Creates circle shape with editable attributes.
Circle instances can be created using the addShape method of the
Graphic class. The method's cfg argument contains a type attribute. Assigning "circle"
or Y.Circle to this attribute will create a Circle instance. Required attributes for instantiating a Circle are
type and radius. Optional attributes include:
 
type attribute as "circle":
   var myCircle = myGraphic.addShape({
       type: "circle",
       radius: 10,
       fill: {
           color: "#9aa"
       },
       stroke: {
           weight: 1,
           color: "#000"
       }
   });
Below, this same circle is created by defining the type attribute with a class reference:
   var myCircle = myGraphic.addShape({
       type: Y.Circle,
       radius: 10,
       fill: {
           color: "#9aa"
       },
       stroke: {
           weight: 1,
           color: "#000"
       }
   });
Circle has the following implementations based on browser capability.
 
Circle will point to the appropriate implemention.
CircleaddClassclassName
                    
                Add a class name to each node.
className
                        String
                    
                    
                    the class name to add to the node's class attribute
compareTorefNode
                    
                Compares nodes to determine if they match. Node instances can be compared to each other and/or HTMLElements.
refNode
                        HTMLElement | Node
                    
                    
                    The reference node to compare to the node.
True if the nodes match, false if they do not.
containsneedle
                    
                Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
needle
                        Shape | HTMLElement
                    
                    
                    The possible node or descendent
Boolean Whether or not this shape is the needle or its ancestor.
destroyDestroys the instance.
getBoundsReturns the bounds for a shape.
Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix. The calculated bounding box is used by the graphic instance to calculate its viewBox.
Object
getXYGets the current position of the node in page coordinates.
Array The XY position of the shape.
initInit method, invoked during construction.
Calls initializer method.
initializerInitializes the shape
removeClassclassName
                    
                Removes a class name from each node.
className
                        String
                    
                    
                    the class name to remove from the node's class attribute
rotatedeg
                    
                Rotates the shape clockwise around it transformOrigin.
deg
                        Number
                    
                    
                    The degree of the rotation.
setname
                    
                value
                    
                Sets the value of an attribute.
setXYContains
                    
                Set the position of the shape in page coordinates, regardless of how the node is positioned.
Contains
                        Array
                    
                    
                    x & y values for new position (coordinates are page-based)
skewx
                    
                y
                    
                Skews the shape around the x-axis and y-axis.
testselector
                    
                Test if the supplied node matches the supplied selector.
selector
                        String
                    
                    
                    The CSS selector to test against.
Boolean Wheter or not the shape matches the selector.
translatex
                    
                y
                    
                Specifies a 2d translation.
translateXx
                    
                Translates the shape along the x-axis. When translating x and y coordinates,
use the translate method.
x
                        Number
                    
                    
                    The value to translate.
translateYy
                    
                Translates the shape along the y-axis. When translating x and y coordinates,
use the translate method.
y
                        Number
                    
                    
                    The value to translate.
dataRepresents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no malicious code is included in that content.
fillContains information about the fill of the shape.
If a linear or radial is specified as the fill type. The following additional property is used:
 
Linear gradients also have the following property:
Radial gradients have the following additional properties:
The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.
Note: Currently, this property is not implemented for corresponding CanvasShape and
         VMLShape classes which are used on Android or IE 6 - 8.
The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.
Note: Currently, this property is not implemented for corresponding CanvasShape and VMLShape
         classes which are used on Android or IE 6 - 8.
strokeContains information about the stroke of the shape.
transformA string containing, in order, transform operations applied to the shape instance. The transform string can contain the following values:
   
Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
transform attribute to instantiate a recangle with a rotation of 45 degrees.
The code below would apply translate and rotate to an existing shape.
   myRect.set("transform", "translate(40, 50) rotate(45)");
    transformOriginAn array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].