/** * Provides browser history management functionality using a simple * add/replace/get paradigm. This can be used to ensure that the browser's back * and forward buttons work as the user expects and to provide bookmarkable URLs * that return the user to the current application state, even in an Ajax * application that doesn't perform full-page refreshes. * * @module history * @main history * @since 3.2.0 */ /** * Provides global state management backed by an object, but with no browser * history integration. For actual browser history integration and back/forward * support, use the history-html5 or history-hash modules. * * @module history * @submodule history-base * @class HistoryBase * @uses EventTarget * @constructor * @param {Object} config (optional) configuration object, which may contain * zero or more of the following properties: * * <dl> * <dt>force (Boolean)</dt> * <dd> * If `true`, a `history:change` event will be fired whenever the URL * changes, even if there is no associated state change. Default is `false`. * </dd> * * <dt>initialState (Object)</dt> * <dd> * Initial state to set, as an object hash of key/value pairs. This will be * merged into the current global state. * </dd> * </dl> */ var Lang = Y.Lang, Obj = Y.Object, GlobalEnv = YUI.namespace('Env.History'), YArray = Y.Array, doc = Y.config.doc, docMode = doc.documentMode, win = Y.config.win, DEFAULT_OPTIONS = {merge: true}, EVT_CHANGE = 'change', SRC_ADD = 'add', SRC_REPLACE = 'replace'; function HistoryBase() { this._init.apply(this, arguments); } Y.augment(HistoryBase, Y.EventTarget, null, null, { emitFacade : true, prefix : 'history', preventable: false, queueable : true }); if (!GlobalEnv._state) { GlobalEnv._state = {}; } // -- Private Methods ---------------------------------------------------------- /** * Returns <code>true</code> if <i>value</i> is a simple object and not a * function or an array. * * @method _isSimpleObject * @param {mixed} value * @return {Boolean} * @private */ function _isSimpleObject(value) { return Lang.type(value) === 'object'; } // -- Public Static Properties ------------------------------------------------- /** * Name of this component. * * @property NAME * @type String * @static */ HistoryBase.NAME = 'historyBase'; /** * Constant used to identify state changes originating from the * <code>add()</code> method. * * @property SRC_ADD * @type String * @static * @final */ HistoryBase.SRC_ADD = SRC_ADD; /** * Constant used to identify state changes originating from the * <code>replace()</code> method. * * @property SRC_REPLACE * @type String * @static * @final */ HistoryBase.SRC_REPLACE = SRC_REPLACE; /** * Whether or not this browser supports the HTML5 History API. * * @property html5 * @type Boolean * @static */ // All HTML5-capable browsers except Gecko 2+ (Firefox 4+) correctly return // true for 'onpopstate' in win. In order to support Gecko 2, we fall back to a // UA sniff for now. (current as of Firefox 4.0b2) HistoryBase.html5 = !!(win.history && win.history.pushState && win.history.replaceState && ('onpopstate' in win || Y.UA.gecko >= 2) && (!Y.UA.android || Y.UA.android >= 2.4)); /** * Whether or not this browser supports the <code>window.onhashchange</code> * event natively. Note that even if this is <code>true</code>, you may * still want to use HistoryHash's synthetic <code>hashchange</code> event * since it normalizes implementation differences and fixes spec violations * across various browsers. * * @property nativeHashChange * @type Boolean * @static */ // Most browsers that support hashchange expose it on the window. Opera 10.6+ // exposes it on the document (but you can still attach to it on the window). // // IE8 supports the hashchange event, but only in IE8 Standards // Mode. However, IE8 in IE7 compatibility mode still defines the // event but never fires it, so we can't just detect the event. We also can't // just UA sniff for IE8, since other browsers support this event as well. HistoryBase.nativeHashChange = ('onhashchange' in win || 'onhashchange' in doc) && (!docMode || docMode > 7); Y.mix(HistoryBase.prototype, { // -- Initialization ------------------------------------------------------- /** * Initializes this HistoryBase instance. This method is called by the * constructor. * * @method _init * @param {Object} config configuration object * @protected */ _init: function (config) { var initialState; /** * Configuration object provided by the user on instantiation, or an * empty object if one wasn't provided. * * @property _config * @type Object * @default {} * @protected */ config = this._config = config || {}; /** * If `true`, a `history:change` event will be fired whenever the URL * changes, even if there is no associated state change. * * @property force * @type Boolean * @default false */ this.force = !!config.force; /** * Resolved initial state: a merge of the user-supplied initial state * (if any) and any initial state provided by a subclass. This may * differ from <code>_config.initialState</code>. If neither the config * nor a subclass supplies an initial state, this property will be * <code>null</code>. * * @property _initialState * @type Object|null * @default {} * @protected */ initialState = this._initialState = this._initialState || config.initialState || null; /** * Fired when the state changes. To be notified of all state changes * regardless of the History or YUI instance that generated them, * subscribe to this event on <code>Y.Global</code>. If you would rather * be notified only about changes generated by this specific History * instance, subscribe to this event on the instance. * * @event history:change * @param {EventFacade} e Event facade with the following additional * properties: * * <dl> * <dt>changed (Object)</dt> * <dd> * Object hash of state items that have