var IMPLEMENTATION = "vml", SHAPE = "shape", SPLITPATHPATTERN = /[a-z][^a-z]*/ig, SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g, Y_LANG = Y.Lang, IS_NUM = Y_LANG.isNumber, IS_ARRAY = Y_LANG.isArray, Y_DOM = Y.DOM, Y_SELECTOR = Y.Selector, DOCUMENT = Y.config.doc, AttributeLite = Y.AttributeLite, VMLShape, VMLCircle, VMLPath, VMLRect, VMLEllipse, VMLGraphic, VMLPieSlice, _getClassName = Y.ClassNameManager.getClassName; function VMLDrawing() {} /** * <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Drawing.html">`Drawing`</a> class. * `VMLDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class. * If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> * capabilities, the <a href="Drawing.html">`Drawing`</a> class will point to the `VMLDrawing` class. * * @module graphics * @class VMLDrawing * @constructor */ VMLDrawing.prototype = { /** * Maps path to methods * * @property _pathSymbolToMethod * @type Object * @private */ _pathSymbolToMethod: { M: "moveTo", m: "relativeMoveTo", L: "lineTo", l: "relativeLineTo", C: "curveTo", c: "relativeCurveTo", Q: "quadraticCurveTo", q: "relativeQuadraticCurveTo", z: "closePath", Z: "closePath" }, /** * Value for rounding up to coordsize * * @property _coordSpaceMultiplier * @type Number * @private */ _coordSpaceMultiplier: 100, /** * Rounds dimensions and position values based on the coordinate space. * * @method _round * @param {Number} The value for rounding * @return Number * @private */ _round:function(val) { return Math.round(val * this._coordSpaceMultiplier); }, /** * Concatanates the path. * * @method _addToPath * @param {String} val The value to add to the path string. * @private */ _addToPath: function(val) { this._path = this._path || ""; if(this._movePath) { this._path += this._movePath; this._movePath = null; } this._path += val; }, /** * Current x position of the drawing. * * @property _currentX * @type Number * @private */ _currentX: 0, /** * Current y position of the drqwing. * * @property _currentY * @type Number * @private */ _currentY: 0, /** * Draws a bezier curve. * * @method curveTo * @param {Number} cp1x x-coordinate for the first control point. * @param {Number} cp1y y-coordinate for the first control point. * @param {Number} cp2x x-coordinate for the second control point. * @param {Number} cp2y y-coordinate for the second control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ curveTo: function() { this._curveTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Draws a bezier curve. * * @method relativeCurveTo * @param {Number} cp1x x-coordinate for the first control point. * @param {Number} cp1y y-coordinate for the first control point. * @param {Number} cp2x x-coordinate for the second control point. * @param {Number} cp2y y-coordinate for the second control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ relativeCurveTo: function() { this._curveTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements curveTo methods. * * @method _curveTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _curveTo: function(args, relative) { var w, h, x, y, cp1x, cp1y, cp2x, cp2y, pts, right, left, bottom, top, i, len, path, command = relative ? " v " : " c ", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; len = args.length - 5; path = command; for(i = 0; i < len; i = i + 6) { cp1x = parseFloat(args[i]); cp1y = parseFloat(args[i + 1]); cp2x = parseFloat(args[i + 2]); cp2y = parseFloat(args[i + 3]); x = parseFloat(args[i + 4]); y = parseFloat(args[i + 5]); if(i > 0) { path = path + ", "; } path = path + this._round(cp1x) + ", " + this._round(cp1y) + ", " + this._round(cp2x) + ", " + this._round(cp2y) + ", " + this._round(x) + ", " + this._round(y); cp1x = cp1x + relativeX; cp1y = cp1y + relativeY; cp2x = cp2x + relativeX; cp2y = cp2y + relativeY; x = x + relativeX; y = y + relativeY; right = Math.max(x, Math.max(cp1x, cp2x)); bottom = Math.max(y, Math.max(cp1y, cp2y)); left = Math.min(x, Math.min(cp1x, cp2x)); top = Math.min(y, Math.min(cp1y, cp2y)); w = Math.abs(right - left); h = Math.abs(bottom - top); pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]]; this._setCurveBoundingBox(pts, w, h); this._currentX = x; this._currentY = y; } this._addToPath(path); }, /** * Draws a quadratic bezier curve. * * @method quadraticCurveTo * @param {Number} cpx x-coordinate for the control point. * @param {Number} cpy y-coordinate for the control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ quadraticCurveTo: function() { this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Draws a quadratic bezier curve relative to the current position. * * @method relativeQuadraticCurveTo * @param {Number} cpx x-coordinate for the control point. * @param {Number} cpy y-coordinate for the control point. * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ relativeQuadraticCurveTo: function() { this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements quadraticCurveTo methods. * * @method _quadraticCurveTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _quadraticCurveTo: function(args, relative) { var cpx, cpy, cp1x, cp1y, cp2x, cp2y, x, y, currentX = this._currentX, currentY = this._currentY, i, len = args.length - 3, bezierArgs = [], relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; for(i = 0; i < len; i = i + 4) { cpx = parseFloat(args[i]) + relativeX; cpy = parseFloat(args[i + 1]) + relativeY; x = parseFloat(args[i + 2]) + relativeX; y = parseFloat(args[i + 3]) + relativeY; cp1x = currentX + 0.67*(cpx - currentX); cp1y = currentY + 0.67*(cpy - currentY); cp2x = cp1x + (x - currentX) * 0.34; cp2y = cp1y + (y - currentY) * 0.34; bezierArgs.push(cp1x); bezierArgs.push(cp1y); bezierArgs.push(cp2x); bezierArgs.push(cp2y); bezierArgs.push(x); bezierArgs.push(y); } this._curveTo.apply(this, [bezierArgs, false]); }, /** * Draws a rectangle. * * @method drawRect * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @chainable */ drawRect: function(x, y, w, h) { this.moveTo(x, y); this.lineTo(x + w, y); this.lineTo(x + w, y + h); this.lineTo(x, y + h); this.lineTo(x, y); this._currentX = x; this._currentY = y; return this; }, /** * Draws a rectangle with rounded corners. * * @method drawRect * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @param {Number} ew width of the ellipse used to draw the rounded corners * @param {Number} eh height of the ellipse used to draw the rounded corners * @chainable */ drawRoundRect: function(x, y, w, h, ew, eh) { this.moveTo(x, y + eh); this.lineTo(x, y + h - eh); this.quadraticCurveTo(x, y + h, x + ew, y + h); this.lineTo(x + w - ew, y + h); this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh); this.lineTo(x + w, y + eh); this.quadraticCurveTo(x + w, y, x + w - ew, y); this.lineTo(x + ew, y); this.quadraticCurveTo(x, y, x, y + eh); return this; }, /** * Draws a circle. Used internally by `CanvasCircle` class. * * @method drawCircle * @param {Number} x y-coordinate * @param {Number} y x-coordinate * @param {Number} r radius * @chainable * @protected */ drawCircle: function(x, y, radius) { var startAngle = 0, endAngle = 360, circum = radius * 2; endAngle *= 65535; this._drawingComplete = false; this._trackSize(x + circum, y + circum); this.moveTo((x + circum), (y + radius)); this._addToPath( " ae " + this._round(x + radius) + ", " + this._round(y + radius) + ", " + this._round(radius) + ", " + this._round(radius) + ", " + startAngle + ", " + endAngle ); return this; }, /** * Draws an ellipse. * * @method drawEllipse * @param {Number} x x-coordinate * @param {Number} y y-coordinate * @param {Number} w width * @param {Number} h height * @chainable * @protected */ drawEllipse: function(x, y, w, h) { var startAngle = 0, endAngle = 360, radius = w * 0.5, yRadius = h * 0.5; endAngle *= 65535; this._drawingComplete = false; this._trackSize(x + w, y + h); this.moveTo((x + w), (y + yRadius)); this._addToPath( " ae " + this._round(x + radius) + ", " + this._round(x + radius) + ", " + this._round(y + yRadius) + ", " + this._round(radius) + ", " + this._round(yRadius) + ", " + startAngle + ", " + endAngle ); return this; }, /** * Draws a diamond. * * @method drawDiamond * @param {Number} x y-coordinate * @param {Number} y x-coordinate * @param {Number} width width * @param {Number} height height * @chainable * @protected */ drawDiamond: function(x, y, width, height) { var midWidth = width * 0.5, midHeight = height * 0.5; this.moveTo(x + midWidth, y); this.lineTo(x + width, y + midHeight); this.lineTo(x + midWidth, y + height); this.lineTo(x, y + midHeight); this.lineTo(x + midWidth, y); return this; }, /** * Draws a wedge. * * @method drawWedge * @param {Number} x x-coordinate of the wedge's center point * @param {Number} y y-coordinate of the wedge's center point * @param {Number} startAngle starting angle in degrees * @param {Number} arc sweep of the wedge. Negative values draw clockwise. * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius. * @param {Number} yRadius [optional] y radius for wedge. * @chainable * @private */ drawWedge: function(x, y, startAngle, arc, radius) { var diameter = radius * 2; if(Math.abs(arc) > 360) { arc = 360; } this._currentX = x; this._currentY = y; startAngle *= -65535; arc *= 65536; startAngle = Math.round(startAngle); arc = Math.round(arc); this.moveTo(x, y); this._addToPath( " ae " + this._round(x) + ", " + this._round(y) + ", " + this._round(radius) + " " + this._round(radius) + ", " + startAngle + ", " + arc ); this._trackSize(diameter, diameter); return this; }, /** * Draws a line segment from the current drawing position to the specified x and y coordinates. * * @method lineTo * @param {Number} point1 x-coordinate for the end point. * @param {Number} point2 y-coordinate for the end point. * @chainable */ lineTo: function() { this._lineTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates. * * @method relativeLineTo * @param {Number} point1 x-coordinate for the end point. * @param {Number} point2 y-coordinate for the end point. * @chainable */ relativeLineTo: function() { this._lineTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements lineTo methods. * * @method _lineTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _lineTo: function(args, relative) { var point1 = args[0], i, len, x, y, path = relative ? " r " : " l ", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; if (typeof point1 === "string" || typeof point1 === "number") { len = args.length - 1; for (i = 0; i < len; i = i + 2) { x = parseFloat(args[i]); y = parseFloat(args[i + 1]); path += ' ' + this._round(x) + ', ' + this._round(y); x = x + relativeX; y = y + relativeY; this._currentX = x; this._currentY = y; this._trackSize.apply(this, [x, y]); } } else { len = args.length; for (i = 0; i < len; i = i + 1) { x = parseFloat(args[i][0]); y = parseFloat(args[i][1]); path += ' ' + this._round(x) + ', ' + this._round(y); x = x + relativeX; y = y + relativeY; this._currentX = x; this._currentY = y; this._trackSize.apply(this, [x, y]); } } this._addToPath(path); return this; }, /** * Moves the current drawing position to specified x and y coordinates. * * @method moveTo * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ moveTo: function() { this._moveTo.apply(this, [Y.Array(arguments), false]); return this; }, /** * Moves the current drawing position relative to specified x and y coordinates. * * @method relativeMoveTo * @param {Number} x x-coordinate for the end point. * @param {Number} y y-coordinate for the end point. * @chainable */ relativeMoveTo: function() { this._moveTo.apply(this, [Y.Array(arguments), true]); return this; }, /** * Implements moveTo methods. * * @method _moveTo * @param {Array} args The arguments to be used. * @param {Boolean} relative Indicates whether or not to use relative coordinates. * @private */ _moveTo: function(args, relative) { var x = parseFloat(args[0]), y = parseFloat(args[1]), command = relative ? " t " : " m ", relativeX = relative ? parseFloat(this._currentX) : 0, relativeY = relative ? parseFloat(this._currentY) : 0; this._movePath = command + this._round(x) + ", " + this._round(y); x = x + relativeX; y = y + relativeY; this._trackSize(x, y); this._currentX = x; this._currentY = y; }, /** * Draws the graphic. * * @method _draw * @private */ _closePath: function() { var fill = this.get("fill"), stroke = this.get("stroke"), node = this.node, w = this.get("width"), h = this.get("height"), path = this._path, pathEnd = "", multiplier = this._coordSpaceMultiplier; this._fillChangeHandler(); this._strokeChangeHandler(); if(path) { if(fill && fill.color) { pathEnd += ' x'; } if(stroke) { pathEnd += ' e'; } } if(path) { node.path = path + pathEnd; } if(!isNaN(w) && !isNaN(h)) { node.coordOrigin = this._left + ", " + this._top; node.coordSize = (w * multiplier) + ", " + (h * multiplier); node.style.position = "absolute"; node.style.width = w + "px"; node.style.height = h + "px"; } this._path = path; this._movePath = null; this._updateTransform(); }, /** * Completes a drawing operation. * * @method end * @chainable */ end: function() { this._closePath(); return this; }, /** * Ends a fill and stroke * * @method closePath * @chainable */ closePath: function() { this._addToPath(" x e"); return this; }, /** * Clears the path. * * @method clear * @chainable */ clear: function() { this._right = 0; this._bottom = 0; this._width = 0; this._height = 0; this._left = 0; this._top = 0; this._path = ""; this._movePath = null; return this; }, /** * Returns the points on a curve * * @method getBezierData * @param Array points Array containing the begin, end and control points of a curve. * @param Number t The value for incrementing the next set of points. * @return Array * @private */ getBezierData: function(points, t) { var n = points.length, tmp = [], i, j; for (i = 0; i < n; ++i){ tmp[i] = [points[i][0], points[i][1]]; // save input } for (j = 1; j < n; ++j) { for (i = 0; i < n - j; ++i) { tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0]; tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; } } return [ tmp[0][0], tmp[0][1] ]; }, /** * Calculates the bounding box for a curve * * @method _setCurveBoundingBox * @param Array pts Array containing points for start, end and control points of a curve. * @param Number w Width used to calculate the number of points to describe the curve. * @param Number h Height used to calculate the number of points to describe the curve. * @private */ _setCurveBoundingBox: function(pts, w, h) { var i, left = this._currentX, right = left, top = this._currentY, bottom = top, len = Math.round(Math.sqrt((w * w) + (h * h))), t = 1/len, xy; for(i = 0; i < len; ++i) { xy = this.getBezierData(pts, t * i); left = isNaN(left) ? xy[0] : Math.min(xy[0], left); right = isNaN(right) ? xy[0] : Math.max(xy[0], right); top = isNaN(top) ? xy[1] : Math.min(xy[1], top); bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom); } left = Math.round(left * 10)/10; right = Math.round(right * 10)/10; top = Math.round(top * 10)/10; bottom = Math.round(bottom * 10)/10; this._trackSize(right, bottom); this._trackSize(left, top); }, /** * Updates the size of the graphics object * * @method _trackSize * @param {Number} w width * @param {Number} h height * @private */ _trackSize: function(w, h) { if (w > this._right) { this._right = w; } if(w < this._left) { this._left = w; } if (h < this._top) { this._top = h; } if (h > this._bottom) { this._bottom = h; } this._width = this._right - this._left; this._height = this._bottom - this._top; }, _left: 0, _right: 0, _top: 0, _bottom: 0, _width: 0, _height: 0 }; Y.VMLDrawing = VMLDrawing;