/** * The scrollview-base module provides a basic ScrollView Widget, without scrollbar indicators * * @module scrollview * @submodule scrollview-base */ // Local vars var getClassName = Y.ClassNameManager.getClassName, DOCUMENT = Y.config.doc, IE = Y.UA.ie, NATIVE_TRANSITIONS = Y.Transition.useNative, vendorPrefix = Y.Transition._VENDOR_PREFIX, // Todo: This is a private property, and alternative approaches should be investigated SCROLLVIEW = 'scrollview', CLASS_NAMES = { vertical: getClassName(SCROLLVIEW, 'vert'), horizontal: getClassName(SCROLLVIEW, 'horiz') }, EV_SCROLL_END = 'scrollEnd', FLICK = 'flick', DRAG = 'drag', MOUSEWHEEL = 'mousewheel', UI = 'ui', TOP = 'top', LEFT = 'left', PX = 'px', AXIS = 'axis', SCROLL_Y = 'scrollY', SCROLL_X = 'scrollX', BOUNCE = 'bounce', DISABLED = 'disabled', DECELERATION = 'deceleration', DIM_X = 'x', DIM_Y = 'y', BOUNDING_BOX = 'boundingBox', CONTENT_BOX = 'contentBox', GESTURE_MOVE = 'gesturemove', START = 'start', END = 'end', EMPTY = '', ZERO = '0s', SNAP_DURATION = 'snapDuration', SNAP_EASING = 'snapEasing', EASING = 'easing', FRAME_DURATION = 'frameDuration', BOUNCE_RANGE = 'bounceRange', _constrain = function (val, min, max) { return Math.min(Math.max(val, min), max); }; /** * ScrollView provides a scrollable widget, supporting flick gestures, * across both touch and mouse based devices. * * @class ScrollView * @param config {Object} Object literal with initial attribute values * @extends Widget * @constructor */ function ScrollView() { ScrollView.superclass.constructor.apply(this, arguments); } Y.ScrollView = Y.extend(ScrollView, Y.Widget, { // *** Y.ScrollView prototype /** * Flag driving whether or not we should try and force H/W acceleration when transforming. Currently enabled by default for Webkit. * Used by the _transform method. * * @property _forceHWTransforms * @type boolean * @protected */ _forceHWTransforms: Y.UA.webkit ? true : false, /** * <p>Used to control whether or not ScrollView's internal * gesturemovestart, gesturemove and gesturemoveend * event listeners should preventDefault. The value is an * object, with "start", "move" and "end" properties used to * specify which events should preventDefault and which shouldn't:</p> * * <pre> * { * start: false, * move: true, * end: false * } * </pre> * * <p>The default values are set up in order to prevent panning, * on touch devices, while allowing click listeners on elements inside * the ScrollView to be notified as expected.</p> * * @property _prevent * @type Object * @protected */ _prevent: { start: false, move: true, end: false }, /** * Contains the distance (postive or negative) in pixels by which * the scrollview was last scrolled. This is useful when setting up * click listeners on the scrollview content, which on mouse based * devices are always fired, even after a drag/flick. * * <p>Touch based devices don't currently fire a click event, * if the finger has been moved (beyond a threshold) so this * check isn't required, if working in a purely touch based environment</p> * * @property lastScrolledAmt * @type Number * @public * @default 0 */ lastScrolledAmt: 0, /** * Internal state, defines the minimum amount that the scrollview can be scrolled along the X axis * * @property _minScrollX * @type number * @protected */ _minScrollX: null, /** * Internal state, defines the maximum amount that the scrollview can be scrolled along the X axis * * @property _maxScrollX * @type number * @protected */ _maxScrollX: null, /** * Internal state, defines the minimum amount that the scrollview can be scrolled along the Y axis * * @property _minScrollY * @type number * @protected */ _minScrollY: null, /** * Internal state, defines the maximum amount that the scrollview can be scrolled along the Y axis * * @property _maxScrollY * @type number * @protected */ _maxScrollY: null, /** * Designated initializer * * @method initializer * @param {Object} Configuration object for the plugin */ initializer: function () { var sv = this; // Cache