This example will show you how to make an animated node a Drop target.
First we will create our HTML.
<div id="dock"></div> <div id="drag">Drag #1</div> <div id="anim1" class="anim">Anim #1</div> <div id="anim2" class="anim">Anim #2</div> <div id="anim3" class="anim">Anim #3</div> <div id="anim4" class="anim">Anim #4</div> <div id="anim5" class="anim">Anim #5</div>
Now we give that HTML some CSS to make it visible.
.anim {
    position: relative;
    height: 50px;
    width: 100px;
    border: 1px solid black;
    background-color: #00B8BF;
    top: 100px;
}
#drag {
    height: 50px;
    width: 50px;
    border: 1px solid black;
    background-color: #004C6D;
    color: white;
    cursor: move;
    z-index: 5;
}
#dock {
    height: 600px;
    width: 75px;
    background-color: #D00050;
    border: 1px solid black;
    position: absolute;
    top: 5px;
    right: 0px;
}
.anim.yui3-dd-drop-over {
    background-color: #EDFF9F;
}
.anim.done {
    background-color: white;
}
#drag1.yui3-dd-drag-over {
    opacity: .5;
    filter: alpha(opacity=50);
}
Now we need to create our YUI instance and tell it to load the dd-drop, dd-plugin, dd-drop-plugin and anim modules.
YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin');
Now that we have a YUI instance with the modules loaded, we need to instantiate the Drag instance on this Node.
In this example we will be using Node plugins to accomplish our tasks.
YUI().use('dd-drop', 'anim', 'dd-plugin', 'dd-drop-plugin', function(Y) {
    //Get the node #drag
    var d = Y.one('#drag');
    d.plug(Y.Plugin.Drag, { dragMode: 'intersect' });
});
Now we will set up the Animation sequence that we want to run.
//Get all the div's with the class anim
var anims = Y.Node.all('div.anim');
var counter = 0;
anims.each(function(v, k, items) {
    //Get a reference to the Node instance
    var a = v; 
    counter++;
    //Add the FX plugin
    a.plug(Y.Plugin.NodeFX);
    //Add the Drop plugin
    a.plug(Y.Plugin.Drop);
    //Set the attributes on the animation
    a.fx.setAttrs({
        from: {
            left: 0
        },
        to: {
            curve: function() {
                var points = [],
                    n = 10;
                for (var i = 0; i < n; ++i) {
                    points.push([
                        Math.floor(Math.random()*Y.DOM.winWidth() - 60 - a.get('offsetWidth')),
                        Math.floor(Math.random()*Y.DOM.winHeight() - a.get('offsetHeight'))
                    ]);
                }
                return points;
            }
        },
        //Do the animation 20 times
        iterations: 20,
        //Alternate it so it "bounces" across the screen
        direction: 'alternate',
        //Give all of them a different duration so we get different speeds.
        duration: ((counter * 1.75) + 1)
    });
});
Using the dd-drop-plugin, we now need to make this animated Node a Drop Target.
To do that, we need to add the plugin after the fx plugin.
//Add the FX plugin a.plug(Y.Plugin.NodeFX); //Add the Drop plugin a.plug(Y.Plugin.Drop);
The Drop Target needs to be in sync with the animation, since we are changing the height, width, top and left style.
We do this by adding a listener to the tween event on the animation instance.
//on tween of the original anim, we need to sync the drop's shim.
a.fx.on('tween', function() {
    //Do we have an active Drag?
    if (Y.DD.DDM.activeDrag) {
        //Size this shim
        this.drop.sizeShim();
        //Force an over target check since we might not be moving the mouse.
        Y.Lang.later(0, a, function() {
            this.drop._handleTargetOver();
        });
    }
}, a);
YUI().use('dd', 'dd-plugin', 'dd-drop-plugin', 'anim', function(Y) {
    //Get the node #drag
    var d = Y.one('#drag');
    d.plug(Y.Plugin.Drag, { dragMode: 'intersect' });
    
    //Get all the divs with the class anim
    var anims = Y.Node.all('div.anim');
    var counter = 0;
    anims.each(function(v, k) {
        //Get a reference to the Node instance
        var a = v;
        counter++;
        //Add the FX plugin
        a.plug(Y.Plugin.NodeFX);
        //Add the Drop plugin
        a.plug(Y.Plugin.Drop);
        //Set the attributes on the animation
        a.fx.setAttrs({
            from: {
                left: 0
            },
            to: {
                curve: function() {
                    var points = [],
                        n = 10;
                    for (var i = 0; i < n; ++i) {
                        points.push([
                            Math.floor(Math.random()*Y.DOM.winWidth() - 60 - a.get('offsetWidth')),
                            Math.floor(Math.random()*Y.DOM.winHeight() - a.get('offsetHeight'))
                        ]);
                    }
                    return points;
                }
            },
            //Do the animation 20 times
            iterations: 20,
            //Alternate it so it "bounces" across the screen
            direction: 'alternate',
            //Give all of them a different duration so we get different speeds.
            duration: ((counter * 1.75) + 1)
        });
        //When this drop is entered, pause the fx
        a.drop.on('drop:enter', function() {
            this.fx.pause();
        }, a);
        //When the drop is exited, run the fx again
        a.drop.on('drop:exit', function() {
            this.fx.run();
        }, a);
        //When a drop is on the node, do something special
        a.drop.on('drop:hit', function(e) {
            //Stop the animation
            this.fx.stop();
            //remove the tween listener
            this.fx.unsubscribeAll('tween');
            //move it to the dock
            this.fx.setAttrs({
                from: {
                    opacity: 1
                },
                to: {
                    height: 50,
                    width: 50,
                    left: function() {
                        var dW = Y.one('body').get('viewportRegion').right;
                        return ((dW - 60)); //Minus 60 for the dock
                    },
                    top: 15,
                    opacity: .5
                },
                direction: 'normal',
                iterations: 1,
                duration: .5,
                //We are using reverse above for the "bouncing", reset it here.
                reverse: false
            });
            //On end, add a class and destroy the target
            this.fx.on('end', function() {
                this.drop.get('node').addClass('done');
                this.drop.destroy();
            }, this);
            //Run this animation
            this.fx.run();
            
            //others that were dropped on.
            Y.each(e.others, function(v, k) {
                var node = v.get('node');
                node.fx.run();
            });
        }, a);
        
        //on tween of the original anim, we need to sync the drop's shim.
        a.fx.on('tween', function() {
            //Do we have an active Drag?
            if (Y.DD.DDM.activeDrag) {
                //Size this shim
                this.drop.sizeShim();
                //Force an over target check since we might not be moving the mouse.
                Y.Lang.later(0, a, function() {
                    this.drop._handleTargetOver();
                });
            }
        }, a);
        a.fx.run();
    });
});