/** * <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Shape.html">`Shape`</a> class. * `SVGShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class. * If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Shape.html">`Shape`</a> * class will point to the `SVGShape` class. * * @module graphics * @class SVGShape * @constructor * @param {Object} cfg (optional) Attribute configs */ SVGShape = function() { this._transforms = []; this.matrix = new Y.Matrix(); this._normalizedMatrix = new Y.Matrix(); SVGShape.superclass.constructor.apply(this, arguments); }; SVGShape.NAME = "shape"; Y.extend(SVGShape, Y.GraphicBase, Y.mix({ /** * Storage for x attribute. * * @property _x * @protected */ _x: 0, /** * Storage for y attribute. * * @property _y * @protected */ _y: 0, /** * Init method, invoked during construction. * Calls `initializer` method. * * @method init * @protected */ init: function() { this.initializer.apply(this, arguments); }, /** * Initializes the shape * * @private * @method initializer */ initializer: function(cfg) { var host = this, graphic = cfg.graphic, data = this.get("data"); host.createNode(); if(graphic) { host._setGraphic(graphic); } if(data) { host._parsePathData(data); } host._updateHandler(); }, /** * Set the Graphic instance for the shape. * * @method _setGraphic * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created * and rendered into the dom element that the render represents. * @private */ _setGraphic: function(render) { var graphic; if(render instanceof Y.SVGGraphic) { this._graphic = render; } else { graphic = new Y.SVGGraphic({ render: render }); graphic._appendShape(this); this._graphic = graphic; } }, /** * Add a class name to each node. * * @method addClass * @param {String} className the class name to add to the node's class attribute */ addClass: function(className) { var node = this.node; node.className.baseVal = Y_LANG.trim([node.className.baseVal, className].join(' ')); }, /** * Removes a class name from each node. * * @method removeClass * @param {String} className the class name to remove from the node's class attribute */ removeClass: function(className) { var node = this.node, classString = node.className.baseVal; classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), ''); node.className.baseVal = classString; }, /** * Gets the current position of the node in page coordinates. * * @method getXY * @return Array The XY position of the shape. */ getXY: function() { var graphic = this._graphic, parentXY = graphic.getXY(), x = this._x, y = this._y; return [parentXY[0] + x, parentXY[1] + y]; }, /** * Set the position of the shape in page coordinates, regardless of how the node is positioned. * * @method setXY * @param {Array} Contains x & y values for new position (coordinates are page-based) */ setXY: function(xy) { var graphic = this._graphic, parentXY = graphic.getXY(); this._x = xy[0] - parentXY[0]; this._y = xy[1] - parentXY[1]; this.set("transform", this.get("transform")); }, /** * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy. * * @method contains * @param {SVGShape | HTMLElement} needle The possible node or descendent * @return Boolean Whether or not this shape is the needle or its ancestor. */ contains: function(needle) { var node = needle instanceof Y.Node ? needle._node : needle; return node === this.node; }, /** * Compares nodes to determine if they match. * Node instances can be compared to each other and/or HTMLElements. * @method compareTo * @param {HTMLElement | Node} refNode The reference node to compare to the node. * @return {Boolean} True if the nodes match, false if they do not. */ compareTo: function(refNode) { var node = this.node; return node === refNode; }, /** * Test if the supplied node matches the supplied selector. * * @method test * @param {String} selector The CSS selector to test against. * @return Boolean Wheter or not the shape matches the selector. */ test: function(selector) { return Y.Selector.test(this.node, selector); }, /** * Value function for fill attribute * * @private * @method _getDefaultFill * @return Object */ _getDefaultFill: function() { return { type: "solid", opacity: 1, cx: 0.5, cy: 0.5, fx: 0.5, fy: 0.5, r: 0.5 }; }, /** * Value function for stroke attribute * * @private * @method _getDefaultStroke * @return Object */ _getDefaultStroke: function() { return { weight: 1, dashstyle: "none", color: "#000", opacity: 1.0 }; }, /** * Creates the dom node for the shape. * * @method createNode * @return HTMLElement * @private */ createNode: function() { var host = this, node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + this._type), id = host.get("id"), name = host.name, concat = host._camelCaseConcat, pointerEvents = host.get("pointerEvents"); host.node = node; host.addClass( _getClassName(SHAPE) + " " + _getClassName(concat(IMPLEMENTATION, SHAPE)) + " " + _getClassName(name) + " " + _getClassName(concat(IMPLEMENTATION, name)) ); if(id) { node.setAttribute("id", id); } if(pointerEvents) { node.setAttribute("pointer-events", pointerEvents); } if(!host.get("visible")) { Y.DOM.setStyle(node, "visibility", "hidden"); } Y.DOM.setAttribute(this.node, "shape-rendering", this.get("shapeRendering")); }, /** * Overrides default `on` method. Checks to see if its a dom interaction event. If so, * return an event attached to the `node` element. If not, return the normal functionality. * * @method on * @param {String} type event type * @param {Object} callback function * @private */ on: function(type, fn) { if(Y.Node.DOM_EVENTS[type]) { return Y.on(type, fn, "#" + this.get("id")); } return Y.on.apply(this, arguments); }, /** * Adds a stroke to the shape node. * * @method _strokeChangeHandler * @private */ _strokeChangeHandler: function() { var node = this.node, stroke = this.get("stroke"), strokeOpacity, dashstyle, dash, linejoin; if(stroke && stroke.weight && stroke.weight > 0) { linejoin = stroke.linejoin || "round"; strokeOpacity = parseFloat(stroke.opacity); dashstyle = stroke.dashstyle || "none"; dash = Y_LANG.isArray(dashstyle) ? dashstyle.toString() : dashstyle; stroke.color = stroke.color || "#000000"; stroke.weight = stroke.weight || 1; stroke.opacity = Y_LANG.isNumber(strokeOpacity) ? strokeOpacity : 1; stroke.linecap = stroke.linecap || "butt"; node.setAttribute("stroke-dasharray", dash); node.setAttribute("stroke", stroke.color); node.setAttribute("stroke-linecap", stroke.linecap); node.setAttribute("stroke-width", stroke.weight); node.setAttribute("stroke-opacity", stroke.opacity); if(linejoin === "round" || linejoin === "bevel") { node.setAttribute("stroke-linejoin", linejoin); } else { linejoin = parseInt(linejoin, 10); if(Y_LANG.isNumber(linejoin)) { node.setAttribute("stroke-miterlimit", Math.max(linejoin, 1)); node.setAttribute("stroke-linejoin", "miter"); } } } else { node.setAttribute("stroke", "none"); } }, /** * Adds a fill to the shape node. * * @method _fillChangeHandler * @private */ _fillChangeHandler: function() { var node = this.node, fill = this.get("fill"), fillOpacity, type; if(fill) { type = fill.type; if(type === "linear" || type === "radial") { this._setGradientFill(fill); node.setAttribute("fill", "url(#grad" + this.get("id") + ")"); } else if(!fill.color) { node.setAttribute("fill", "none"); } else { fillOpacity = parseFloat(fill.opacity); fillOpacity = Y_LANG.isNumber(fillOpacity) ? fillOpacity : 1; node.setAttribute("fill", fill.color); node.setAttribute("fill-opacity", fillOpacity); } } else { node.setAttribute("fill", "none"); } }, /** * Creates a gradient fill * * @method _setGradientFill * @param {String} type gradient type * @private */ _setGradientFill: function(fill) { var offset, opacity, color, stopNode, newStop, isNumber = Y_LANG.isNumber, graphic = this._graphic, type = fill.type, gradientNode = graphic.getGradientNode("grad" + this.get("id"), type), stops = fill.stops, w = this.get("width"), h = this.get("height"), rotation = fill.rotation || 0, radCon = Math.PI/180, tanRadians = parseFloat(parseFloat(Math.tan(rotation * radCon)).toFixed(8)), i, len, def, stop, x1 = "0%", x2 = "100%", y1 = "0%", y2 = "0%", cx = fill.cx, cy = fill.cy, fx = fill.fx, fy = fill.fy, r = fill.r, stopNodes = []; if(type === "linear") { cx = w/2; cy = h/2; if(Math.abs(tanRadians) * w/2 >= h/2) { if(rotation < 180) { y1 = 0; y2 = h; } else { y1 = h; y2 = 0; } x1 = cx - ((cy - y1)/tanRadians); x2 = cx - ((cy - y2)/tanRadians); } else { if(rotation > 90 && rotation < 270) { x1 = w; x2 = 0; } else { x1 = 0; x2 = w; } y1 = ((tanRadians * (cx - x1)) - cy) * -1; y2 = ((tanRadians * (cx - x2)) - cy) * -1; } x1 = Math.round(100 * x1/w); x2 = Math.round(100 * x2/w); y1 = Math.round(100 * y1/h); y2 = Math.round(100 * y2/h); //Set default value if not valid x1 = isNumber(x1) ? x1 : 0; x2 = isNumber(x2) ? x2 : 100; y1 = isNumber(y1) ? y1 : 0; y2 = isNumber(y2) ? y2 : 0; gradientNode.setAttribute("spreadMethod", "pad"); gradientNode.setAttribute("width", w); gradientNode.setAttribute("height", h); gradientNode.setAttribute("x1", x1 + "%"); gradientNode.setAttribute("x2", x2 + "%"); gradientNode.setAttribute("y1", y1 + "%"); gradientNode.setAttribute("y2", y2 + "%"); } else { gradientNode.setAttribute("cx", (cx * 100) + "%"); gradientNode.setAttribute("cy", (cy * 100) + "%"); gradientNode.setAttribute("fx", (fx * 100) + "%"); gradientNode.setAttribute("fy", (fy * 100) + "%"); gradientNode.setAttribute("r", (r * 100) + "%"); } len = stops.length; def = 0; for(i = 0; i < len; ++i) { if(this._stops && this._stops.length > 0) { stopNode = this._stops.shift(); newStop = false; } else { stopNode = graphic._createGraphicNode("stop"); newStop = true; } stop = stops[i]; opacity = stop.opacity; color = stop.color; offset = stop.offset || i/(len - 1); offset = Math.round(offset * 100) + "%"; opacity = isNumber(opacity) ? opacity : 1; opacity = Math.max(0, Math.min(1, opacity)); def = (i + 1) / len; stopNode.setAttribute("offset", offset); stopNode.setAttribute("stop-color", color); stopNode.setAttribute("stop-opacity", opacity); if(newStop) { gradientNode.appendChild(stopNode); } stopNodes.push(stopNode); } while(this._stops && this._stops.length > 0) { gradientNode.removeChild(this._stops.shift()); } this._stops = stopNodes; }, _stops: null, /** * Sets the value of an attribute. * * @method set * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can * be passed in to set multiple attributes at once. * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as * the name param. */ set: function() { var host = this; AttributeLite.prototype.set.apply(host, arguments); if(host.initialized) { host._updateHandler(); } }, /** * Specifies a 2d translation. * * @method translate * @param {Number} x The value to transate on the x-axis. * @param {Number} y The value to translate on the y-axis. */ translate: function() { this._addTransform("translate", arguments); }, /** * Translates the shape along the x-axis. When translating x and y coordinates, * use the `translate` method. * * @method translateX * @param {Number} x The value to translate. */ translateX: function() { this._addTransform("translateX", arguments); }, /** * Translates the shape along the y-axis. When translating x and y coordinates, * use the `translate` method. * * @method translateY * @param {Number} y The value to translate. */ translateY: function() { this._addTransform("translateY", arguments); }, /** * Skews the shape around the x-axis and y-axis. * * @method skew * @param {Number} x The value to skew on the x-axis. * @param {Number} y The value to skew on the y-axis. */ skew: function() { this._addTransform("skew", arguments); }, /** * Skews the shape around the x-axis. * * @method skewX * @param {Number} x x-coordinate */ skewX: function() { this._addTransform("skewX", arguments); }, /** * Skews the shape around the y-axis. * * @method skewY * @param {Number} y y-coordinate */ skewY: function() { this._addTransform("skewY", arguments); }, /** * Rotates the shape clockwise around it transformOrigin. * * @method rotate * @param {Number} deg The degree of the rotation. */ rotate: function() { this._addTransform("rotate", arguments); }, /** * Specifies a 2d scaling operation. * * @method scale * @param {Number} val */ scale: function() { this._addTransform("scale", arguments); }, /** * Adds a transform to the shape. * * @method _addTransform * @param {String} type The transform being applied. * @param {Array} args The arguments for the transform. * @private */ _addTransform: function(type, args) { args = Y.Array(args); this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")"); args.unshift(type); this._transforms.push(args); if(this.initialized) { this._updateTransform(); } }, /** * Applies all transforms. * * @method _updateTransform * @private */ _updateTransform: function() { var isPath = this._type === "path", node = this.node, key, transform, transformOrigin, x, y, tx, ty, matrix = this.matrix, normalizedMatrix = this._normalizedMatrix, i, len = this._transforms.length; if(isPath || (this._transforms && this._transforms.length > 0)) { x = this._x; y = this._y; transformOrigin = this.get("transformOrigin"); tx = x + (transformOrigin[0] * this.get("width")); ty = y + (transformOrigin[1] * this.get("height")); //need to use translate for x/y coords if(isPath) { //adjust origin for custom shapes if(!(this instanceof Y.SVGPath)) { tx = this._left + (transformOrigin[0] * this.get("width")); ty = this._top + (transformOrigin[1] * this.get("height")); } normalizedMatrix.init({dx: x + this._left, dy: y + this._top}); } normalizedMatrix.translate(tx, ty); for(i = 0; i < len; ++i) { key = this._transforms[i].shift(); if(key) { normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]); matrix[key].apply(matrix, this._transforms[i]); } if(isPath) { this._transforms[i].unshift(key); } } normalizedMatrix.translate(-tx, -ty); transform = "matrix(" + normalizedMatrix.a + "," + normalizedMatrix.b + "," + normalizedMatrix.c + "," + normalizedMatrix.d + "," + normalizedMatrix.dx + "," + normalizedMatrix.dy + ")"; } this._graphic.addToRedrawQueue(this); if(transform) { node.setAttribute("transform", transform); } if(!isPath) { this._transforms = []; } }, /** * Draws the shape. * * @method _draw * @private */ _draw: function() { var node = this.node; node.setAttribute("width", this.get("width")); node.setAttribute("height", this.get("height")); node.setAttribute("x", this._x); node.setAttribute("y", this._y); node.style.left = this._x + "px"; node.style.top = this._y + "px"; this._fillChangeHandler(); this._strokeChangeHandler(); this._updateTransform(); }, /** * Updates `Shape` based on attribute changes. * * @method _updateHandler * @private */ _updateHandler: function() { this._draw(); }, /** * Storage for the transform attribute. * * @property _transform * @type String * @private */ _transform: "", /** * Returns the bounds for a shape. * * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix. * The calculated bounding box is used by the graphic instance to calculate its viewBox. * * @method getBounds * @return Object */ getBounds: function() { var type = this._type, stroke = this.get("stroke"), w = this.get("width"), h = this.get("height"), x = type === "path" ? 0 : this._x, y = type === "path" ? 0 : this._y, wt = 0; if(stroke && stroke.weight) { wt = stroke.weight; w = (x + w + wt) - (x - wt); h = (y + h + wt) - (y - wt); x -= wt; y -= wt; } return this._normalizedMatrix.getContentRect(w, h, x, y); }, /** * Places the shape above all other shapes. * * @method toFront */ toFront: function() { var graphic = this.get("graphic"); if(graphic) { graphic._toFront(this); } }, /** * Places the shape underneath all other shapes. * * @method toFront */ toBack: function() { var graphic = this.get("graphic"); if(graphic) { graphic._toBack(this); } }, /** * Parses path data string and call mapped methods. * * @method _parsePathData * @param {String} val The path data * @private */ _parsePathData: function(val) { var method, methodSymbol, args, commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)), i, len, str, symbolToMethod = this._pathSymbolToMethod; if(commandArray) { this.clear(); len = commandArray.length || 0; for(i = 0; i < len; i = i + 1) { str = commandArray[i]; methodSymbol = str.substr(0, 1); args = str.substr(1).match(SPLITARGSPATTERN); method = symbolToMethod[methodSymbol]; if(method) { if(args) { this[method].apply(this, args); } else { this[method].apply(this); } } } this.end(); } }, /** * Destroys the shape instance. * * @method destroy */ destroy: function() { var graphic = this.get("graphic"); if(graphic) { graphic.removeShape(this); } else { this._destroy(); } }, /** * Implementation for shape destruction * * @method destroy * @protected */ _destroy: function() { if(this.node) { Y.Event.purgeElement(this.node, true); if(this.node.parentNode) { this.node.parentNode.removeChild(this.node); } this.node = null; } } }, Y.SVGDrawing.prototype)); SVGShape.ATTRS = { /** * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5]. * * @config transformOrigin * @type Array */ transformOrigin: { valueFn: function() { return [0.5, 0.5]; } }, /** * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values: * * <dl> * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd> * <dt>translate</dt><dd>Specifies a 2d translation.</dd> * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd> * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd> * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd> * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd> * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd> * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd> * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd> * </dl> * </p> * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p> var myRect = new Y.Rect({ type:"rect", width: 50, height: 40, transform: "rotate(45)" }; * <p>The code below would apply `translate` and `rotate` to an existing shape.</p> myRect.set("transform", "translate(40, 50) rotate(45)"); * @config transform * @type String */ transform: { setter: function(val) { this.matrix.init(); this._normalizedMatrix.init(); this._transforms = this.matrix.getTransformArray(val); this._transform = val; return val; }, getter: function() { return this._transform; } }, /** * Unique id for class instance. * * @config id * @type String */ id: { valueFn: function() { return Y.guid(); }, setter: function(val) { var node = this.node; if(node) { node.setAttribute("id", val); } return val; } }, /** * Indicates the x position of shape. * * @config x * @type Number */ x: { getter: function() { return this._x; }, setter: function(val) { var transform = this.get("transform"); this._x = val; if(transform) { this.set("transform", transform); } } }, /** * Indicates the y position of shape. * * @config y * @type Number */ y: { getter: function() { return this._y; }, setter: function(val) { var transform = this.get("transform"); this._y = val; if(transform) { this.set("transform", transform); } } }, /** * Indicates the width of the shape * * @config width * @type Number */ width: { value: 0 }, /** * Indicates the height of the shape * * @config height * @type Number */ height: { value: 0 }, /** * Indicates whether the shape is visible. * * @config visible * @type Boolean */ visible: { value: true, setter: function(val){ var visibility = val ? "visible" : "hidden"; if(this.node) { this.node.style.visibility = visibility; } return val; } }, /** * Only implemented in SVG implementation. * Applies the SVG shape-rendering attribute to the shape. * <dl> * <dt>auto</dt> * <dd>Indicates that the user agent shall make appropriate tradeoffs to balance speed, * crisp edges and geometric precision, but with geometric precision given more importance than speed and crisp edges.</dd> * <dt>optimizeSpeed</dt> * <dd>Indicates that the user agent shall emphasize rendering speed over geometric precision and crisp edges. * This option will sometimes cause the user agent to turn off shape anti-aliasing.</dd> * <dt>crispEdges</dt> * <dd>Indicates that the user agent shall attempt to emphasize the contrast between clean edges of artwork over rendering * speed and geometric precision. To achieve crisp edges, the user agent might turn off anti-aliasing for all lines and curves * or possibly just for straight lines which are close to vertical or horizontal. Also, the user agent might adjust line * positions and line widths to align edges with device pixels.</dd> * <dt>geometricPrecision</dt> * <dd>Indicates that the user agent shall emphasize geometric precision over speed and crisp edges.