these values, since they aren't going to change. sv._bb = sv.get(BOUNDING_BOX); sv._cb = sv.get(CONTENT_BOX); // Cache some attributes sv._cAxis = sv.get(AXIS); sv._cBounce = sv.get(BOUNCE); sv._cBounceRange = sv.get(BOUNCE_RANGE); sv._cDeceleration = sv.get(DECELERATION); sv._cFrameDuration = sv.get(FRAME_DURATION); }, /** * bindUI implementation * * Hooks up events for the widget * @method bindUI */ bindUI: function () { var sv = this; // Bind interaction listers sv._bindFlick(sv.get(FLICK)); sv._bindDrag(sv.get(DRAG)); sv._bindMousewheel(true); // Bind change events sv._bindAttrs(); // IE SELECT HACK. See if we can do this non-natively and in the gesture for a future release. if (IE) { sv._fixIESelect(sv._bb, sv._cb); } // Set any deprecated static properties if (ScrollView.SNAP_DURATION) { sv.set(SNAP_DURATION, ScrollView.SNAP_DURATION); } if (ScrollView.SNAP_EASING) { sv.set(SNAP_EASING, ScrollView.SNAP_EASING); } if (ScrollView.EASING) { sv.set(EASING, ScrollView.EASING); } if (ScrollView.FRAME_STEP) { sv.set(FRAME_DURATION, ScrollView.FRAME_STEP); } if (ScrollView.BOUNCE_RANGE) { sv.set(BOUNCE_RANGE, ScrollView.BOUNCE_RANGE); } // Recalculate dimension properties // TODO: This should be throttled. // Y.one(WINDOW).after('resize', sv._afterDimChange, sv); }, /** * Bind event listeners * * @method _bindAttrs * @private */ _bindAttrs: function () { var sv = this, scrollChangeHandler = sv._afterScrollChange, dimChangeHandler = sv._afterDimChange; // Bind any change event listeners sv.after({ 'scrollEnd': sv._afterScrollEnd, 'disabledChange': sv._afterDisabledChange, 'flickChange': sv._afterFlickChange, 'dragChange': sv._afterDragChange, 'axisChange': sv._afterAxisChange, 'scrollYChange': scrollChangeHandler, 'scrollXChange': scrollChangeHandler, 'heightChange': dimChangeHandler, 'widthChange': dimChangeHandler }); }, /** * Bind (or unbind) gesture move listeners required for drag support * * @method _bindDrag * @param drag {boolean} If true, the method binds listener to enable * drag (gesturemovestart). If false, the method unbinds gesturemove * listeners for drag support. * @private */ _bindDrag: function (drag) { var sv = this, bb = sv._bb; // Unbind any previous 'drag' listeners bb.detach(DRAG + '|*'); if (drag) { bb.on(DRAG + '|' + GESTURE_MOVE + START, Y.bind(sv._onGestureMoveStart, sv)); } }, /** * Bind (or unbind) flick listeners. * * @method _bindFlick * @param flick {Object|boolean} If truthy, the method binds listeners for * flick support. If false, the method unbinds flick listeners. * @private */ _bindFlick: function (flick) { var sv = this, bb = sv._bb; // Unbind any previous 'flick' listeners bb.detach(FLICK + '|*'); if (flick) { bb.on(FLICK + '|' + FLICK, Y.bind(sv._flick, sv), flick); // Rebind Drag, becuase _onGestureMoveEnd always has to fire -after- _flick sv._bindDrag(sv.get(DRAG)); } }, /** * Bind (or unbind) mousewheel listeners. * * @method _bindMousewheel * @param mousewheel {Object|boolean} If truthy, the method binds listeners for * mousewheel support. If false, the method unbinds mousewheel listeners. * @private */ _bindMousewheel: function (mousewheel) { var sv = this, bb = sv._bb; // Unbind any previous 'mousewheel' listeners // TODO: This doesn't actually appear to work properly. Fix. #2532743 bb.detach(MOUSEWHEEL + '|*'); // Only enable for vertical scrollviews if (mousewheel) { // Bound to document, because that's where mousewheel events fire off of. Y.one(DOCUMENT).on(MOUSEWHEEL, Y.bind(sv._mousewheel, sv)); } }, /** * syncUI implementation. * * Update the scroll position, based on the current value of scrollX/scrollY. * * @method syncUI */ syncUI: function () { var sv = this, scrollDims = sv._getScrollDims(), width = scrollDims.offsetWidth, height = scrollDims.offsetHeight, scrollWidth = scrollDims.scrollWidth, scrollHeight = scrollDims.scrollHeight; // If the axis is undefined, auto-calculate it if (sv._cAxis === undefined) { // This should only ever be run once (for now). // In