Version 3.18.1
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File: tree/js/tree.js

            /*jshint boss:true, expr:true, onevar:false */
            
            /**
            Provides a generic tree data structure and related functionality.
            
            A tree has a root node, which may contain any number of child nodes, which may
            themselves contain child nodes, ad infinitum.
            
            Child nodes are lightweight function instances which delegate to the tree for
            all significant functionality, so trees remain performant and memory-efficient
            even with thousands and thousands of nodes.
            
            @module tree
            @main tree
            **/
            
            /**
            The `Tree` class represents a generic tree data structure. A tree has a root
            node, which may contain any number of child nodes, which may themselves contain
            child nodes, ad infinitum.
            
            This class doesn't expose any UI, but is intended to be used as a data structure
            or base class for other components. For example, the SmugMug TreeView gallery
            module extends Tree and provides a TreeView UI.
            
            @class Tree
            @param {Object} [config] Config options.
                @param {Object[]|Tree.Node[]} [config.nodes] Array of tree node config
                    objects or `Tree.Node` instances to add to this tree at initialization
                    time.
                @param {Object|Tree.Node} [config.rootNode] Node to use as the root node of
                    this tree.
            @constructor
            @extends Base
            **/
            
            var Lang = Y.Lang,
            
                /**
                Fired when a node is added to this Tree. The `src` property will indicate
                how the node was added ("append", "insert", "prepend", etc.).
            
                @event add
                @param {Number} index Index at which the node will be added.
                @param {Tree.Node} node Node being added.
                @param {Tree.Node} parent Parent node to which the node will be added.
                @param {String} src Source of the event ("append", "insert", "prepend",
                    etc.).
                @preventable _defAddFn
                **/
                EVT_ADD = 'add',
            
                /**
                Fired when this Tree is cleared.
            
                @event clear
                @param {Tree.Node} rootNode New root node of this tree (the old root node is
                    always destroyed when a tree is cleared).
                @param {String} src Source of the event.
                @preventable _defClearFn
                **/
                EVT_CLEAR = 'clear',
            
                /**
                Fired when a node is removed from this Tree.
            
                @event remove
                @param {Boolean} destroy Whether or not the node will be destroyed after
                    being removed from this tree.
                @param {Tree.Node} node Node being removed.
                @param {Tree.Node} parent Parent node from which the node will be removed.
                @param {String} src Source of the event.
                @preventable _defRemoveFn
                **/
                EVT_REMOVE = 'remove';
            
            var Tree = Y.Base.create('tree', Y.Base, [], {
                // -- Public Properties ----------------------------------------------------
            
                /**
                Reference to the `children` array of this Tree's `rootNode`.
            
                This is a convenience property to allow you to type `tree.children` instead
                of `tree.rootNode.children`.
            
                @property {Tree.Node[]} children
                @readOnly
                **/
            
                /**
                The `Tree.Node` class or subclass that should be used for nodes created by
                this tree.
            
                You may specify an actual class reference or a string that resolves to a
                class reference at runtime.
            
                @property {String|Tree.Node} nodeClass
                @default Y.Tree.Node
                **/
                nodeClass: Y.Tree.Node,
            
                /**
                Optional array containing one or more extension classes that should be mixed
                into the `nodeClass` when this Tree is instantiated. The resulting composed
                node class will be unique to this Tree instance and will not affect any
                other instances, nor will it modify the defined `nodeClass` itself.
            
                This provides a late-binding extension mechanism for nodes that doesn't
                require them to extend `Y.Base`, which would incur a significant performance
                hit.
            
                @property {Array} nodeExtensions
                @default []
                **/
                nodeExtensions: [],
            
                /**
                Root node of this Tree.
            
                @property {Tree.Node} rootNode
                @readOnly
                **/
            
                // -- Protected Properties -------------------------------------------------
            
                /**
                Simple way to type-check that this is a Tree instance.
            
