/** * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> implementation of the <a href="Shape.html">`Shape`</a> class. * `CanvasShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class. * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities but has * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> capabilities, the <a href="Shape.html">`Shape`</a> * class will point to the `CanvasShape` class. * * @module graphics * @class CanvasShape * @constructor */ CanvasShape = function() { this._transforms = []; this.matrix = new Y.Matrix(); CanvasShape.superclass.constructor.apply(this, arguments); }; CanvasShape.NAME = "shape"; Y.extend(CanvasShape, Y.GraphicBase, Y.mix({ /** * Init method, invoked during construction. * Calls `initializer` method. * * @method init * @protected */ init: function() { this.initializer.apply(this, arguments); }, /** * Initializes the shape * * @private * @method _initialize */ initializer: function(cfg) { var host = this, graphic = cfg.graphic, data = this.get("data"); host._initProps(); host.createNode(); host._xcoords = [0]; host._ycoords = [0]; if(graphic) { this._setGraphic(graphic); } if(data) { host._parsePathData(data); } host._updateHandler(); }, /** * Set the Graphic instance for the shape. * * @method _setGraphic * @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a * `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created * and rendered into the dom element that the render represents. * @private */ _setGraphic: function(render) { var graphic; if(render instanceof Y.CanvasGraphic) { this._graphic = render; } else { graphic = new Y.CanvasGraphic({ render: render }); graphic._appendShape(this); this._graphic = graphic; } }, /** * Add a class name to each node. * * @method addClass * @param {String} className the class name to add to the node's class attribute */ addClass: function(className) { var node = this.get("node"); Y.DOM.addClass(node, className); }, /** * Removes a class name from each node. * * @method removeClass * @param {String} className the class name to remove from the node's class attribute */ removeClass: function(className) { var node = this.get("node"); Y.DOM.removeClass(node, className); }, /** * Gets the current position of the node in page coordinates. * * @method getXY * @return Array The XY position of the shape. */ getXY: function() { var graphic = this.get("graphic"), parentXY = graphic.getXY(), x = this.get("x"), y = this.get("y"); return [parentXY[0] + x, parentXY[1] + y]; }, /** * Set the position of the shape in page coordinates, regardless of how the node is positioned. * * @method setXY * @param {Array} Contains X & Y values for new position (coordinates are page-based) */ setXY: function(xy) { var graphic = this.get("graphic"), parentXY = graphic.getXY(), x = xy[0] - parentXY[0], y = xy[1] - parentXY[1]; this._set("x", x); this._set("y", y); this._updateNodePosition(x, y); }, /** * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy. * * @method contains * @param {CanvasShape | HTMLElement} needle The possible node or descendent * @return Boolean Whether or not this shape is the needle or its ancestor. */ contains: function(needle) { var node = needle instanceof Y.Node ? needle._node : needle; return node === this.node; }, /** * Test if the supplied node matches the supplied selector. * * @method test * @param {String} selector The CSS selector to test against. * @return Boolean Wheter or not the shape matches the selector. */ test: function(selector) { return Y.Selector.test(this.node, selector); }, /** * Compares nodes to determine if they match. * Node instances can be compared to each other and/or HTMLElements. * @method compareTo * @param {HTMLElement | Node} refNode The reference node to compare to the node. * @return {Boolean} True if the nodes match, false if they do not. */ compareTo: function(refNode) { var node = this.node; return node === refNode; }, /** * Value function for fill attribute * * @method _getDefaultFill * @return Object * @private */ _getDefaultFill: function() { return { type: "solid", opacity: 1, cx: 0.5, cy: 0.5, fx: 0.5, fy: 0.5, r: 0.5 }; }, /** * Value function for stroke attribute * * @method _getDefaultStroke * @return Object * @private */ _getDefaultStroke: function() { return { weight: 1, dashstyle: "none", color: "#000", opacity: 1.0 }; }, /** * Left edge of the path * * @property _left * @type Number * @private */ _left: 0, /** * Right edge of the path * * @property _right * @type Number * @private */ _right: 0, /** * Top edge of the path * * @property _top * @type Number * @private */ _top: 0, /** * Bottom edge of the path * * @property _bottom * @type Number * @private */ _bottom: 0, /** * Creates the dom node for the shape. * * @method createNode * @return HTMLElement * @private */ createNode: function() { var host = this, node = Y.config.doc.createElement('canvas'), id = host.get("id"), concat = host._camelCaseConcat, name = host.name; host._context = node.getContext('2d'); node.setAttribute("overflow", "visible"); node.style.overflow = "visible"; if(!host.get("visible")) { node.style.visibility = "hidden"; } node.setAttribute("id", id); id = "#" + id; host.node = node; host.addClass( _getClassName(SHAPE) + " " + _getClassName(concat(IMPLEMENTATION, SHAPE)) + " " + _getClassName(name) + " " + _getClassName(concat(IMPLEMENTATION, name)) ); }, /** * Overrides default `on` method. Checks to see if its a dom interaction event. If so, * return an event attached to the `node` element. If not, return the normal functionality. * * @method on * @param {String} type event type * @param {Object} callback function * @private */ on: function(type, fn) { if(Y.Node.DOM_EVENTS[type]) { return Y.on(type, fn, "#" + this.get("id")); } return Y.on.apply(this, arguments); }, /** * Adds a stroke to the shape node. * * @method _strokeChangeHandler * @param {Object} stroke Properties of the `stroke` attribute. * @private */ _setStrokeProps: function(stroke) { var color, weight, opacity, linejoin, linecap, dashstyle; if(stroke) { color = stroke.color; weight = PARSE_FLOAT(stroke.weight); opacity = PARSE_FLOAT(stroke.opacity); linejoin = stroke.linejoin || "round"; linecap = stroke.linecap || "butt"; dashstyle = stroke.dashstyle; this._miterlimit = null; this._dashstyle = (dashstyle && Y.Lang.isArray(dashstyle) && dashstyle.length > 1) ? dashstyle : null; this._strokeWeight = weight; if (IS_NUMBER(weight) && weight > 0) { this._stroke = 1; } else { this._stroke = 0; } if (IS_NUMBER(opacity)) { this._strokeStyle = this._toRGBA(color, opacity); } else { this._strokeStyle = color; } this._linecap = linecap; if(linejoin === "round" || linejoin === "bevel") { this._linejoin = linejoin; } else { linejoin = parseInt(linejoin, 10); if(IS_NUMBER(linejoin)) { this._miterlimit = Math.max(linejoin, 1); this._linejoin = "miter"; } } } else { this._stroke = 0; } }, /** * Sets the value of an attribute. * * @method set * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can * be passed in to set multiple attributes at once. * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as * the name param. */ set: function() { var host = this; AttributeLite.prototype.set.apply(host, arguments); if(host.initialized) { host._updateHandler(); } }, /** * Adds a fill to the shape node. * * @method _setFillProps * @param {Object} fill Properties of the `fill` attribute. * @private */ _setFillProps: function(fill) { var isNumber = IS_NUMBER, color, opacity, type; if(fill) { color = fill.color; type = fill.type; if(type === "linear" || type === "radial") { this._fillType = type; } else if(color) { opacity = fill.opacity; if (isNumber(opacity)) { opacity = Math.max(0, Math.min(1, opacity)); color = this._toRGBA(color, opacity); } else { color = TORGB(color); } this._fillColor = color; this._fillType = 'solid'; } else { this._fillColor = null; } } else { this._fillType = null; this._fillColor = null; } }, /** * Specifies a 2d translation. * * @method translate * @param {Number} x The value to transate on the x-axis. * @param {Number} y The value to translate on the y-axis. */ translate: function(x, y) { this._translateX += x; this._translateY += y; this._addTransform("translate", arguments); }, /** * Translates the shape along the x-axis. When translating x and y coordinates, * use the `translate` method. * * @method translateX * @param {Number} x The value to translate. */ translateX: function(x) { this._translateX += x; this._addTransform("translateX", arguments); }, /** * Performs a translate on the y-coordinate. When translating x and y coordinates, * use the `translate` method. * * @method translateY * @param {Number} y The value to translate. */ translateY: function(y) { this._translateY += y; this._addTransform("translateY", arguments); }, /** * Skews the shape around the x-axis and y-axis. * * @method skew * @param {Number} x The value to skew on the x-axis. * @param {Number} y The value to skew on the y-axis. */ skew: function() { this._addTransform("skew", arguments); }, /** * Skews the shape around the x-axis. * * @method skewX * @param {Number} x x-coordinate */ skewX: function() { this._addTransform("skewX", arguments); }, /** * Skews the shape around the y-axis. * * @method skewY * @param {Number} y y-coordinate */ skewY: function() { this._addTransform("skewY", arguments); }, /** * Rotates the shape clockwise around it transformOrigin. * * @method rotate * @param {Number} deg The degree of the rotation. */ rotate: function() { this._addTransform("rotate", arguments); }, /** * Specifies a 2d scaling operation. * * @method scale * @param {Number} val */ scale: function() { this._addTransform("scale", arguments); }, /** * Storage for the transform attribute. * * @property _transform * @type String * @private */ _transform: "", /** * Adds a transform to the shape. * * @method _addTransform * @param {String} type The transform being applied. * @param {Array} args The arguments for the transform. * @private */ _addTransform: function(type, args) { args = Y.Array(args); this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")"); args.unshift(type); this._transforms.push(args); if(this.initialized) { this._updateTransform(); } }, /** * Applies all transforms. * * @method _updateTransform * @private */ _updateTransform: function() { var node = this.node, key, transform, transformOrigin = this.get("transformOrigin"), matrix = this.matrix, i, len = this._transforms.length; if(this._transforms && this._transforms.length > 0) { for(i = 0; i < len; ++i) { key = this._transforms[i].shift(); if(key) { matrix[key].apply(matrix, this._transforms[i]); } } transform = matrix.toCSSText(); } this._graphic.addToRedrawQueue(this); transformOrigin = (100 * transformOrigin[0]) + "% " + (100 * transformOrigin[1]) + "%"; Y_DOM.setStyle(node, "transformOrigin", transformOrigin); if(transform) { Y_DOM.setStyle(node, "transform", transform); } this._transforms = []; }, /** * Updates `Shape` based on attribute changes. * * @method _updateHandler * @private */ _updateHandler: function() { this._draw(); this._updateTransform(); }, /** * Updates the shape. * * @method _draw * @private */ _draw: function() { var node = this.node; this.clear(); this._closePath(); node.style.left = this.get("x") + "px"; node.style.top = this.get("y") + "px"; }, /** * Completes a shape or drawing * * @method _closePath * @private */ _closePath: function() { if(!this._methods) { return; } var node = this.get("node"), w = this._right - this._left, h = this._bottom - this._top, context = this._context, methods = [], cachedMethods = this._methods.concat(), i, j, method, args, argsLen, len = 0; this._context.clearRect(0, 0, node.width, node.height); if(this._methods) { len = cachedMethods.length; if(!len || len < 1) { return; } for(i = 0; i < len; ++i) { methods[i] = cachedMethods[i].concat(); args = methods[i]; argsLen = (args[0] === "quadraticCurveTo" || args[0] === "bezierCurveTo") ? args.length : 3; for(j = 1; j < argsLen; ++j) { if(j % 2 === 0) { args[j] = args[j] - this._top; } else { args[j] = args[j] - this._left; } } } node.setAttribute("width", Math.min(w, 2000)); node.setAttribute("height", Math.min(2000, h)); context.beginPath(); for(i = 0; i < len; ++i) { args = methods[i].concat(); if(args && args.length > 0) { method = args.shift(); if(method) { if(method === "closePath") { context.closePath(); this._strokeAndFill(context); } else if(method && method === "lineTo" && this._dashstyle) { args.unshift(this._xcoords[i] - this._left, this._ycoords[i] - this._top); this._drawDashedLine.apply(this, args); } else { context[method].apply(context, args); } } } } this._strokeAndFill(context); this._drawingComplete = true; this._clearAndUpdateCoords(); this._updateNodePosition(); this._methods = cachedMethods; } }, /** * Completes a stroke and/or fill operation on the context. * * @method _strokeAndFill * @param {Context} Reference to the context element of the canvas instance. * @private */ _strokeAndFill: function(context) { if (this._fillType) { if(this._fillType === "linear") { context.fillStyle = this._getLinearGradient(); } else if(this._fillType === "radial") { context.fillStyle = this._getRadialGradient(); } else { context.fillStyle = this._fillColor; } context.closePath(); context.fill(); } if (this._stroke) { if(this._strokeWeight) { context.lineWidth = this._strokeWeight; } context.lineCap = this._linecap; context.lineJoin = this._linejoin; if(this._miterlimit) { context.miterLimit = this._miterlimit; } context.strokeStyle = this._strokeStyle; context.stroke(); } }, /** * Draws a dashed line between two points. * * @method _drawDashedLine * @param {Number} xStart The x position of the start of the line * @param {Number} yStart The y position of the start of the line * @param {Number} xEnd The x position of the end of the line * @param {Number} yEnd The y position of the end of the line * @private */ _drawDashedLine: function(xStart, yStart, xEnd, yEnd) { var context = this._context, dashsize = this._dashstyle[0], gapsize = this._dashstyle[1], segmentLength = dashsize + gapsize, xDelta = xEnd - xStart, yDelta = yEnd - yStart, delta = Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2)), segmentCount = Math.floor(Math.abs(delta / segmentLength)), radians = Math.atan2(yDelta, xDelta), xCurrent = xStart, yCurrent = yStart, i; xDelta = Math.cos(radians) * segmentLength; yDelta = Math.sin(radians) * segmentLength; for(i = 0; i < segmentCount; ++i) { context.moveTo(xCurrent, yCurrent); context.lineTo(xCurrent + Math.cos(radians) * dashsize, yCurrent + Math.sin(radians) * dashsize); xCurrent += xDelta; yCurrent += yDelta; } context.moveTo(xCurrent, yCurrent); delta = Math.sqrt((xEnd - xCurrent) * (xEnd - xCurrent) + (yEnd - yCurrent) * (yEnd - yCurrent)); if(delta > dashsize) { context.lineTo(xCurrent + Math.cos(radians) * dashsize, yCurrent + Math.sin(radians) * dashsize); } else if(delta > 0) { context.lineTo(xCurrent + Math.cos(radians) * delta, yCurrent + Math.sin(radians) * delta); } context.moveTo(xEnd, yEnd); }, /** * Returns the bounds for a shape. * * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix. * The calculated bounding box is used by the graphic instance to calculate its viewBox. * * @method getBounds * @return Object */ getBounds: function() { var type = this._type, w = this.get("width"), h = this.get("height"), x = this.get("x"), y = this.get("y"); if(type === "path") { x = x + this._left; y = y + this._top; w = this._right - this._left; h = this._bottom - this._top; } return this._getContentRect(w, h, x, y); }, /** * Calculates the bounding box for the shape. * * @method _getContentRect * @param {Number} w width of the shape * @param {Number} h height of the shape * @param {Number} x x-coordinate of the shape * @param {Number} y y-coordinate of the shape * @private */ _getContentRect: function(w, h, x, y) { var transformOrigin = this.get("transformOrigin"), transformX = transformOrigin[0] * w, transformY = transformOrigin[1] * h, transforms = this.matrix.getTransformArray(this.get("transform")), matrix = new Y.Matrix(), i, len = transforms.length, transform, key, contentRect; if(this._type === "path") { transformX = transformX + x; transformY = transformY + y; } transformX = !isNaN(transformX) ? transformX : 0; transformY = !isNaN(transformY) ? transformY : 0; matrix.translate(transformX, transformY); for(i = 0; i < len; i = i + 1) { transform = transforms[i]; key = transform.shift(); if(key) { matrix[key].apply(matrix, transform); } } matrix.translate(-transformX, -transformY); contentRect = matrix.getContentRect(w, h, x, y); return contentRect; }, /** * Places the shape above all other shapes. * * @method toFront */ toFront: function() { var graphic = this.get("graphic"); if(graphic) { graphic._toFront(this); } }, /** * Places the shape underneath all other shapes. * * @method toFront */ toBack: function() { var graphic = this.get("graphic"); if(graphic) { graphic._toBack(this); } }, /** * Parses path data string and call mapped methods. * * @method _parsePathData * @param {String} val The path data * @private */ _parsePathData: function(val) { var method, methodSymbol, args, commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)), i, len, str, symbolToMethod = this._pathSymbolToMethod; if(commandArray) { this.clear(); len = commandArray.length || 0; for(i = 0; i < len; i = i + 1) { str = commandArray[i]; methodSymbol = str.substr(0, 1); args = str.substr(1).match(SPLITARGSPATTERN); method = symbolToMethod[methodSymbol]; if(method) { if(args) { this[method].apply(this, args); } else { this[method].apply(this); } } } this.end(); } }, /** * Destroys the shape instance. * * @method destroy */ destroy: function() { var graphic = this.get("graphic"); if(graphic) { graphic.removeShape(this); } else { this._destroy(); } }, /** * Implementation for shape destruction * * @method destroy * @protected */ _destroy: function() { if(this.node) { Y.Event.purgeElement(this.node, true); if(this.node.parentNode) { this.node.style.visibility = ""; this.node.parentNode.removeChild(this.node); } this._context = null; this.node = null; } } }, Y.CanvasDrawing.prototype)); CanvasShape.ATTRS = { /** * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5]. * * @config transformOrigin * @type Array */ transformOrigin: { valueFn: function() { return [0.5, 0.5]; } }, /** * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values: * * <dl> * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd> * <dt>translate</dt><dd>Specifies a 2d translation.</dd> * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd> * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd> * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd> * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd> * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd> * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd> * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd> * </dl> * </p> * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p> var myRect = new Y.Rect({ type:"rect", width: 50, height: 40, transform: "rotate(45)" }; * <p>The code below would apply `translate` and `rotate` to an existing shape.