</dd> * </dl> * * @config shapeRendering * @type String */ shapeRendering: { value: "auto", setter: function(val) { if(this.node) { Y.DOM.setAttribute(this.node, "shape-rendering", val); } return val; } }, /** * Contains information about the fill of the shape. * <dl> * <dt>color</dt><dd>The color of the fill.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd> * <dt>type</dt><dd>Type of fill. * <dl> * <dt>solid</dt><dd>Solid single color fill. (default)</dd> * <dt>linear</dt><dd>Linear gradient fill.</dd> * <dt>radial</dt><dd>Radial gradient fill.</dd> * </dl> * </dd> * </dl> * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used: * <dl> * <dt>stops</dt><dd>An array of objects containing the following properties: * <dl> * <dt>color</dt><dd>The color of the stop.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. * Note: No effect for IE 6 - 8</dd> * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd> * </dl> * </dd> * <p>Linear gradients also have the following property:</p> * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd> * <p>Radial gradients have the following additional properties:</p> * <dt>r</dt><dd>Radius of the gradient circle.</dd> * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd> * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd> * <dt>cx</dt><dd> * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p> * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and * `VMLShape` classes which are used on Android or IE 6 - 8.</p> * </dd> * <dt>cy</dt><dd> * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p> * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` * classes which are used on Android or IE 6 - 8.</p> * </dd> * </dl> * * @config fill * @type Object */ fill: { valueFn: "_getDefaultFill", setter: function(val) { var fill, tmpl = this.get("fill") || this._getDefaultFill(); fill = (val) ? Y.merge(tmpl, val) : null; if(fill && fill.color) { if(fill.color === undefined || fill.color === "none") { fill.color = null; } } return fill; } }, /** * Contains information about the stroke of the shape. * <dl> * <dt>color</dt><dd>The color of the stroke.</dd> * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd> * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set * to an array, the first index indicates the length of the dash. The second index indicates the length of gap. * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified: * <dl> * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd> * <dt>square</dt><dd>Specifies a sqare linecap.</dd> * <dt>round</dt><dd>Specifies a round linecap.</dd> * </dl> * </dd> * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified: * <dl> * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd> * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd> * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd> * </dl> * </dd> * </dl> * * @config stroke * @type Object */ stroke: { valueFn: "_getDefaultStroke", setter: function(val) { var tmpl = this.get("stroke") || this._getDefaultStroke(), wt; if(val && val.hasOwnProperty("weight")) { wt = parseInt(val.weight, 10); if(!isNaN(wt)) { val.weight = wt; } } return (val) ? Y.merge(tmpl, val) : null; } }, // Only implemented in SVG // Determines whether the instance will receive mouse events. // // @config pointerEvents // @type string // pointerEvents: { valueFn: function() { var val = "visiblePainted", node = this.node; if(node) { node.setAttribute("pointer-events", val); } return val; }, setter: function(val) { var node = this.node; if(node) { node.setAttribute("pointer-events", val); } return val; } }, /** * Dom node for the shape. * * @config node * @type HTMLElement * @readOnly */ node: { readOnly: true, getter: function() { return this.node; } }, /** * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no * malicious code is included in that content. * * @config data * @type String */ data: { setter: function(val) { if(this.get("node")) { this._parsePathData(val); } return val; } }, /** * Reference to the parent graphic instance * * @config graphic * @type SVGGraphic * @readOnly */ graphic: { readOnly: true, getter: function() { return this._graphic; } } }; Y.SVGShape = SVGShape;