VMLDrawing.html">`VMLDrawing`</a></li> * <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li> * </ul> * * @class Drawing * @constructor */ /** * Draws a bezier curve. * * @method curveTo * @param {Number} cp1x x-coordinate for the first control point. * @param {Number} cp1y y-coordinate for the first control point. * @param {Number} cp2x x-coordinate for the second control point. * @param {Number} cp2y y-coordinate for the second control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ /** * Draws a quadratic bezier curve. * * @method quadraticCurveTo * @param {Number} cpx x-coordinate for the control point. * @param {Number} cpy y-coordinate for the control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ /** * Draws a rectangle. * * @method drawRect * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @chainable */ /** * Draws a rectangle with rounded corners. * * @method drawRoundRect * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @param {Number} ew width of the ellipse used to draw the rounded corners * @param {Number} eh height of the ellipse used to draw the rounded corners * @chainable */ /** * Draws a circle. * * @method drawCircle * @param {Number} x y-coordinate * @param {Number} y x-coordinate * @param {Number} r radius * @chainable * @protected */ /** * Draws an ellipse. * * @method drawEllipse * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @chainable * @protected */ /** * Draws a diamond. * * @method drawDiamond * @param {Number} x y-coordinate * @param {Number} y x-coordinate * @param {Number} width width * @param {Number} height height * @chainable * @protected */ /** * Draws a wedge. * * @method drawWedge * @param {Number} x x-coordinate of the wedge's center point * @param {Number} y y-coordinate of the wedge's center point * @param {Number} startAngle starting angle in degrees * @param {Number} arc sweep of the wedge. Negative values draw clockwise. * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius. * @param {Number} yRadius [optional] y radius for wedge. * @chainable * @private */ /** * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates. * * @method lineTo * @param {Number} point1 x-coordinate for the end point. * @param {Number} point2 y-coordinate for the end point. * @chainable */ /** * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates. * * @method relativeLineTo * @param {Number} point1 x-coordinate for the end point. * @param {Number} point2 y-coordinate for the end point. * @chainable */ /** * Moves the current drawing position to specified x and y coordinates. * * @method moveTo * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ /** * Moves the current drawing position relative to specified x and y coordinates. * * @method relativeMoveTo * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ /** * Completes a drawing operation. * * @method end * @chainable */ /** * Clears the path. * * @method clear * @chainable */ /** * Ends a fill and stroke * * @method closePath * @chainable */ /** * <p>Base class for creating shapes.</p> * <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend * `Shape`. * * <ul> * <li><a href="Circle.html">`Circle`</a></li> * <li><a href="Ellipse.html">`Ellipse`</a></li> * <li><a href="Rect.html">`Rect`</a></li> * <li><a href="Path.html">`Path`</a></li> * </ul> * * `Shape` can also be extended to create custom shape classes.</p> * * `Shape` has the following implementations based on browser capability. * <ul> * <li><a href="SVGShape.html">`SVGShape`</a></li> * <li><a href="VMLShape.html">`VMLShape`</a></li> * <li><a href="CanvasShape.html">`CanvasShape`</a></li> * </ul> * * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p> * * @class Shape * @constructor * @param {Object} cfg (optional) Attribute configs */ /** * Init method, invoked during construction. * Calls `initializer` method. * * @method init * @protected */ /** * Initializes the shape * * @private * @method initializer */ /** * Add a class name to each node. * * @method addClass * @param {String} className the class name to add to the node's class attribute */ /** * Removes a class name from each node. * * @method removeClass * @param {String} className the class name to remove from the node's class attribute */ /** * Gets the current position of the node in page coordinates. * * @method getXY * @return Array The XY position of the shape. */ /** * Set the position of the shape in page coordinates, regardless of how the node is positioned. * * @method setXY * @param {Array} Contains x & y values for new position (coordinates are page-based) */ /** * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy. * * @method contains * @param {Shape | HTMLElement} needle The possible node or descendent * @return Boolean Whether or not this shape is the needle or its ancestor. */ /** * Compares nodes to determine if they match. * Node instances can be compared to each other and/or HTMLElements. * @method compareTo * @param {HTMLElement | Node} refNode The reference node to compare to the node. * @return {Boolean} True if the nodes match, false if they do not. */ /** * Test if the supplied node matches the supplied selector. * * @method test * @param {String} selector The CSS selector to test against. * @return Boolean Wheter or not the shape matches the selector. */ /** * Sets the value of an attribute. * * @method set * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can * be passed in to set multiple attributes at once. * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as * the name param. */ /** * Specifies a 2d translation. * * @method translate * @param {Number} x The value to transate on the x-axis. * @param {Number} y