var IMPLEMENTATION = "svg", SHAPE = "shape", SPLITPATHPATTERN = /[a-z][^a-z]*/ig, SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g, Y_LANG = Y.Lang, AttributeLite = Y.AttributeLite, SVGGraphic, SVGShape, SVGCircle, SVGRect, SVGPath, SVGEllipse, SVGPieSlice, DOCUMENT = Y.config.doc, _getClassName = Y.ClassNameManager.getClassName; function SVGDrawing(){} /** * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Drawing.html">`Drawing`</a> class. * `SVGDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class. * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Drawing.html">`Drawing`</a> * class will point to the `SVGDrawing` class. * * @module graphics * @class SVGDrawing * @constructor */ SVGDrawing.prototype = { /** * Rounds a value to the nearest hundredth. * * @method _round * @param {Number} val Value to be rounded. * @return Number * @private */ _round: function(val) { return Math.round(val * 100)/100; }, /** * Maps path to methods * * @property _pathSymbolToMethod * @type Object * @private */ _pathSymbolToMethod: { M: "moveTo", m: "relativeMoveTo", L: "lineTo", l: "relativeLineTo", C: "curveTo", c: "relativeCurveTo", Q: "quadraticCurveTo", q: "relativeQuadraticCurveTo", z: "closePath", Z: "closePath" }, /** * Current x position of the drawing. * * @property _currentX * @type Number * @private */ _currentX: 0, /** * Current y position of the drqwing. * * @property _currentY * @type Number * @private */ _currentY: 0, /** * Indicates the type of shape * * @private * @property _type * @readOnly * @type String */ _type: "path", /** * Draws a bezier curve. * * @method curveTo * @param {Number} cp1x x-coordinate for the first control point. * @param {Number} cp1y y-coordinate for the first control point. * @param {Number} cp2x x-coordinate for the second control point. * @param {Number} cp2y y-coordinate for the second control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ curveTo: function() { this._curveTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Draws a bezier curve relative to the current coordinates. * * @method relativeCurveTo * @param {Number} cp1x x-coordinate for the first control point. * @param {Number} cp1y y-coordinate for the first control point. * @param {Number} cp2x x-coordinate for the second control point. * @param {Number} cp2y y-coordinate for the second control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ relativeCurveTo: function() { this._curveTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements curveTo methods. * * @method _curveTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _curveTo: function(args, relative) { var w, h, pts, cp1x, cp1y, cp2x, cp2y, x, y, right, left, bottom, top, i, len, pathArrayLen, currentArray, command = relative ? "c" : "C", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; this._pathArray = this._pathArray || []; if(this._pathType !== command) { this._pathType = command; currentArray = [command]; this._pathArray.push(currentArray); } else { currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)]; if(!currentArray) { currentArray = []; this._pathArray.push(currentArray); } } pathArrayLen = this._pathArray.length - 1; this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat(args); len = args.length - 5; for(i = 0; i < len; i = i + 6) { cp1x = parseFloat(args[i]) + relativeX; cp1y = parseFloat(args[i + 1]) + relativeY; cp2x = parseFloat(args[i + 2]) + relativeX; cp2y = parseFloat(args[i + 3]) + relativeY; x = parseFloat(args[i + 4]) + relativeX; y = parseFloat(args[i + 5]) + relativeY; right = Math.max(x, Math.max(cp1x, cp2x)); bottom = Math.max(y, Math.max(cp1y, cp2y)); left = Math.min(x, Math.min(cp1x, cp2x)); top = Math.min(y, Math.min(cp1y, cp2y)); w = Math.abs(right - left); h = Math.abs(bottom - top); pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]]; this._setCurveBoundingBox(pts, w, h); this._currentX = x; this._currentY = y; } }, /** * Draws a quadratic bezier curve. * * @method quadraticCurveTo * @param {Number} cpx x-coordinate for the control point. * @param {Number} cpy y-coordinate for the control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ quadraticCurveTo: function() { this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Draws a quadratic bezier curve relative to the current position. * * @method quadraticCurveTo * @param {Number} cpx x-coordinate for the control point. * @param {Number} cpy y-coordinate for the control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ relativeQuadraticCurveTo: function() { this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements quadraticCurveTo methods. * * @method _quadraticCurveTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _quadraticCurveTo: function(args, relative) { var cpx, cpy, x, y, pathArrayLen, currentArray, w, h, pts, right, left, bottom, top, i, len, command = relative ? "q" : "Q", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; this._pathArray = this._pathArray || []; if(this._pathType !