the future SV might post-load axis changes sv._cAxis = { x: (scrollWidth > width), y: (scrollHeight > height) }; sv._set(AXIS, sv._cAxis); } // get text direction on or inherited by scrollview node sv.rtl = (sv._cb.getComputedStyle('direction') === 'rtl'); // Cache the disabled value sv._cDisabled = sv.get(DISABLED); // Run this to set initial values sv._uiDimensionsChange(); // If we're out-of-bounds, snap back. if (sv._isOutOfBounds()) { sv._snapBack(); } }, /** * Utility method to obtain widget dimensions * * @method _getScrollDims * @return {Object} The offsetWidth, offsetHeight, scrollWidth and * scrollHeight as an array: [offsetWidth, offsetHeight, scrollWidth, * scrollHeight] * @private */ _getScrollDims: function () { var sv = this, cb = sv._cb, bb = sv._bb, TRANS = ScrollView._TRANSITION, // Ideally using CSSMatrix - don't think we have it normalized yet though. // origX = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).e, // origY = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).f, origX = sv.get(SCROLL_X), origY = sv.get(SCROLL_Y), origHWTransform, dims; // TODO: Is this OK? Just in case it's called 'during' a transition. if (NATIVE_TRANSITIONS) { cb.setStyle(TRANS.DURATION, ZERO); cb.setStyle(TRANS.PROPERTY, EMPTY); } origHWTransform = sv._forceHWTransforms; sv._forceHWTransforms = false; // the z translation was causing issues with picking up accurate scrollWidths in Chrome/Mac. sv._moveTo(cb, 0, 0); dims = { 'offsetWidth': bb.get('offsetWidth'), 'offsetHeight': bb.get('offsetHeight'), 'scrollWidth': bb.get('scrollWidth'), 'scrollHeight': bb.get('scrollHeight') }; sv._moveTo(cb, -(origX), -(origY)); sv._forceHWTransforms = origHWTransform; return dims; }, /** * This method gets invoked whenever the height or width attributes change, * allowing us to determine which scrolling axes need to be enabled. * * @method _uiDimensionsChange * @protected */ _uiDimensionsChange: function () { var sv = this, bb = sv._bb, scrollDims = sv._getScrollDims(), width = scrollDims.offsetWidth, height = scrollDims.offsetHeight, scrollWidth = scrollDims.scrollWidth, scrollHeight = scrollDims.scrollHeight, rtl = sv.rtl, svAxis = sv._cAxis, minScrollX = (rtl ? Math.min(0, -(scrollWidth - width)) : 0), maxScrollX = (rtl ? 0 : Math.max(0, scrollWidth - width)), minScrollY = 0, maxScrollY = Math.max(0, scrollHeight - height); if (svAxis && svAxis.x) { bb.addClass(CLASS_NAMES.horizontal); } if (svAxis && svAxis.y) { bb.addClass(CLASS_NAMES.vertical); } sv._setBounds({ minScrollX: minScrollX, maxScrollX: maxScrollX, minScrollY: minScrollY, maxScrollY: maxScrollY }); }, /** * Set the bounding dimensions of the ScrollView * * @method _setBounds * @protected * @param bounds {Object} [duration] ms of the scroll animation. (default is 0) * @param {Number} [bounds.minScrollX] The minimum scroll X value * @param {Number} [bounds.maxScrollX] The maximum scroll X value * @param {Number} [bounds.minScrollY] The minimum scroll Y value * @param {Number} [bounds.maxScrollY] The maximum scroll Y value */ _setBounds: function (bounds) { var sv = this; // TODO: Do a check to log if the bounds are invalid sv._minScrollX = bounds.minScrollX; sv._maxScrollX = bounds.maxScrollX; sv._minScrollY = bounds.minScrollY; sv._maxScrollY = bounds.maxScrollY; }, /** * Get the bounding dimensions of the ScrollView * * @method _getBounds * @protected */ _getBounds: function () { var sv = this; return { minScrollX: sv._minScrollX, maxScrollX: sv._maxScrollX, minScrollY: sv._minScrollY, maxScrollY: sv._maxScrollY }; }, /** * Scroll the element to a given xy coordinate * * @method scrollTo * @param x {Number} The x-position to scroll to. (null for no movement) * @param y {Number} The y-position to scroll to. (null for no movement) * @param {Number} [duration] ms of the scroll animation. (default is 0) * @param {String} [easing] An easing equation if duration is set. (default is `easing` attribute) * @param {String} [node] The node to transform. Setting this can be useful in * dual-axis paginated instances. (default is the instance's contentBox) */ scrollTo: function (x, y, duration, easing, node) { // Check to see if widget is disabled if (this._cDisabled) { return; } var sv = this, cb = sv._cb, TRANS = ScrollView._TRANSITION, callback = Y.bind(sv._onTransEnd, sv), // @Todo : cache this newX = 0, newY = 0, transition = {}, transform; // default the optional arguments duration = duration || 0; easing = easing || sv.get(EASING); // @TODO: Cache this node = node || cb; if (x !