The value to translate on the y-axis. */ /** * Translates the shape along the x-axis. When translating x and y coordinates, * use the `translate` method. * * @method translateX * @param {Number} x The value to translate. */ /** * Translates the shape along the y-axis. When translating x and y coordinates, * use the `translate` method. * * @method translateY * @param {Number} y The value to translate. */ /** * Skews the shape around the x-axis and y-axis. * * @method skew * @param {Number} x The value to skew on the x-axis. * @param {Number} y The value to skew on the y-axis. */ /** * Skews the shape around the x-axis. * * @method skewX * @param {Number} x x-coordinate */ /** * Skews the shape around the y-axis. * * @method skewY * @param {Number} y y-coordinate */ /** * Rotates the shape clockwise around it transformOrigin. * * @method rotate * @param {Number} deg The degree of the rotation. */ /** * Specifies a 2d scaling operation. * * @method scale * @param {Number} val */ /** * Returns the bounds for a shape. * * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix. * The calculated bounding box is used by the graphic instance to calculate its viewBox. * * @method getBounds * @return Object */ /** * Destroys the instance. * * @method destroy */ /** * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5]. * * @config transformOrigin * @type Array */ /** * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values: * * <dl> * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd> * <dt>translate</dt><dd>Specifies a 2d translation.</dd> * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd> * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd> * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd> * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd> * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd> * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd> * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd> * </dl> * </p> * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p> var myRect = new Y.Rect({ type:"rect", width: 50, height: 40, transform: "rotate(45)" }; * <p>The code below would apply `translate` and `rotate` to an existing shape.</p> myRect.set("transform", "translate(40, 50) rotate(45)"); * @config transform * @type String */ /** * Unique id for class instance. * * @config id * @type String */ /** * Indicates the x position of shape. * * @config x * @type Number */ /** * Indicates the y position of shape. * * @config y * @type Number */ /** * Indicates the width of the shape * * @config width * @type Number */ /** * Indicates the height of the shape * * @config height * @type Number */ /** * Indicates whether the shape is visible. * * @config visible * @type Boolean */ /** * Contains information about the fill of the shape. * <dl> * <dt>color</dt><dd>The color of the fill.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd> * <dt>type</dt><dd>Type of fill. * <dl> * <dt>solid</dt><dd>Solid single color fill. (default)</dd> * <dt>linear</dt><dd>Linear gradient fill.</dd> * <dt>radial</dt><dd>Radial gradient fill.</dd> * </dl> * </dd> * </dl> * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used: * <dl> * <dt>stops</dt><dd>An array of objects containing the following properties: * <dl> * <dt>color</dt><dd>The color of the stop.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. * Note: No effect for IE 6 - 8</dd> * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd> * </dl> * </dd> * <p>Linear gradients also have the following property:</p> * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd> * <p>Radial gradients have the following additional properties:</p> * <dt>r</dt><dd>Radius of the gradient circle.</dd> * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd> * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd> * <dt>cx</dt><dd> * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p> * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and * `VMLShape` classes which are used on Android or IE 6 - 8.</p> * </dd> * <dt>cy</dt><dd> * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p> * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` * classes which are used on Android or IE 6 - 8.</p> * </dd> * </dl> * * @config fill * @type Object */ /** * Contains information about the stroke of the shape. * <dl> * <dt>color</dt><dd>The color of the stroke.</dd> * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd> * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set * to an array, the first index indicates the length of the dash. The second index indicates the length of gap. * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified: * <dl> * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd> * <dt>square</dt><dd>Specifies a sqare linecap.</dd> * <dt>round</dt><dd>Specifies a round linecap.</dd> * </dl> * </dd> * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified: * <dl> * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd> * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd> * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd> * </dl> * </dd> * </dl> * * @config stroke * @type Object */ /** * Dom node for the shape. * * @config node * @type HTMLElement * @readOnly */ /** * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no * malicious code is included in that content. * * @config data * @type String */ /** * Reference to the parent graphic instance * * @config graphic * @type Graphic * @readOnly */ /** * <p>Creates circle shape with editable attributes.