                @property {Boolean} _isYUITree
                @default true
                @protected
                **/
                _isYUITree: true,
            
                /**
                Composed node class based on `nodeClass` that mixes in any extensions
                specified in `nodeExtensions`. If there are no extensions, this will just be
                a reference to `nodeClass`.
            
                @property {Tree.Node} _nodeClass
                @protected
                **/
            
                /**
                Mapping of node ids to node instances for nodes in this tree.
            
                @property {Object} _nodeMap
                @protected
                **/
            
                /**
                Default config object for the root node.
            
                @property {Object} _rootNodeConfig
                @protected
                **/
                _rootNodeConfig: {canHaveChildren: true},
            
                // -- Lifecycle ------------------------------------------------------------
                initializer: function (config) {
                    config || (config = {});
            
                    if (config.nodeClass) {
                        this.nodeClass = config.nodeClass;
                    }
            
                    if (config.nodeExtensions) {
                        this.nodeExtensions = this.nodeExtensions.concat(config.nodeExtensions);
                    }
            
                    /**
                    Hash of published custom events.
            
                    @property {Object} _published
                    @default {}
                    @protected
                    **/
                    this._published || (this._published = {});
                    this._nodeMap = {};
            
                    // Allow all extensions to initialize, then finish up.
                    this.onceAfter('initializedChange', function () {
                        this._composeNodeClass();
            
                        this.clear(config.rootNode, {silent: true});
            
                        if (config.nodes) {
                            this.insertNode(this.rootNode, config.nodes, {silent: true});
                        }
                    });
                },
            
                destructor: function () {
                    this.destroyNode(this.rootNode, {silent: true});
            
                    this.children   = null;
                    this.rootNode   = null;
                    this._nodeClass = null;
                    this._nodeMap   = null;
                    this._published = null;
                },
            
                // -- Public Methods -------------------------------------------------------
            
                /**
                Appends a node or array of nodes as the last child of the specified parent
                node.
            
                If a node being appended is from another tree, it and all its children will
                be removed from that tree and moved to this one.
            
                @method appendNode
                @param {Tree.Node} parent Parent node.
                @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node, node config
                    object, array of child nodes, or array of node config objects to append
                    to the given parent. Node config objects will automatically be converted
                    into node instances.
                @param {Object} [options] Options.
                    @param {Boolean} [options.silent=false] If `true`, the `add` event will
                        be suppressed.
                @return {Tree.Node|Tree.Node[]} Node or array of nodes that were
                    appended.
                **/
                appendNode: function (parent, node, options) {
                    return this.insertNode(parent, node, Y.merge(options, {
                        index: parent.children.length,
                        src  : 'append'
                    }));
                },
            
                /**
                Clears this tree by destroying the root node and all its children. If a
                `rootNode` argument is provided, that node will become the root node of this
                tree; otherwise, a new root node will be created.
            
                @method clear
                @param {Object|Tree.Node} [rootNode] If specified, this node will be used as
                    the new root node.
                @param {Object} [options] Options.
                    @param {Boolean} [options.silent=false] If `true`, the `clear` event
                        will be suppressed.
                    @param {String} [options.src] Source of the change, to be passed along
                        to the event facade of the resulting event. This can be used to
                        distinguish between changes triggered by a user and changes
                        triggered programmatically, for example.
                @chainable
                **/
                clear: function (rootNode, options) {
                    return this._fireTreeEvent(EVT_CLEAR, {
                        rootNode: this.createNode(rootNode || this._rootNodeConfig),
                        src     : options && options.src
                    }, {
                        defaultFn: this._defClearFn,
                        silent   : options && options.silent
                    });
                },
            
                /**
                Creates and returns a new `Tree.Node` instance associated with (but not
                yet appended to) this tree.
            