== null) { sv.set(SCROLL_X, x, {src:UI}); newX = -(x); } if (y !== null) { sv.set(SCROLL_Y, y, {src:UI}); newY = -(y); } transform = sv._transform(newX, newY); if (NATIVE_TRANSITIONS) { // ANDROID WORKAROUND - try and stop existing transition, before kicking off new one. node.setStyle(TRANS.DURATION, ZERO).setStyle(TRANS.PROPERTY, EMPTY); } // Move if (duration === 0) { if (NATIVE_TRANSITIONS) { node.setStyle('transform', transform); } else { // TODO: If both set, batch them in the same update // Update: Nope, setStyles() just loops through each property and applies it. if (x !== null) { node.setStyle(LEFT, newX + PX); } if (y !== null) { node.setStyle(TOP, newY + PX); } } } // Animate else { transition.easing = easing; transition.duration = duration / 1000; if (NATIVE_TRANSITIONS) { transition.transform = transform; } else { transition.left = newX + PX; transition.top = newY + PX; } node.transition(transition, callback); } }, /** * Utility method, to create the translate transform string with the * x, y translation amounts provided. * * @method _transform * @param {Number} x Number of pixels to translate along the x axis * @param {Number} y Number of pixels to translate along the y axis * @private */ _transform: function (x, y) { // TODO: Would we be better off using a Matrix for this? var prop = 'translate(' + x + 'px, ' + y + 'px)'; if (this._forceHWTransforms) { prop += ' translateZ(0)'; } return prop; }, /** * Utility method, to move the given element to the given xy position * * @method _moveTo * @param node {Node} The node to move * @param x {Number} The x-position to move to * @param y {Number} The y-position to move to * @private */ _moveTo : function(node, x, y) { if (NATIVE_TRANSITIONS) { node.setStyle('transform', this._transform(x, y)); } else { node.setStyle(LEFT, x + PX); node.setStyle(TOP, y + PX); } }, /** * Content box transition callback * * @method _onTransEnd * @param {EventFacade} e The event facade * @private */ _onTransEnd: function () { var sv = this; // If for some reason we're OOB, snapback if (sv._isOutOfBounds()) { sv._snapBack(); } else { /** * Notification event fired at the end of a scroll transition * * @event scrollEnd * @param e {EventFacade} The default event facade. */ sv.fire(EV_SCROLL_END); } }, /** * gesturemovestart event handler * * @method _onGestureMoveStart * @param e {EventFacade} The gesturemovestart event facade * @private */ _onGestureMoveStart: function (e) { if (this._cDisabled) { return false; } var sv = this, bb = sv._bb, currentX = sv.get(SCROLL_X), currentY = sv.get(SCROLL_Y), clientX = e.clientX, clientY = e.clientY; if (sv._prevent.start) { e.preventDefault(); } // if a flick animation is in progress, cancel it if (sv._flickAnim) { sv._cancelFlick(); sv._onTransEnd(); } // Reset lastScrolledAmt sv.lastScrolledAmt = 0; // Stores data for this gesture cycle. Cleaned up later sv._gesture = { // Will hold the axis value axis: null, // The current attribute values startX: currentX, startY: currentY, // The X/Y coordinates where the event began startClientX: clientX, startClientY: clientY, // The X/Y coordinates where the event will end endClientX: null, endClientY: null, // The current delta of the event deltaX: null, deltaY: null, // Will be populated for flicks flick: null, // Create some listeners for the rest of the gesture cycle onGestureMove: bb.on(DRAG + '|' + GESTURE_MOVE, Y.bind(sv._onGestureMove, sv)), // @TODO: Don't bind gestureMoveEnd if it's a