</p> myRect.set("transform", "translate(40, 50) rotate(45)"); * @config transform * @type String */ transform: { setter: function(val) { this.matrix.init(); this._transforms = this.matrix.getTransformArray(val); this._transform = val; return val; }, getter: function() { return this._transform; } }, /** * Dom node for the shape * * @config node * @type HTMLElement * @readOnly */ node: { readOnly: true, getter: function() { return this.node; } }, /** * Unique id for class instance. * * @config id * @type String */ id: { valueFn: function() { return Y.guid(); }, setter: function(val) { var node = this.node; if(node) { node.setAttribute("id", val); } return val; } }, /** * Indicates the width of the shape * * @config width * @type Number */ width: { value: 0 }, /** * Indicates the height of the shape * * @config height * @type Number */ height: { value: 0 }, /** * Indicates the x position of shape. * * @config x * @type Number */ x: { value: 0 }, /** * Indicates the y position of shape. * * @config y * @type Number */ y: { value: 0 }, /** * Indicates whether the shape is visible. * * @config visible * @type Boolean */ visible: { value: true, setter: function(val){ var node = this.get("node"), visibility = val ? "visible" : "hidden"; if(node) { node.style.visibility = visibility; } return val; } }, /** * Contains information about the fill of the shape. * <dl> * <dt>color</dt><dd>The color of the fill.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd> * <dt>type</dt><dd>Type of fill. * <dl> * <dt>solid</dt><dd>Solid single color fill. (default)</dd> * <dt>linear</dt><dd>Linear gradient fill.</dd> * <dt>radial</dt><dd>Radial gradient fill.</dd> * </dl> * </dd> * </dl> * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used: * <dl> * <dt>stops</dt><dd>An array of objects containing the following properties: * <dl> * <dt>color</dt><dd>The color of the stop.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. * Note: No effect for IE 6 - 8</dd> * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd> * </dl> * </dd> * <p>Linear gradients also have the following property:</p> * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd> * <p>Radial gradients have the following additional properties:</p> * <dt>r</dt><dd>Radius of the gradient circle.</dd> * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd> * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd> * </dl> * <p>The corresponding `SVGShape` class implements the following additional properties.</p> * <dl> * <dt>cx</dt><dd> * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p> * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and * `VMLShape` classes which are used on Android or IE 6 - 8.</p> * </dd> * <dt>cy</dt><dd> * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p> * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` * classes which are used on Android or IE 6 - 8.</p> * </dd> * </dl> * <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p> * * @config fill * @type Object */ fill: { valueFn: "_getDefaultFill", setter: function(val) { var fill, tmpl = this.get("fill") || this._getDefaultFill(); fill = (val) ? Y.merge(tmpl, val) : null; if(fill && fill.color) { if(fill.color === undefined || fill.color === "none") { fill.color = null; } } this._setFillProps(fill); return fill; } }, /** * Contains information about the stroke of the shape. * <dl> * <dt>color</dt><dd>The color of the stroke.</dd> * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd> * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd> * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set * to an array, the first index indicates the length of the dash. The second index indicates the length of gap. * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified: * <dl> * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd> * <dt>square</dt><dd>Specifies a sqare linecap.</dd> * <dt>round</dt><dd>Specifies a round linecap.</dd> * </dl> * </dd> * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified: * <dl> * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd> * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd> * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd> * </dl> * </dd> * </dl> * * @config stroke * @type Object */ stroke: { valueFn: "_getDefaultStroke", setter: function(val) { var tmpl = this.get("stroke") || this._getDefaultStroke(), wt; if(val && val.hasOwnProperty("weight")) { wt = parseInt(val.weight, 10); if(!isNaN(wt)) { val.weight = wt; } } val = (val) ? Y.merge(tmpl, val) : null; this._setStrokeProps(val); return val; } }, //Not used. Remove in future. autoSize: { value: false }, // Only implemented in SVG // Determines whether the instance will receive mouse events. // // @config pointerEvents // @type string // pointerEvents: { value: "visiblePainted" }, /** * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no * malicious code is included in that content. * * @config data * @type String */ data: { setter: function(val) { if(this.get("node")) { this._parsePathData(val); } return val; } }, /** * Reference to the container Graphic. * * @config graphic * @type Graphic */ graphic: { readOnly: true, getter: function() { return this._graphic; } } }; Y.CanvasShape = CanvasShape;