                @method createNode
                @param {Object|Tree.Node} [config] Node configuration. If a `Tree.Node`
                    instance is specified instead of a config object, that node will be
                    adopted into this tree (if it doesn't already belong to this tree) and
                    removed from any other tree to which it belongs.
                @return {Tree.Node|null} New node, or `null` if a node could not be created
                    from the given _config_.
                **/
                createNode: function (config) {
                    config || (config = {});
            
                    // If `config` is already a node, just ensure it hasn't been destroyed
                    // and is in the node map, then return it.
                    if (config._isYUITreeNode) {
                        if (config.state.destroyed) {
                            Y.error('Cannot insert a node that has already been destroyed.', null, 'tree');
                            return null;
                        }
            
                        this._adoptNode(config);
                        return config;
                    }
            
                    // First, create nodes for any children of this node.
                    if (config.children) {
                        var children = [];
            
                        for (var i = 0, len = config.children.length; i < len; i++) {
                            children.push(this.createNode(config.children[i]));
                        }
            
                        config = Y.merge(config, {children: children});
                    }
            
                    var node = new this._nodeClass(this, config);
            
                    return this._nodeMap[node.id] = node;
                },
            
                /**
                Removes and destroys a node and all its child nodes. Once destroyed, a node
                is eligible for garbage collection and cannot be reused or re-added to the
                tree.
            
                @method destroyNode
                @param {Tree.Node} node Node to destroy.
                @param {Object} [options] Options.
                    @param {Boolean} [options.silent=false] If `true`, `remove` events will
                        be suppressed.
                    @param {String} [options.src] Source of the change, to be passed along
                        to the event facade of the resulting events. This can be used to
                        distinguish between changes triggered by a user and changes
                        triggered programmatically, for example.
                @chainable
                **/
                destroyNode: function (node, options) {
                    var child, i, len;
            
                    options || (options = {});
            
                    for (i = 0, len = node.children.length; i < len; i++) {
                        child = node.children[i];
            
                        // Manually remove the child from its parent; this makes destroying
                        // all children of the parent much faster since there's no splicing
                        // involved.
                        child.parent = null;
            
                        // Destroy the child.
                        this.destroyNode(child, options);
                    }
            
                    if (node.parent) {
                        this.removeNode(node, options);
                    }
            
                    node.children  = [];
                    node.data      = {};
                    node.state     = {destroyed: true};
                    node.tree      = null;
                    node._indexMap = {};
            
                    delete this._nodeMap[node.id];
            
                    return this;
                },
            
                /**
                Removes all children from the specified node. The removed children will
                still be reusable unless the `destroy` option is truthy.
            
                @method emptyNode
                @param {Tree.Node} node Node to empty.
                @param {Object} [options] Options.
                    @param {Boolean} [options.destroy=false] If `true`, the children will
                        also be destroyed, which makes them available for garbage collection
                        and means they can't be reused.
                    @param {Boolean} [options.silent=false] If `true`, `remove` events will
                        be suppressed.
                    @param {String} [options.src] Source of the change, to be passed along
                        to the event facade of the resulting events. This can be used to
                        distinguish between changes triggered by a user and changes
                        triggered programmatically, for example.
                @return {Tree.Node[]} Array of removed child nodes.
                **/
                emptyNode: function (node, options) {
                    var children = node.children,
                        removed  = [];
            
                    for (var i = children.length - 1; i > -1; --i) {
                        removed[i] = this.removeNode(children[i], options);
                    }
            
                    return removed;
                },
            
                /**
                Performs a depth-first traversal of _node_, passing it and each of its
                descendants to the specified _callback_, and returning the first node for
                which the callback returns a truthy value.
            
                Traversal will stop as soon as a truthy value is returned from the callback.
            
                See `traverseNode()` for more details on how depth-first traversal works.
            
                @method findNode
                @param {Tree.Node} node Node to traverse.
                @param {Object} [options] Options.
                    @param {Number} [options.depth] Depth limit. If specified, descendants
                        will only be traversed to this depth before backtracking and moving
                        on.
                @param {Function} callback Callback function to call with the traversed
                    node and each of its descendants. If this function returns a truthy
                    value, traversal will be stopped and the current node will be returned.
            
                    @param {Tree.Node} callback.node Node being traversed.
            