Flick? onGestureMoveEnd: bb.on(DRAG + '|' + GESTURE_MOVE + END, Y.bind(sv._onGestureMoveEnd, sv)) }; }, /** * gesturemove event handler * * @method _onGestureMove * @param e {EventFacade} The gesturemove event facade * @private */ _onGestureMove: function (e) { var sv = this, gesture = sv._gesture, svAxis = sv._cAxis, svAxisX = svAxis.x, svAxisY = svAxis.y, startX = gesture.startX, startY = gesture.startY, startClientX = gesture.startClientX, startClientY = gesture.startClientY, clientX = e.clientX, clientY = e.clientY; if (sv._prevent.move) { e.preventDefault(); } gesture.deltaX = startClientX - clientX; gesture.deltaY = startClientY - clientY; // Determine if this is a vertical or horizontal movement // @TODO: This is crude, but it works. Investigate more intelligent ways to detect intent if (gesture.axis === null) { gesture.axis = (Math.abs(gesture.deltaX) > Math.abs(gesture.deltaY)) ? DIM_X : DIM_Y; } // Move X or Y. @TODO: Move both if dualaxis. if (gesture.axis === DIM_X && svAxisX) { sv.set(SCROLL_X, startX + gesture.deltaX); } else if (gesture.axis === DIM_Y && svAxisY) { sv.set(SCROLL_Y, startY + gesture.deltaY); } }, /** * gesturemoveend event handler * * @method _onGestureMoveEnd * @param e {EventFacade} The gesturemoveend event facade * @private */ _onGestureMoveEnd: function (e) { var sv = this, gesture = sv._gesture, flick = gesture.flick, clientX = e.clientX, clientY = e.clientY, isOOB; if (sv._prevent.end) { e.preventDefault(); } // Store the end X/Y coordinates gesture.endClientX = clientX; gesture.endClientY = clientY; // Cleanup the event handlers gesture.onGestureMove.detach(); gesture.onGestureMoveEnd.detach(); // If this wasn't a flick, wrap up the gesture cycle if (!flick) { // @TODO: Be more intelligent about this. Look at the Flick attribute to see // if it is safe to assume _flick did or didn't fire. // Then, the order _flick and _onGestureMoveEnd fire doesn't matter? // If there was movement (_onGestureMove fired) if (gesture.deltaX !== null && gesture.deltaY !== null) { isOOB = sv._isOutOfBounds(); // If we're out-out-bounds, then snapback if (isOOB) { sv._snapBack(); } // Inbounds else { // Fire scrollEnd unless this is a paginated instance and the gesture axis is the same as paginator's // Not totally confident this is ideal to access a plugin's properties from a host, @TODO revisit if (!sv.pages || (sv.pages && !sv.pages.get(AXIS)[gesture.axis])) { sv._onTransEnd(); } } } } }, /** * Execute a flick at the end of a scroll action * * @method _flick * @param e {EventFacade} The Flick event facade * @private */ _flick: function (e) { if (this._cDisabled) { return false; } var sv = this, svAxis = sv._cAxis, flick = e.flick, flickAxis = flick.axis, flickVelocity = flick.velocity, axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y, startPosition = sv.get(axisAttr); // Sometimes flick is enabled, but drag is disabled if (sv._gesture) { sv._gesture.flick = flick; } // Prevent unneccesary firing of _flickFrame if we can't scroll on the flick axis if (svAxis[flickAxis]) { sv._flickFrame(flickVelocity, flickAxis, startPosition); } }, /** * Execute a single frame in the flick animation * * @method _flickFrame * @param velocity {Number} The velocity of this animated frame * @param flickAxis {String} The axis on which to animate * @param startPosition {Number} The starting X/Y point to flick from * @protected */ _flickFrame: function (velocity, flickAxis, startPosition) { var sv = this, axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y, bounds = sv._getBounds(), // Localize cached values bounce = sv._cBounce, bounceRange = sv._cBounceRange, deceleration = sv._cDeceleration, frameDuration = sv._cFrameDuration, // Calculate newVelocity = velocity * deceleration, newPosition = startPosition - (frameDuration * newVelocity), // Some convinience conditions min = flickAxis === DIM_X ? bounds.minScrollX : bounds.minScrollY, max = flickAxis === DIM_X ? bounds.maxScrollX : bounds.maxScrollY, belowMin = (newPosition < min), belowMax = (newPosition < max), aboveMin = (newPosition > min), aboveMax = (newPosition > max), belowMinRange = (newPosition < (min - bounceRange)), withinMinRange = (belowMin && (newPosition > (min - bounceRange))), withinMaxRange = (aboveMax && (newPosition < (max + bounceRange))), aboveMaxRange = (newPosition > (max + bounceRange)), tooSlow; // If we're within the range but outside min/max, dampen the velocity if (withinMinRange || withinMaxRange) { newVelocity *= bounce; } // Is the velocity too slow to bother? tooSlow = (Math.abs(newVelocity).toFixed(4) < 0.015); // If the velocity is too slow or we're outside the range if (tooSlow || belowMinRange || aboveMaxRange) { // Cancel and delete sv._flickAnim if (sv._flickAnim) { sv._cancelFlick(); } // If we're inside the scroll area, just end if (aboveMin && belowMax) { sv._onTransEnd(); } // We're outside the scroll area, so we need to snap back else { sv._snapBack(); } } // Otherwise, animate to the next frame else { // @TODO: maybe use requestAnimationFrame instead sv._flickAnim = Y.later(frameDuration, sv, '_flickFrame', [newVelocity, flickAxis, newPosition]); sv.set(axisAttr, newPosition); } }, _cancelFlick: function () { var sv = this; if (sv._flickAnim) { // Cancel the flick (if it exists) sv._flickAnim.cancel(); // Also delete it, otherwise _onGestureMoveStart will think we're still flicking delete sv._flickAnim; } }, /** * Handle mousewheel events on the widget * * @method _mousewheel * @param e {EventFacade} The mousewheel event facade * @private */ _mousewheel: function (e) { var sv = this, scrollY = sv.get(SCROLL_Y), bounds = sv._getBounds(), bb = sv._bb, scrollOffset = 10, // 10px isForward = (e.wheelDelta > 0), scrollToY = scrollY - ((isForward ? 1 : -1) * scrollOffset); scrollToY = _constrain(scrollToY, bounds.minScrollY, bounds.maxScrollY); // Because Mousewheel events fire off 'document', every ScrollView widget will react // to any mousewheel anywhere on the page. This check will ensure that the mouse is currently // over this specific ScrollView. Also, only allow mousewheel scrolling on Y-axis, // becuase otherwise the 'prevent' will block page scrolling. if (bb.contains(e.target) && sv._cAxis[DIM_Y]) { // Reset lastScrolledAmt sv.lastScrolledAmt = 0; // Jump to the new offset sv.set(SCROLL_Y, scrollToY); // if we have scrollbars plugin, update & set the flash timer on the scrollbar // @TODO: This probably shouldn't be in this module if (sv.scrollbars) { // @TODO: The scrollbars should handle this themselves sv.scrollbars._update(); sv.scrollbars.flash(); // or just this // sv.scrollbars._hostDimensionsChange(); } // Fire the 'scrollEnd' event sv._onTransEnd(); // prevent browser default behavior on mouse scroll e.preventDefault(); } }, /** * Checks to see the current scrollX/scrollY position beyond the min/max boundary * * @method _isOutOfBounds * @param x {Number} [optional] The X position to check * @param y {Number} [optional] The Y position to check * @return {Boolean} Whether the current X/Y position is out of bounds (true) or not (false) * @private */ _isOutOfBounds: function (x, y) { var sv = this, svAxis = sv._cAxis, svAxisX = svAxis.x, svAxisY = svAxis.y, currentX = x || sv.get(SCROLL_X), currentY = y || sv.get(SCROLL_Y), bounds = sv._getBounds(), minX = bounds.minScrollX, minY = bounds.minScrollY, maxX = bounds.maxScrollX, maxY = bounds.maxScrollY; return (svAxisX && (currentX < minX || currentX > maxX)) || (svAxisY && (currentY < minY || currentY > maxY)); }, /** * Bounces back * @TODO: Should be more generalized and support both X and Y detection * * @method _snapBack * @private */ _snapBack: function () { var sv = this, currentX = sv.get(SCROLL_X), currentY = sv.get(SCROLL_Y), bounds = sv._getBounds(), minX = bounds.minScrollX, minY = bounds.minScrollY, maxX = bounds.maxScrollX, maxY = bounds.maxScrollY, newY = _constrain(currentY, minY, maxY), newX = _constrain(currentX, minX, maxX), duration = sv.get(SNAP_DURATION), easing = sv.get(SNAP_EASING); if (newX !