== command) { this._pathType = command; currentArray = [command]; this._pathArray.push(currentArray); } else { currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)]; if(!currentArray) { currentArray = []; this._pathArray.push(currentArray); } } pathArrayLen = this._pathArray.length - 1; this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat(args); len = args.length - 3; for(i = 0; i < len; i = i + 4) { cpx = parseFloat(args[i]) + relativeX; cpy = parseFloat(args[i + 1]) + relativeY; x = parseFloat(args[i + 2]) + relativeX; y = parseFloat(args[i + 3]) + relativeY; right = Math.max(x, cpx); bottom = Math.max(y, cpy); left = Math.min(x, cpx); top = Math.min(y, cpy); w = Math.abs(right - left); h = Math.abs(bottom - top); pts = [[this._currentX, this._currentY] , [cpx, cpy], [x, y]]; this._setCurveBoundingBox(pts, w, h); this._currentX = x; this._currentY = y; } }, /** * Draws a rectangle. * * @method drawRect * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @chainable */ drawRect: function(x, y, w, h) { this.moveTo(x, y); this.lineTo(x + w, y); this.lineTo(x + w, y + h); this.lineTo(x, y + h); this.lineTo(x, y); return this; }, /** * Draws a rectangle with rounded corners. * * @method drawRoundRect * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @param {Number} ew width of the ellipse used to draw the rounded corners * @param {Number} eh height of the ellipse used to draw the rounded corners * @chainable */ drawRoundRect: function(x, y, w, h, ew, eh) { this.moveTo(x, y + eh); this.lineTo(x, y + h - eh); this.quadraticCurveTo(x, y + h, x + ew, y + h); this.lineTo(x + w - ew, y + h); this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh); this.lineTo(x + w, y + eh); this.quadraticCurveTo(x + w, y, x + w - ew, y); this.lineTo(x + ew, y); this.quadraticCurveTo(x, y, x, y + eh); return this; }, /** * Draws a circle. * * @method drawCircle * @param {Number} x y-coordinate * @param {Number} y x-coordinate * @param {Number} r radius * @chainable * @protected */ drawCircle: function(x, y, radius) { var circum = radius * 2; this._drawingComplete = false; this._trackSize(x, y); this._trackSize(x + circum, y + circum); this._pathArray = this._pathArray || []; this._pathArray.push(["M", x + radius, y]); this._pathArray.push(["A", radius, radius, 0, 1, 0, x + radius, y + circum]); this._pathArray.push(["A", radius, radius, 0, 1, 0, x + radius, y]); this._currentX = x; this._currentY = y; return this; }, /** * Draws an ellipse. * * @method drawEllipse * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @chainable * @protected */ drawEllipse: function(x, y, w, h) { var radius = w * 0.5, yRadius = h * 0.5; this._drawingComplete = false; this._trackSize(x, y); this._trackSize(x + w, y + h); this._pathArray = this._pathArray || []; this._pathArray.push(["M", x + radius, y]); this._pathArray.push(["A", radius, yRadius, 0, 1, 0, x + radius, y + h]); this._pathArray.push(["A", radius, yRadius, 0, 1, 0, x + radius, y]); this._currentX = x; this._currentY = y; return this; }, /** * Draws a diamond. * * @method drawDiamond * @param {Number} x y-coordinate * @param {Number} y x-coordinate * @param {Number} width width * @param {Number} height height * @chainable * @protected */ drawDiamond: function(x, y, width, height) { var midWidth = width * 0.5, midHeight = height * 0.5; this.moveTo(x + midWidth, y); this.lineTo(x + width, y + midHeight); this.lineTo(x + midWidth, y + height); this.lineTo(x, y + midHeight); this.lineTo(x + midWidth, y); return this; }, /** * Draws a wedge. * * @method drawWedge * @param {Number} x x-coordinate of the wedge's center point * @param {Number} y y-coordinate of the wedge's center point * @param {Number} startAngle starting angle in degrees * @param {Number} arc sweep of the wedge. Negative values draw clockwise. * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius. * @param {Number} yRadius [optional] y radius for wedge. * @chainable * @private */ drawWedge: function(x, y, startAngle, arc, radius, yRadius) { var segs, segAngle, theta, angle, angleMid, ax, ay, bx, by, cx, cy, i, diameter = radius * 2, currentArray, pathArrayLen; this._pathArray = this._pathArray || []; yRadius = yRadius || radius; if(this._pathType !