                @param {Object} [thisObj] `this` object to use when executing _callback_.
                @return {Tree.Node|null} Returns the first node for which the _callback_
                    returns a truthy value, or `null` if the callback never returns a truthy
                    value.
                **/
                findNode: function (node, options, callback, thisObj) {
                    var match = null;
            
                    // Allow callback as second argument.
                    if (typeof options === 'function') {
                        thisObj  = callback;
                        callback = options;
                        options  = {};
                    }
            
                    this.traverseNode(node, options, function (descendant) {
                        if (callback.call(thisObj, descendant)) {
                            match = descendant;
                            return Tree.STOP_TRAVERSAL;
                        }
                    });
            
                    return match;
                },
            
                /**
                Returns the tree node with the specified id, or `undefined` if the node
                doesn't exist in this tree.
            
                @method getNodeById
                @param {String} id Node id.
                @return {Tree.Node} Node, or `undefined` if not found.
                **/
                getNodeById: function (id) {
                    return this._nodeMap[id];
                },
            
                /**
                Inserts a node or array of nodes at the specified index under the given
                parent node, or appends them to the parent if no index is specified.
            
                If a node being inserted is from another tree, it and all its children will
                be removed from that tree and moved to this one.
            
                @method insertNode
                @param {Tree.Node} parent Parent node.
                @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node, node config
                    object, array of child nodes, or array of node config objects to insert
                    under the given parent. Node config objects will automatically be
                    converted into node instances.
            
                @param {Object} [options] Options.
                    @param {Number} [options.index] Index at which to insert the child node.
                        If not specified, the node will be appended as the last child of the
                        parent.
                    @param {Boolean} [options.silent=false] If `true`, the `add` event will
                        be suppressed.
                    @param {String} [options.src='insert'] Source of the change, to be
                        passed along to the event facade of the resulting event. This can be
                        used to distinguish between changes triggered by a user and changes
                        triggered programmatically, for example.
            
                @return {Tree.Node|Tree.Node[]} Node or array of nodes that were inserted.
                **/
                insertNode: function (parent, node, options) {
                    options || (options = {});
                    parent  || (parent = this.rootNode);
            
                    // If `node` is an array, recurse to insert each node it contains.
                    //
                    // Note: If you're getting an exception here because `node` is null when
                    // you've passed in a reference to some other node's `children` array,
                    // that's happening because nodes must be removed from their current
                    // parent before being added to the new one, and the `children` array is
                    // being modified while the nodes are inserted.
                    //
                    // Solution: pass a copy of the other node's `children` array instead of
                    // the original. Doing the copy operation here would have a negative
                    // impact on performance, so you're on your own since this is such a
                    // rare edge case.
                    if ('length' in node && Lang.isArray(node)) {
                        var hasIndex      = 'index' in options,
                            insertedNodes = [],
                            insertedNode;
            
                        for (var i = 0, len = node.length; i < len; i++) {
                            insertedNode = this.insertNode(parent, node[i], options);
            
                            if (insertedNode) {
                                insertedNodes.push(insertedNode);
            
                                if (hasIndex) {
                                    options.index += 1;
                                }
                            }
                        }
            
                        return insertedNodes;
                    }
            
                    node = this.createNode(node);
            
                    if (node) {
                        var index = options.index;
            
                        if (typeof index === 'undefined') {
                            index = this._getDefaultNodeIndex(parent, node, options);
                        }
            
                        this._fireTreeEvent(EVT_ADD, {
                            index : index,
                            node  : node,
                            parent: parent,
                            src   : options.src || 'insert'
                        }, {
                            defaultFn: this._defAddFn,
                            silent   : options.silent
                        });
                    }
            
                    return node;
                },
            
                /**
                Prepends a node or array of nodes at the beginning of the specified parent
                node.
            
                If a node being prepended is from another tree, it and all its children will
                be removed from that tree and moved to this one.
            