</p> * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle" * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are * `type` and `radius`. Optional attributes include: * <ul> * <li><a href="#attr_fill">fill</a></li> * <li><a href="#attr_id">id</a></li> * <li><a href="#attr_stroke">stroke</a></li> * <li><a href="#attr_transform">transform</a></li> * <li><a href="#attr_transformOrigin">transformOrigin</a></li> * <li><a href="#attr_visible">visible</a></li> * <li><a href="#attr_x">x</a></li> * <li><a href="#attr_y">y</a></li> * </ul> * * The below code creates a circle by defining the `type` attribute as "circle":</p> var myCircle = myGraphic.addShape({ type: "circle", radius: 10, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * Below, this same circle is created by defining the `type` attribute with a class reference: * var myCircle = myGraphic.addShape({ type: Y.Circle, radius: 10, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * * <p>`Circle` has the following implementations based on browser capability. * <ul> * <li><a href="SVGCircle.html">`SVGCircle`</a></li> * <li><a href="VMLCircle.html">`VMLCircle`</a></li> * <li><a href="CanvasCircle.html">`CanvasCircle`</a></li> * </ul> * * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p> * * @class Circle * @extends Shape * @constructor */ /** * Radius of the circle * * @config radius * @type Number */ /** * <p>Creates an ellipse shape with editable attributes.</p> * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse" * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are * `type`, `width` and `height`. Optional attributes include: * <ul> * <li><a href="#attr_fill">fill</a></li> * <li><a href="#attr_id">id</a></li> * <li><a href="#attr_stroke">stroke</a></li> * <li><a href="#attr_transform">transform</a></li> * <li><a href="#attr_transformOrigin">transformOrigin</a></li> * <li><a href="#attr_visible">visible</a></li> * <li><a href="#attr_x">x</a></li> * <li><a href="#attr_y">y</a></li> * </ul> * * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p> var myEllipse = myGraphic.addShape({ type: "ellipse", width: 20, height: 10, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * Below, the same ellipse is created by defining the `type` attribute with a class reference: * var myEllipse = myGraphic.addShape({ type: Y.Ellipse, width: 20, height: 10, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * * <p>`Ellipse` has the following implementations based on browser capability. * <ul> * <li><a href="SVGEllipse.html">`SVGEllipse`</a></li> * <li><a href="VMLEllipse.html">`VMLEllipse`</a></li> * <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li> * </ul> * * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p> * * @class Ellipse * @extends Shape * @constructor */ /** * <p>Creates an rectangle shape with editable attributes.</p> * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect" * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`, * `width` and `height`. Optional attributes include: * <ul> * <li><a href="#attr_fill">fill</a></li> * <li><a href="#attr_id">id</a></li> * <li><a href="#attr_stroke">stroke</a></li> * <li><a href="#attr_transform">transform</a></li> * <li><a href="#attr_transformOrigin">transformOrigin</a></li> * <li><a href="#attr_visible">visible</a></li> * <li><a href="#attr_x">x</a></li> * <li><a href="#attr_y">y</a></li> * </ul> * * The below code creates a rectangle by defining the `type` attribute as "rect":</p> var myRect = myGraphic.addShape({ type: "rect", width: 20, height: 10, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * Below, the same rectangle is created by defining the `type` attribute with a class reference: * var myRect = myGraphic.addShape({ type: Y.Rect, width: 20, height: 10, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * * <p>`Rect` has the following implementations based on browser capability. * <ul> * <li><a href="SVGRect.html">`SVGRect`</a></li> * <li><a href="VMLRect.html">`VMLRect`</a></li> * <li><a href="CanvasRect.html">`CanvasRect`</a></li> * </ul> * * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p> * * @class Rect * @extends Shape * @constructor */ /** * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p> * <ul> * <li><a href="#method_clear">`clear`</a></li> * <li><a href="#method_curveTo">`curveTo`</a></li> * <li><a href="#method_drawRect">`drawRect`</a></li> * <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li> * <li><a href="#method_end">`end`</a></li> * <li><a href="#method_lineTo">`lineTo`</a></li> * <li><a href="#method_moveTo">`moveTo`</a></li> * <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li> * </ul> * * <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a> * method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. * Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing * operations must be performed in order to render a shape. The below code instantiates a path element by defining the * `type` attribute as "path":</p> var myPath = myGraphic.addShape({ type: "path", fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference: * var myPath = myGraphic.addShape({ type: Y.Path, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed, * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle: myPath.moveTo(35, 5); myPath.lineTo(65, 65); myPath.lineTo(5, 65); myPath.lineTo(35, 5); myPath.end(); * * <p>`Path` has the following implementations based on browser capability. * <ul> * <li><a href="SVGPath.html">`SVGPath`</a></li> * <li><a href="VMLPath.html">`VMLPath`</a></li> * <li><a href="CanvasPath.html">`CanvasPath`</a></li> * </ul> * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p> * * @class Path * @extends Shape * @uses Drawing * @constructor */ /** * Indicates the path used for the node. * * @config path * @type String * @readOnly */ /** * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application. * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p> var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"}); * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p> var myGraphic = new Y.Graphic(); myGraphic.render("#mygraphiccontainer"); * `Graphic` has the following implementations based on browser capability. * <ul> * <li><a href="SVGGraphic.html">`SVGGraphic`</a></li> * <li><a href="VMLGraphic.html">`VMLGraphic`</a></li> * <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li> * </ul> * * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p> * * @class Graphic * @constructor */ /** * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node * instance or a CSS selector string. * * @config render * @type Node | String */ /** * Unique id for class instance. * * @config id * @type String */ /** * Key value pairs in which a shape instance is associated with its id. * * @config shapes * @type Object * @readOnly */ /** * Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node. * * @config contentBounds * @type Object * @readOnly */ /** * The html element that represents to coordinate system of the Graphic instance. * * @config node * @type HTMLElement * @readOnly */ /** * Indicates the width of the `Graphic`. * * @config width * @type Number */ /** * Indicates the height of the `Graphic`. * * @config height * @type Number */ /** * Determines the sizing of the Graphic. * * <dl> * <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the * <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The * content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this * setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd> * <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the * size and positioning of the content.</dd> * <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code> * and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the * Graphic instance are not affected by this setting.</dd> * </dl> * * * @config autoSize * @type Boolean | String * @default false */ /** * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>. * * <dl> * <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary * such that the element's bounding box exactly matches the viewport rectangle.</dd> * <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd> * <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd> * <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd> * <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd> * <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd> * <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd> * <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd> * <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd> * <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd> * </dl> * * @config preserveAspectRatio * @type String * @default xMidYMid */ /** * The contentBounds will resize to greater values but not to smaller values. (for performance) * When resizing the contentBounds down is desirable, set the resizeDown value to true. * * @config resizeDown * @type Boolean */ /** * Indicates the x-coordinate for the instance. * * @config x * @type Number */ /** * Indicates the y-coordinate for the instance. * * @config y * @type Number */ /** * Indicates whether or not the instance will automatically redraw after a change is made to a shape. * This property will get set to false when batching operations. * * @config autoDraw * @type Boolean * @default true * @private */ /** * Indicates whether the `Graphic` and its children are visible. * * @config visible * @type Boolean */ /** * Gets the current position of the graphic instance in page coordinates. * * @method getXY * @return Array The XY position of the shape. */ /** * Adds the graphics node to the dom. * * @method render * @param {Node|String} parentNode node in which to render the graphics node into. */ /** * Removes all nodes. * * @method destroy */ /** * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's * type and attributes to be customized. For example, the code below would create a rectangle:</p> * var myRect = myGraphic.addShape({ type: "rect", width: 40, height: 30, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * * <p>The `Graphics` module includes a few basic shapes. More information on their creation * can be found in each shape's documentation: * * <ul> * <li><a href="Circle.html">`Circle`</a></li> * <li><a href="Ellipse.html">`Ellipse`</a></li> * <li><a href="Rect.html">`Rect`</a></li> * <li><a href="Path.html">`Path`</a></li> * </ul> * * The `Graphics` module also allows for the creation of custom shapes. If a custom shape * has been created, it can be instantiated with the `addShape` method as well. The attributes, * required and optional, would need to be defined in the custom shape. * var myCustomShape = myGraphic.addShape({ type: Y.MyCustomShape, width: 50, height: 50, fill: { color: "#9aa" }, stroke: { weight: 1, color: "#000" } }); * * @method addShape * @param {Object} cfg Object containing the shape's type and attributes. * @return Shape */ /** * Removes a shape instance from from the graphic instance. * * @method removeShape * @param {Shape|String} shape The instance or id of the shape to be removed. */ /** * Removes all shape instances from the dom. * * @method removeAllShapes */ /** * Returns a shape based on the id of its dom node. * * @method getShapeById * @param {String} id Dom id of the shape's node attribute. * @return Shape */ /** * Allows for creating multiple shapes in order to batch appending and redraw operations. * * @method batch * @param {Function} method Method to execute. */