been added or changed. The * key is the item key, and the value is an object containing * <code>newVal</code> and <code>prevVal</code> properties * representing the values of the item both before and after the * change. If the item was newly added, <code>prevVal</code> will be * <code>undefined</code>. * </dd> * * <dt>newVal (Object)</dt> * <dd> * Object hash of key/value pairs of all state items after the * change. * </dd> * * <dt>prevVal (Object)</dt> * <dd> * Object hash of key/value pairs of all state items before the * change. * </dd> * * <dt>removed (Object)</dt> * <dd> * Object hash of key/value pairs of state items that have been * removed. Values are the old values prior to removal. * </dd> * * <dt>src (String)</dt> * <dd> * The source of the event. This can be used to selectively ignore * events generated by certain sources. * </dd> * </dl> */ this.publish(EVT_CHANGE, { broadcast: 2, defaultFn: this._defChangeFn }); // If initialState was provided, merge it into the current state. if (initialState) { this.replace(initialState); } }, // -- Public Methods ------------------------------------------------------- /** * Adds a state entry with new values for the specified keys. By default, * the new state will be merged into the existing state, and new values will * override existing values. Specifying a <code>null</code> or * <code>undefined</code> value will cause that key to be removed from the * new state entry. * * @method add * @param {Object} state Object hash of key/value pairs. * @param {Object} options (optional) Zero or more of the following options: * <dl> * <dt>merge (Boolean)</dt> * <dd> * <p> * If <code>true</code> (the default), the new state will be merged * into the existing state. New values will override existing values, * and <code>null</code> or <code>undefined</code> values will be * removed from the state. * </p> * <p> * If <code>false</code>, the existing state will be discarded as a * whole and the new state will take its place. * </p> * </dd> * </dl> * @chainable */ add: function () { var args = YArray(arguments, 0, true); args.unshift(SRC_ADD); return this._change.apply(this, args); }, /** * Adds a state entry with a new value for a single key. By default, the new * value will be merged into the existing state values, and will override an * existing value with the same key if there is one. Specifying a * <code>null</code> or <code>undefined</code> value will cause the key to * be removed from the new state entry. * * @method addValue * @param {String} key State parameter key. * @param {String} value New value. * @param {Object} options (optional) Zero or more options. See * <code>add()</code> for a list of supported options. * @chainable */ addValue: function (key, value, options) { var state = {}; state[key] = value; return this._change(SRC_ADD, state, options); }, /** * Returns the current value of the state parameter specified by <i>key</i>, * or an object hash of key/value pairs for all current state parameters if * no key is specified. * * @method get * @param {String} key (optional) State parameter key. * @return {Object|String} Value of the specified state parameter, or an * object hash of key/value pairs for all current state parameters. */ get: function (key) { var state = GlobalEnv._state, isObject = _isSimpleObject(state); if (key) { return isObject && Obj.owns(state, key) ? state[key] : undefined; } else { return isObject ? Y.mix({}, state, true) : state; // mix provides a fast shallow clone. } }, /** * Same as <code>add()</code> except that a new browser history entry will * not be created. Instead, the current history entry will be replaced with * the new state. * * @method replace * @param {Object} state Object hash of key/value pairs. * @param {Object} options (optional) Zero or more options. See * <code>add()</code> for a list of supported options. * @chainable */ replace: function () { var args = YArray(arguments, 0, true); args.unshift(SRC_REPLACE); return this._change.apply(this, args); }, /** * Same as <code>addValue()</code> except that a new browser history entry * will not be created. Instead, the current history entry will be replaced * with the new state. * * @method replaceValue * @param {String} key State parameter key. * @param {String} value New value. * @param {Object} options (optional) Zero or more options. See * <code>add()</code> for a list of supported options. * @chainable */ replaceValue: function (key, value, options) { var state = {}; state[key] = value; return this._change(SRC_REPLACE, state, options); }, // -- Protected Methods ---------------------------------------------------- /** * Changes the state. This method provides a common implementation shared by * the public methods for changing state. * * @method _change * @param {String} src Source of the change, for inclusion in event facades * to facilitate filtering. * @param {Object} state Object hash of key/value pairs. * @param {Object} options (optional) Zero or more options. See * <code>add()</code> for a list of supported options. * @protected * @chainable */ _change: function (src, state, options) { options = options ? Y.merge(DEFAULT_OPTIONS, options) : DEFAULT_OPTIONS; if (options.merge && _isSimpleObject(state) && _isSimpleObject(GlobalEnv._state)) { state = Y.merge(GlobalEnv._state, state); } this._resolveChanges(src, state, options); return this; }, /** * Called by _resolveChanges() when the state has changed. This method takes * care of actually firing the necessary events. * * @method _fireEvents * @param {String} src Source of the changes, for inclusion in event facades * to facilitate filtering. * @param {Object} changes Resolved changes. * @param {Object} options Zero or more options. See <code>add()</code> for * a list of supported options. * @protected */ _fireEvents: function (src, changes, options) { // Fire the global change event. this.fire(EVT_CHANGE, { _options: options, changed : changes.changed, newVal : changes.newState, prevVal : changes.prevState, removed : changes.removed, src : src }); // Fire change/remove events for individual items. Obj.each(changes.changed, function (value, key) { this._fireChangeEvent(src, key, value); }, this); Obj.each(changes.removed, function (value, key) { this._fireRemoveEvent(src, key, value); }, this); }, /** * Fires a dynamic "[key]Change" event. * * @method _fireChangeEvent * @param {String} src source of the change, for inclusion in event facades * to facilitate filtering * @param {String} key key of the item that was changed * @param {Object} value object hash containing <i>newVal</i> and * <i>prevVal</i> properties for the changed item * @protected */ _fireChangeEvent: function (src, key, value) { /** * <p> * Dynamic event fired when an individual history item is added or * changed. The name of this event depends on the name of the key that * changed. To listen to change events for a key named "foo", subscribe * to the <code>fooChange</code> event; for a key named "bar", subscribe * to <code>barChange</code>, etc. * </p> * * <p> * Key-specific events are only fired for instance-level changes; that * is, changes that were made via the same History instance on which the * event is subscribed. To be notified of changes made by other History * instances, subscribe to the global <code>history:change</code> event. * </p> * * @event [key]Change * @param {EventFacade} e Event facade with the following additional * properties: * * <dl> * <dt>newVal (mixed)</dt> * <dd> * The new value of the item after the change. * </dd> * * <dt>prevVal (mixed)</dt> * <dd> * The previous value of the item before the change, or * <code>undefined</code> if the item was just added and has no * previous value. * </dd> * * <dt>src (String)</dt> * <dd> * The source of the event. This can be used to selectively ignore * events generated by certain sources. * </dd> * </dl> */ this.fire(key + 'Change', { newVal : value.newVal, prevVal: value.prevVal, src : src }); }, /** * Fires a dynamic "[key]Remove" event. * * @method _fireRemoveEvent * @param {String} src source of the change, for inclusion in event facades * to facilitate filtering * @param {String} key key of the item that was removed * @param {mixed} value value of the item prior to its removal * @protected */ _fireRemoveEvent: function (src, key, value) { /** * <p> * Dynamic event fired when an individual history item is removed. The * name of this event depends on the name of the key that was removed. * To listen to remove events for a key named "foo", subscribe to the * <code>fooRemove</code> event; for a key named "bar", subscribe to * <code>barRemove</code>, etc. * </p> * * <p> * Key-specific events are only fired for instance-level changes; that * is, changes that were made via the same History instance on which the * event is subscribed. To be notified of changes made by other History * instances, subscribe to the global <code>history:change</code> event. * </p> * * @event [key]Remove * @param {EventFacade} e Event facade with the following additional * properties: * * <dl> * <dt>prevVal (mixed)</dt> * <dd> * The value of the item before it was removed. * </dd> * * <dt>src (String)</dt> * <dd> * The source of the event. This can be used to selectively ignore * events generated by certain sources. * </dd> * </dl> */ this.fire(key + 'Remove', { prevVal: value, src : src }); }, /** * Resolves the changes (if any) between <i>newState</i> and the current * state and fires appropriate events if things have changed. * * @method _resolveChanges * @param {String} src source of the changes, for inclusion in event facades * to facilitate filtering * @param {Object} newState object hash of key/value pairs representing the * new state * @param {Object} options Zero or more options. See <code>add()</code> for * a list of supported options. * @protected */ _resolveChanges: function (src, newState, options) { var changed = {}, isChanged, prevState = GlobalEnv._state, removed = {}; newState || (newState = {}); options || (options = {}); if (_isSimpleObject(newState) && _isSimpleObject(prevState)) { // Figure out what was added or changed. Obj.each(newState, function (newVal, key) { var prevVal = prevState[key]; if (newVal !== prevVal) { changed[key] = { newVal : newVal, prevVal: prevVal }; isChanged = true; } }, this); // Figure out what was removed. Obj.each(prevState, function (prevVal, key) { if (!Obj.owns(newState, key) || newState[key] === null) { delete newState[key]; removed[key] = prevVal; isChanged = true; } }, this); } else { isChanged = newState !== prevState; } if (isChanged || this.force) { this._fireEvents(src, { changed : changed, newState : newState, prevState: prevState, removed : removed }, options); } }, /** * Stores the specified state. Don't call this method directly; go through * _resolveChanges() to ensure that changes are resolved and all events are * fired properly. * * @method _storeState * @param {String} src source of the changes * @param {Object} newState new state to store * @param {Object} options Zero or more options. See <code>add()</code> for * a list of supported options. * @protected */ _storeState: function (src, newState) { // Note: the src and options params aren't used here, but they are used // by subclasses. GlobalEnv._state = newState || {}; }, // -- Protected Event Handlers --------------------------------------------- /** * Default <code>history:change</code> event handler. * * @method _defChangeFn * @param {EventFacade} e state change event facade * @protected */ _defChangeFn: function (e) { this._storeState(e.src, e.newVal, e._options); } }, true); Y.HistoryBase = HistoryBase;