                @method prependNode
                @param {Tree.Node} parent Parent node.
                @param {Object|Object[]|Tree.Node|Tree.Node[]} node Child node,
                    node config object, array of child nodes, or array of node config
                    objects to prepend to the given parent. Node config objects will
                    automatically be converted into node instances.
                @param {Object} [options] Options.
                    @param {Boolean} [options.silent=false] If `true`, the `add` event will
                        be suppressed.
                @return {Tree.Node|Tree.Node[]} Node or array of nodes that were
                    prepended.
                **/
                prependNode: function (parent, node, options) {
                    return this.insertNode(parent, node, Y.merge(options, {
                        index: 0,
                        src  : 'prepend'
                    }));
                },
            
                /**
                Removes the specified node from its parent node. The removed node will still
                be reusable unless the `destroy` option is truthy.
            
                @method removeNode
                @param {Tree.Node} node Node to remove.
                @param {Object} [options] Options.
                    @param {Boolean} [options.destroy=false] If `true`, the node and all its
                        children will also be destroyed, which makes them available for
                        garbage collection and means they can't be reused.
                    @param {Boolean} [options.silent=false] If `true`, the `remove` event
                        will be suppressed.
                    @param {String} [options.src] Source of the change, to be passed along
                        to the event facade of the resulting event. This can be used to
                        distinguish between changes triggered by a user and changes
                        triggered programmatically, for example.
                @return {Tree.Node} Node that was removed.
                **/
                removeNode: function (node, options) {
                    options || (options = {});
            
                    this._fireTreeEvent(EVT_REMOVE, {
                        destroy: !!options.destroy,
                        node   : node,
                        parent : node.parent,
                        src    : options.src || 'remove'
                    }, {
                        defaultFn: this._defRemoveFn,
                        silent   : options.silent
                    });
            
                    return node;
                },
            
                /**
                Returns the total number of nodes in this tree, at all levels.
            
                Use `rootNode.children.length` to get only the number of top-level nodes.
            
                @method size
                @return {Number} Total number of nodes in this tree.
                **/
                size: function () {
                    return this.rootNode.size() + 1;
                },
            
                /**
                Serializes this tree to an object suitable for use in JSON.
            
                @method toJSON
                @return {Object} Serialized tree object.
                **/
                toJSON: function () {
                    return this.rootNode.toJSON();
                },
            
                /**
                Performs a depth-first traversal of _node_, passing it and each of its
                descendants to the specified _callback_.
            
                If the callback function returns `Tree.STOP_TRAVERSAL`, traversal will be
                stopped immediately. Otherwise, it will continue until the deepest
                descendant of _node_ has been traversed, or until each branch has been
                traversed to the optional maximum depth limit.
            
                Since traversal is depth-first, that means nodes are traversed like this:
            
                            1
                          / | \
                         2  8  9
                        / \     \
                       3   7    10
                     / | \      / \
                    4  5  6    11 12
            
                @method traverseNode
                @param {Tree.Node} node Node to traverse.
                @param {Object} [options] Options.
                    @param {Number} [options.depth] Depth limit. If specified, descendants
                        will only be traversed to this depth before backtracking and moving
                        on.
                @param {Function} callback Callback function to call with the traversed
                    node and each of its descendants.
            
                    @param {Tree.Node} callback.node Node being traversed.
            
                @param {Object} [thisObj] `this` object to use when executing _callback_.
                @return {Mixed} Returns `Tree.STOP_TRAVERSAL` if traversal was stopped;
                    otherwise returns `undefined`.
                **/
                traverseNode: function (node, options, callback, thisObj) {
                    if (node.state.destroyed) {
                        Y.error('Cannot traverse a node that has been destroyed.', null, 'tree');
                        return;
                    }
            
                    // Allow callback as second argument.
                    if (typeof options === 'function') {
                        thisObj  = callback;
                        callback = options;
                        options  = {};
                    }
            
                    options || (options = {});
            
                    var stop      = Tree.STOP_TRAVERSAL,
                        unlimited = typeof options.depth === 'undefined';
            
                    if (callback.call(thisObj, node) === stop) {
                        return stop;
                    }
            
                    var children = node.children;
            
                    if (unlimited || options.depth > 0) {
                        var childOptions = unlimited ? options : {depth: options.depth - 1};
            
                        for (var i = 0, len = children.length; i < len; i++) {
                            if (this.traverseNode(children[i], childOptions, callback, thisObj) === stop) {
                                return stop;
                            }
                        }
                    }
                },
            
                // -- Protected Methods ----------------------------------------------------
            
                /**
                Moves the specified node and all its children from another tree to this
                tree.
            