== "M") { this._pathType = "M"; currentArray = ["M"]; this._pathArray.push(currentArray); } else { currentArray = this._getCurrentArray(); } pathArrayLen = this._pathArray.length - 1; this._pathArray[pathArrayLen].push(x); this._pathArray[pathArrayLen].push(x); // limit sweep to reasonable numbers if(Math.abs(arc) > 360) { arc = 360; } // First we calculate how many segments are needed // for a smooth arc. segs = Math.ceil(Math.abs(arc) / 45); // Now calculate the sweep of each segment. segAngle = arc / segs; // The math requires radians rather than degrees. To convert from degrees // use the formula (degrees/180)*Math.PI to get radians. theta = -(segAngle / 180) * Math.PI; // convert angle startAngle to radians angle = (startAngle / 180) * Math.PI; if(segs > 0) { // draw a line from the center to the start of the curve ax = x + Math.cos(startAngle / 180 * Math.PI) * radius; ay = y + Math.sin(startAngle / 180 * Math.PI) * yRadius; this._pathType = "L"; pathArrayLen++; this._pathArray[pathArrayLen] = ["L"]; this._pathArray[pathArrayLen].push(this._round(ax)); this._pathArray[pathArrayLen].push(this._round(ay)); pathArrayLen++; this._pathType = "Q"; this._pathArray[pathArrayLen] = ["Q"]; for(i = 0; i < segs; ++i) { angle += theta; angleMid = angle - (theta / 2); bx = x + Math.cos(angle) * radius; by = y + Math.sin(angle) * yRadius; cx = x + Math.cos(angleMid) * (radius / Math.cos(theta / 2)); cy = y + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2)); this._pathArray[pathArrayLen].push(this._round(cx)); this._pathArray[pathArrayLen].push(this._round(cy)); this._pathArray[pathArrayLen].push(this._round(bx)); this._pathArray[pathArrayLen].push(this._round(by)); } } this._currentX = x; this._currentY = y; this._trackSize(diameter, diameter); return this; }, /** * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates. * * @method lineTo * @param {Number} point1 x-coordinate for the end point. * @param {Number} point2 y-coordinate for the end point. * @chainable */ lineTo: function() { this._lineTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates. * * @method relativeLineTo * @param {Number} point1 x-coordinate for the end point. * @param {Number} point2 y-coordinate for the end point. * @chainable */ relativeLineTo: function() { this._lineTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements lineTo methods. * * @method _lineTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _lineTo: function(args, relative) { var point1 = args[0], i, len, pathArrayLen, currentArray, x, y, command = relative ? "l" : "L", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; this._pathArray = this._pathArray || []; this._shapeType = "path"; len = args.length; if(this._pathType !== command) { this._pathType = command; currentArray = [command]; this._pathArray.push(currentArray); } else { currentArray = this._getCurrentArray(); } pathArrayLen = this._pathArray.length - 1; if (typeof point1 === 'string' || typeof point1 === 'number') { for (i = 0; i < len; i = i + 2) { x = parseFloat(args[i]); y = parseFloat(args[i + 1]); this._pathArray[pathArrayLen].push(x); this._pathArray[pathArrayLen].push(y); x = x + relativeX; y = y + relativeY; this._currentX = x; this._currentY = y; this._trackSize.apply(this, [x, y]); } } else { for (i = 0; i < len; ++i) { x = parseFloat(args[i][0]); y = parseFloat(args[i][1]); this._pathArray[pathArrayLen].push(x); this._pathArray[pathArrayLen].push(y); this._currentX = x; this._currentY = y; x = x + relativeX; y = y + relativeY; this._trackSize.apply(this, [x, y]); } } }, /** * Moves the current drawing position to specified x and y coordinates. * * @method moveTo * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ moveTo: function() { this._moveTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Moves the current drawing position relative to specified x and y coordinates. * * @method relativeMoveTo * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ relativeMoveTo: function() { this._moveTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements moveTo methods. * * @method _moveTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _moveTo: function(args, relative) { var pathArrayLen, currentArray, x = parseFloat(args[0]), y = parseFloat(args[1]), command = relative ? "m" : "M", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; this._pathArray = this._pathArray || []; this._pathType = command; currentArray = [command]; this._pathArray.push(currentArray); pathArrayLen = this._pathArray.length - 1; this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([x, y]); x = x + relativeX; y = y + relativeY; this._currentX = x; this._currentY = y; this._trackSize(x, y); }, /** * Completes a drawing operation. * * @method end * @chainable */ end: function() { this._closePath(); return this; }, /** * Clears the path. * * @method clear * @chainable */ clear: function() { this._currentX = 0; this._currentY = 0; this._width = 0; this._height = 0; this._left = 0; this._right = 0; this._top = 0; this._bottom = 0; this._pathArray = []; this._path = ""; this._pathType = ""; return this; }, /** * Draws the path. * * @method _closePath * @private */ _closePath: function() { var pathArray, segmentArray, pathType, len, val, i, path = "", node = this.node, left = parseFloat(this._left), top = parseFloat(this._top), fill = this.get("fill"); if(this._pathArray) { pathArray = this._pathArray.concat(); while(pathArray && pathArray.length > 0) { segmentArray = pathArray.shift(); len = segmentArray.length; pathType = segmentArray[0]; if(pathType === "A") { path += pathType + segmentArray[1] + "," + segmentArray[2]; } else if(pathType === "z" || pathType === "Z") { path += " z "; } else if(pathType === "C" || pathType === "c") { path += pathType + (segmentArray[1] - left)+ "," + (segmentArray[2] - top); } else { path += " " + pathType + parseFloat(segmentArray[1] - left); } switch(pathType) { case "L" : case "l" : case "M" : case "m" : case "Q" : case "q" : for(i = 2; i < len; ++i) { val = (i % 2 === 0) ? top : left; val = segmentArray[i] - val; path += ", " + parseFloat(val); } break; case "A" : val = " " + parseFloat(segmentArray[3]) + " " + parseFloat(segmentArray[4]); val += "," + parseFloat(segmentArray[5]) + " " + parseFloat(segmentArray[6] - left); val += "," + parseFloat(segmentArray[7] - top); path += " " + val; break; case "C" : case "c" : for(i = 3; i < len - 1; i = i + 2) { val = parseFloat(segmentArray[i] - left); val = val + ", "; val = val + parseFloat(segmentArray[i + 1] - top); path += " " + val; } break; } } if(fill && fill.color) { path += 'z'; } Y.Lang.trim(path); if(path) { node.setAttribute("d", path); } this._path = path; this._fillChangeHandler(); this._strokeChangeHandler(); this._updateTransform(); } }, /** * Ends a fill and stroke * * @method closePath * @chainable */ closePath: function() { this._pathArray.push(["z"]); return this; }, /** * Returns the current array of drawing commands. * * @method _getCurrentArray * @return Array * @private */ _getCurrentArray: function() { var currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)]; if(!currentArray) { currentArray = []; this._pathArray.push(currentArray); } return currentArray; }, /** * Returns the points on a curve * * @method getBezierData * @param Array points Array containing the begin, end and control points of a curve. * @param Number t The value for incrementing the next set of points. * @return Array * @private */ getBezierData: function(points, t) { var n = points.length, tmp = [], i, j; for (i = 0; i < n; ++i){ tmp[i] = [points[i][0], points[i][1]]; // save input } for (j = 1; j < n; ++j) { for (i = 0; i < n - j; ++i) { tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0]; tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; } } return [ tmp[0][0], tmp[0][1] ]; }, /** * Calculates the bounding box for a curve * * @method _setCurveBoundingBox * @param Array pts Array containing points for start, end and control points of a curve. * @param Number w Width used to calculate the number of points to describe the curve. * @param Number h Height used to calculate the number of points to describe the curve. * @private */ _setCurveBoundingBox: function(pts, w, h) { var i, left = this._currentX, right = left, top = this._currentY, bottom = top, len = Math.round(Math.sqrt((w * w) + (h * h))), t = 1/len, xy; for(i = 0; i < len; ++i) { xy = this.getBezierData(pts, t * i); left = isNaN(left) ? xy[0] : Math.min(xy[0], left); right = isNaN(right) ? xy[0] : Math.max(xy[0], right); top = isNaN(top) ? xy[1] : Math.min(xy[1], top); bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom); } left = Math.round(left * 10)/10; right = Math.round(right * 10)/10; top = Math.round(top * 10)/10; bottom = Math.round(bottom * 10)/10; this._trackSize(right, bottom); this._trackSize(left, top); }, /** * Updates the size of the graphics object * * @method _trackSize * @param {Number} w width * @param {Number} h height * @private */ _trackSize: function(w, h) { if (w > this._right) { this._right = w; } if(w < this._left) { this._left = w; } if (h < this._top) { this._top = h; } if (h > this._bottom) { this._bottom = h; } this._width = this._right - this._left; this._height = this._bottom - this._top; } }; Y.SVGDrawing = SVGDrawing;