== currentX) { sv.set(SCROLL_X, newX, {duration:duration, easing:easing}); } else if (newY !== currentY) { sv.set(SCROLL_Y, newY, {duration:duration, easing:easing}); } else { sv._onTransEnd(); } }, /** * After listener for changes to the scrollX or scrollY attribute * * @method _afterScrollChange * @param e {EventFacade} The event facade * @protected */ _afterScrollChange: function (e) { if (e.src === ScrollView.UI_SRC) { return false; } var sv = this, duration = e.duration, easing = e.easing, val = e.newVal, scrollToArgs = []; // Set the scrolled value sv.lastScrolledAmt = sv.lastScrolledAmt + (e.newVal - e.prevVal); // Generate the array of args to pass to scrollTo() if (e.attrName === SCROLL_X) { scrollToArgs.push(val); scrollToArgs.push(sv.get(SCROLL_Y)); } else { scrollToArgs.push(sv.get(SCROLL_X)); scrollToArgs.push(val); } scrollToArgs.push(duration); scrollToArgs.push(easing); sv.scrollTo.apply(sv, scrollToArgs); }, /** * After listener for changes to the flick attribute * * @method _afterFlickChange * @param e {EventFacade} The event facade * @protected */ _afterFlickChange: function (e) { this._bindFlick(e.newVal); }, /** * After listener for changes to the disabled attribute * * @method _afterDisabledChange * @param e {EventFacade} The event facade * @protected */ _afterDisabledChange: function (e) { // Cache for performance - we check during move this._cDisabled = e.newVal; }, /** * After listener for the axis attribute * * @method _afterAxisChange * @param e {EventFacade} The event facade * @protected */ _afterAxisChange: function (e) { this._cAxis = e.newVal; }, /** * After listener for changes to the drag attribute * * @method _afterDragChange * @param e {EventFacade} The event facade * @protected */ _afterDragChange: function (e) { this._bindDrag(e.newVal); }, /** * After listener for the height or width attribute * * @method _afterDimChange * @param e {EventFacade} The event facade * @protected */ _afterDimChange: function () { this._uiDimensionsChange(); }, /** * After listener for scrollEnd, for cleanup * * @method _afterScrollEnd * @param e {EventFacade} The event facade * @protected */ _afterScrollEnd: function () { var sv = this; if (sv._flickAnim) { sv._cancelFlick(); } // Ideally this should be removed, but doing so causing some JS errors with fast swiping // because _gesture is being deleted after the previous one has been overwritten // delete sv._gesture; // TODO: Move to sv.prevGesture? }, /** * Setter for 'axis' attribute * * @method _axisSetter * @param val {Mixed} A string ('x', 'y', 'xy') to specify which axis/axes to allow scrolling on * @param name {String} The attribute name * @return {Object} An object to specify scrollability on the x & y axes * * @protected */ _axisSetter: function (val) { // Turn a string into an axis object if (Y.Lang.isString(val)) { return { x: val.match(/x/i) ? true : false, y: val.match(/y/i) ? true : false }; } }, /** * The scrollX, scrollY setter implementation * * @method _setScroll * @private * @param {Number} val * @param {String} dim * * @return {Number} The value */ _setScroll : function(val) { // Just ensure the widget is not disabled if (this._cDisabled) { val = Y.Attribute.INVALID_VALUE; } return val; }, /** * Setter for the scrollX attribute * * @method _setScrollX * @param val {Number} The new scrollX value * @return {Number} The normalized value * @protected */ _setScrollX: function(val) { return this._setScroll(val, DIM_X); }, /** * Setter for the scrollY ATTR * * @method _setScrollY * @param val {Number} The new scrollY value * @return {Number} The normalized value * @protected */ _setScrollY: function(val) { return this._setScroll(val, DIM_Y); } // End prototype properties }, { // Static properties /** * The identity of the widget. * * @property NAME * @type String * @default 'scrollview' * @readOnly * @protected * @static */ NAME: 'scrollview', /** * Static property used to define the default attribute configuration of * the Widget. * * @property ATTRS * @type {Object} * @protected * @static */ ATTRS: { /** * Specifies ability to scroll on x, y, or x and y axis/axes. * * @attribute axis * @type String */ axis: { setter: '_axisSetter', writeOnce: 'initOnly' }, /** * The current scroll position in the x-axis * * @attribute scrollX * @type Number * @default 0 */ scrollX: { value: 0, setter: '_setScrollX' }, /** * The current scroll position in the y-axis * * @attribute scrollY * @type Number * @default 0 */ scrollY: { value: 0, setter: '_setScrollY' }, /** * Drag coefficent for inertial scrolling. The closer to 1 this * value is, the less friction during scrolling. * * @attribute deceleration * @default 0.93 */ deceleration: { value: 0.93 }, /** * Drag coefficient for intertial scrolling at the upper * and lower boundaries of the scrollview. Set to 0 to * disable "rubber-banding". * * @attribute bounce * @type Number * @default 0.1 */ bounce: { value: 0.1 }, /** * The minimum distance and/or velocity which define a flick. Can be set to false, * to disable flick support (note: drag support is enabled/disabled separately) * * @attribute flick * @type Object * @default Object with properties minDistance = 10, minVelocity = 0.3. */ flick: { value: { minDistance: 10, minVelocity: 0.3 } }, /** * Enable/Disable dragging the ScrollView content (note: flick support is enabled/disabled separately) * @attribute drag * @type boolean * @default true */ drag: { value: true }, /** * The default duration to use when animating the bounce snap back. * * @attribute snapDuration * @type Number * @default 400 */ snapDuration: { value: 400 }, /** * The default easing to use when animating the bounce snap back. * * @attribute snapEasing * @type String * @default 'ease-out' */ snapEasing: { value: 'ease-out' }, /** * The default easing used when animating the flick * * @attribute easing * @type String * @default 'cubic-bezier(0, 0.1, 0, 1.0)' */ easing: { value: 'cubic-bezier(0, 0.1, 0, 1.0)' }, /** * The interval (ms) used when animating the flick for JS-timer animations * * @attribute frameDuration * @type Number * @default 15 */ frameDuration: { value: 15 }, /** * The default bounce distance in pixels * * @attribute bounceRange * @type Number * @default 150 */ bounceRange: { value: 150 } }, /** * List of class names used in the scrollview's DOM * * @property CLASS_NAMES * @type Object * @static */ CLASS_NAMES: CLASS_NAMES, /** * Flag used to source property changes initiated from the DOM * * @property UI_SRC * @type String * @static * @default 'ui' */ UI_SRC: UI, /** * Object map of style property names used to set transition properties. * Defaults to the vendor prefix established by the Transition module. * The configured property names are `_TRANSITION.DURATION` (e.g. "WebkitTransitionDuration") and * `_TRANSITION.PROPERTY (e.g. "WebkitTransitionProperty"). * * @property _TRANSITION * @private */ _TRANSITION: { DURATION: (vendorPrefix ? vendorPrefix + 'TransitionDuration' : 'transitionDuration'), PROPERTY: (vendorPrefix ? vendorPrefix + 'TransitionProperty' : 'transitionProperty') }, /** * The default bounce distance in pixels * * @property BOUNCE_RANGE * @type Number * @static * @default false * @deprecated (in 3.7.0) */ BOUNCE_RANGE: false, /** * The interval (ms) used when animating the flick * * @property FRAME_STEP * @type Number * @static * @default false * @deprecated (in 3.7.0) */ FRAME_STEP: false, /** * The default easing used when animating the flick * * @property EASING * @type String * @static * @default false * @deprecated (in 3.7.0) */ EASING: false, /** * The default easing to use when animating the bounce snap back. * * @property SNAP_EASING * @type String * @static * @default false * @deprecated (in 3.7.0) */ SNAP_EASING: false, /** * The default duration to use when animating the bounce snap back. * * @property SNAP_DURATION * @type Number * @static * @default false * @deprecated (in 3.7.0) */ SNAP_DURATION: false // End static properties });