                @method _adoptNode
                @param {Tree.Node} node Node to adopt.
                @param {Object} [options] Options to pass along to `removeNode()`.
                @protected
                **/
                _adoptNode: function (node, options) {
                    var oldTree = node.tree,
                        child;
            
                    if (oldTree === this) {
                        return;
                    }
            
                    for (var i = 0, len = node.children.length; i < len; i++) {
                        child = node.children[i];
            
                        child.parent = null; // Prevents the child from being removed from
                                             // its parent during the adoption.
            
                        this._adoptNode(child, {silent: true});
                        child.parent = node;
                    }
            
                    if (node.parent) {
                        oldTree.removeNode(node, options);
                    }
            
                    delete oldTree._nodeMap[node.id];
            
                    // If this node isn't an instance of this tree's composed _nodeClass,
                    // then we need to recreate it to avoid potentially breaking things in
                    // really weird ways.
                    if (!(node instanceof this._nodeClass)
                            || oldTree._nodeClass !== this._nodeClass) {
            
                        node = this.createNode(node.toJSON());
                    }
            
                    node.tree = this;
                    node._isIndexStale = true;
            
                    this._nodeMap[node.id] = node;
                },
            
                /**
                Composes a custom late-bound tree node class (if necessary) based on the
                classes specified in this Tree's `nodeClass` and `nodeExtensions`
                properties.
            
                The composed class is stored in this Tree's `_nodeClass` property. If
                composition wasn't necessary, then `_nodeClass` will just be a reference to
                `nodeClass`.
            
                @method _composeNodeClass
                @protected
                **/
                _composeNodeClass: function () {
                    var nodeClass      = this.nodeClass,
                        nodeExtensions = this.nodeExtensions,
                        composedClass;
            
                    if (typeof nodeClass === 'string') {
                        // Look for a namespaced node class on `Y`.
                        nodeClass = Y.Object.getValue(Y, nodeClass.split('.'));
            
                        if (nodeClass) {
                            this.nodeClass = nodeClass;
                        } else {
                            Y.error('Node class not found: ' + nodeClass, null, 'tree');
                            return;
                        }
                    }
            
                    if (!nodeExtensions.length) {
                        this._nodeClass = nodeClass;
                        return;
                    }
            
                    // Compose a new class by mixing extensions into nodeClass.
                    composedClass = function () {
                        var extensions = composedClass._nodeExtensions;
            
                        nodeClass.apply(this, arguments);
            
                        for (var i = 0, len = extensions.length; i < len; i++) {
                            extensions[i].apply(this, arguments);
                        }
                    };
            
                    Y.extend(composedClass, nodeClass);
            
                    for (var i = 0, len = nodeExtensions.length; i < len; i++) {
                        Y.mix(composedClass.prototype, nodeExtensions[i].prototype, true);
                    }
            
                    composedClass._nodeExtensions = nodeExtensions;
                    this._nodeClass = composedClass;
                },
            
                /**
                Utility method for lazily publishing and firing events.
            
                @method _fireTreeEvent
                @param {String} name Event name to fire.
                @param {Object} facade Event facade.
                @param {Object} [options] Options.
                    @param {Function} [options.defaultFn] Default handler for this event.
                    @param {Boolean} [options.silent=false] Whether the default handler
                        should be executed directly without actually firing the event.
                @chainable
                @protected
                **/
                _fireTreeEvent: function (name, facade, options) {
                    if (options && options.silent) {
                        if (options.defaultFn) {
                            facade.silent = true; // intentionally modifying the facade
                            options.defaultFn.call(this, facade);
                        }
                    } else {
                        if (options && options.defaultFn && !this._published[name]) {
                            this._published[name] = this.publish(name, {
                                defaultFn: options.defaultFn
                            });
                        }
            
                        this.fire(name, facade);
                    }
            
                    return this;
                },
            
                /**
                Returns the default insertion index that should be used when _node_ is
                inserted as a child of _parent_ without an explicit index.
            
                The primary purpose of this method is to serve as a hook point for
                extensions and plugins that need to customize insertion order.
            
                @method _getDefaultNodeIndex
                @param {Tree.Node} parent Parent node.
                @param {Tree.Node} node Node being inserted.
                @param {Object} [options] Options passed to `insertNode()`.
                @return {Number} Index at which _node_ should be inserted into _parent_'s
                    `children` array.
                @protected
                **/
                _getDefaultNodeIndex: function (parent/*, node, options*/) {
                    return parent.children.length;
                },
            
                /**
                Removes the specified node from its parent node if it has one.
            
                @method _removeNodeFromParent
                @param {Tree.Node} node Node to remove.
                @protected
                **/
                _removeNodeFromParent: function (node) {
                    var parent = node.parent,
                        index;
            
                    if (parent) {
                        index = parent.indexOf(node);
            
                        if (index > -1) {
                            var children = parent.children;
            
                            if (index === children.length - 1) {
                                children.pop();
                            } else {
                                children.splice(index, 1);
                                parent._isIndexStale = true;
                            }
            
                            node.parent = null;
                        }
                    }
                },
            
                // -- Default Event Handlers -----------------------------------------------
                _defAddFn: function (e) {
                    var index  = e.index,
                        node   = e.node,
                        parent = e.parent,
                        oldIndex;
            
                    // Remove the node from its existing parent if it has one.
                    if (node.parent) {
                        // If the node's existing parent is the same parent it's being
                        // inserted into, adjust the index to avoid an off-by-one error.
                        if (node.parent === parent) {
                            oldIndex = parent.indexOf(node);
            
                            if (oldIndex === index) {
                                // Old index is the same as the new index, so just don't do
                                // anything.
                                return;
                            } else if (oldIndex < index) {
                                // Removing the node from its old index will affect the new
                                // index, so decrement the new index by one.
                                index -= 1;
                            }
                        }
            
                        this.removeNode(node, {
                            silent: e.silent,
                            src   : 'add'
                        });
                    }
            
                    // Add the node to its new parent at the desired index.
                    node.parent = parent;
                    parent.children.splice(index, 0, node);
            
                    parent.canHaveChildren = true;
                    parent._isIndexStale   = true;
                },
            
                _defClearFn: function (e) {
                    var newRootNode = e.rootNode;
            
                    if (this.rootNode) {
                        this.destroyNode(this.rootNode, {silent: true});
                    }
            
                    this._nodeMap = {};
                    this._nodeMap[newRootNode.id] = newRootNode;
            
                    this.rootNode = newRootNode;
                    this.children = newRootNode.children;
                },
            
                _defRemoveFn: function (e) {
                    var node = e.node;
            
                    if (e.destroy) {
                        this.destroyNode(node, {silent: true});
                    } else if (e.parent) {
                        this._removeNodeFromParent(node);
                    } else if (this.rootNode === node) {
                        // Guess we'll need a new root node!
                        this.rootNode = this.createNode(this._rootNodeConfig);
                        this.children = this.rootNode.children;
                    }
                }
            }, {
                /**
                Return this value from a `Tree#traverseNode()` or `Tree.Node#traverse()`
                callback to immediately stop traversal.
            
                @property STOP_TRAVERSAL
                @static
                **/
                STOP_TRAVERSAL: {}
            });
            
            Y.Tree = Y.mix(Tree, Y.Tree);