/** * Provides the base Widget class, with HTML Parser support * * @module widget * @main widget */ /** * Provides the base Widget class * * @module widget * @submodule widget-base */ var L = Y.Lang, Node = Y.Node, ClassNameManager = Y.ClassNameManager, _getClassName = ClassNameManager.getClassName, _getWidgetClassName, _toInitialCap = Y.cached(function(str) { return str.substring(0, 1).toUpperCase() + str.substring(1); }), // K-Weight, IE GC optimizations CONTENT = "content", VISIBLE = "visible", HIDDEN = "hidden", DISABLED = "disabled", FOCUSED = "focused", WIDTH = "width", HEIGHT = "height", BOUNDING_BOX = "boundingBox", CONTENT_BOX = "contentBox", PARENT_NODE = "parentNode", OWNER_DOCUMENT = "ownerDocument", AUTO = "auto", SRC_NODE = "srcNode", BODY = "body", TAB_INDEX = "tabIndex", ID = "id", RENDER = "render", RENDERED = "rendered", DESTROYED = "destroyed", STRINGS = "strings", DIV = "<div></div>", CHANGE = "Change", LOADING = "loading", _UISET = "_uiSet", EMPTY_STR = "", EMPTY_FN = function() {}, TRUE = true, FALSE = false, UI, ATTRS = {}, UI_ATTRS = [VISIBLE, DISABLED, HEIGHT, WIDTH, FOCUSED, TAB_INDEX], WEBKIT = Y.UA.webkit, // Widget nodeid-to-instance map. _instances = {}; /** * A base class for widgets, providing: * <ul> * <li>The render lifecycle method, in addition to the init and destroy * lifecycle methods provide by Base</li> * <li>Abstract methods to support consistent MVC structure across * widgets: renderer, renderUI, bindUI, syncUI</li> * <li>Support for common widget attributes, such as boundingBox, contentBox, visible, * disabled, focused, strings</li> * </ul> * * @param config {Object} Object literal specifying widget configuration properties. * * @class Widget * @constructor * @extends Base */ function Widget(config) { Y.log('constructor called', 'life', 'widget'); // kweight var widget = this, parentNode, render, constructor = widget.constructor; widget._strs = {}; widget._cssPrefix = constructor.CSS_PREFIX || _getClassName(constructor.NAME.toLowerCase()); // We need a config for HTML_PARSER to work. config = config || {}; Widget.superclass.constructor.call(widget, config); render = widget.get(RENDER); if (render) { // Render could be a node or boolean if (render !== TRUE) { parentNode = render; } widget.render(parentNode); } } /** * Static property provides a string to identify the class. * <p> * Currently used to apply class identifiers to the bounding box * and to classify events fired by the widget. * </p> * * @property NAME * @type String * @static */ Widget.NAME = "widget"; /** * Constant used to identify state changes originating from * the DOM (as opposed to the JavaScript model). * * @property UI_SRC * @type String * @static * @final */ UI = Widget.UI_SRC = "ui"; /** * Static property used to define the default attribute * configuration for the Widget. * * @property ATTRS * @type Object * @static */ Widget.ATTRS = ATTRS; // Trying to optimize kweight by setting up attrs this way saves about 0.4K min'd /** * @attribute id * @writeOnce * @default Generated using guid() * @type String */ ATTRS[ID] = { valueFn: "_guid", writeOnce: TRUE }; /** * Flag indicating whether or not this Widget * has been through the render lifecycle phase. * * @attribute rendered * @readOnly * @default false * @type boolean */ ATTRS[RENDERED] = { value:FALSE, readOnly: TRUE }; /** * @attribute boundingBox * @description The outermost DOM node for the Widget, used for sizing and positioning * of a Widget as well as a containing element for any decorator elements used * for skinning. * @type String | Node * @writeOnce */ ATTRS[BOUNDING_BOX] = { valueFn:"_defaultBB", setter: "_setBB", writeOnce: TRUE }; /** * @attribute contentBox * @description A DOM node that is a direct descendant of a Widget's bounding box that * houses its content. * @type String | Node * @writeOnce */ ATTRS[CONTENT_BOX] = { valueFn:"_defaultCB", setter: "_setCB", writeOnce: TRUE }; /** * @attribute tabIndex * @description Number (between -32767 to 32767) indicating the widget's * position in the default tab flow. The value is used to set the * "tabIndex" attribute on the widget's bounding box. Negative values allow * the widget to receive DOM focus programmatically (by calling the focus * method), while being removed from the default tab flow. A value of * null removes the "tabIndex" attribute from the widget's bounding box. * @type Number * @default null */ ATTRS[TAB_INDEX] = { value: null, validator: "_validTabIndex" }; /** * @attribute focused * @description Boolean indicating if the Widget, or one of its descendants, * has focus. * @readOnly * @default false * @type boolean */ ATTRS[FOCUSED] = { value: FALSE, readOnly:TRUE }; /** * @attribute disabled * @description Boolean indicating if the Widget should be disabled. The disabled implementation * is left to the specific classes extending widget. * @default false * @type boolean */ ATTRS[DISABLED] = { value: FALSE }; /** * @attribute visible * @description Boolean indicating whether or not the Widget is visible. * @default TRUE * @type boolean */ ATTRS[VISIBLE] = { value: TRUE }; /** * @attribute height * @description String with units, or number, representing the height of the Widget. If a number is provided, * the default unit, defined by the Widgets DEF_UNIT, property is used. * @default EMPTY_STR * @type {String | Number} */ ATTRS[HEIGHT] = { value: EMPTY_STR }; /** * @attribute width * @description String with units, or number, representing the width of the Widget. If a number is provided, * the default unit, defined by the Widgets DEF_UNIT, property is used. * @default EMPTY_STR * @type {String | Number} */ ATTRS[WIDTH] = { value: EMPTY_STR }; /** * @attribute strings * @description Collection of strings used to label elements of the Widget's UI. * @default null * @type Object */ ATTRS[STRINGS] = { value: {}, setter: "_strSetter", getter: "_strGetter" }; /** * Whether or not to render the widget automatically after init, and optionally, to which parent node. * * @attribute render * @type boolean | Node * @writeOnce */ ATTRS[RENDER] = { value:FALSE, writeOnce:TRUE }; /** * The css prefix which the static Widget.getClassName method should use when constructing class names * * @property CSS_PREFIX * @type String * @default Widget.NAME.toLowerCase() * @private * @static */ Widget.CSS_PREFIX = _getClassName(Widget.NAME.toLowerCase()); /** * Generate a standard prefixed classname for the Widget, prefixed by the default prefix defined * by the <code>Y.config.classNamePrefix</code> attribute used by <code>ClassNameManager</code> and * <code>Widget.NAME.toLowerCase()</code> (e.g. "yui-widget-xxxxx-yyyyy", based on default values for * the prefix and widget class name). * <p> * The instance based version of this method can be used to generate standard prefixed classnames, * based on the instances NAME, as opposed to Widget.NAME. This method should be used when you * need to use a constant class name across different types instances. * </p> * @method getClassName * @param {String*} args* 0..n strings which should be concatenated, using the default separator defined by ClassNameManager, to create the class name */ Widget.getClassName = function() { // arguments needs to be array'fied to concat return _getClassName.apply(ClassNameManager, [Widget.CSS_PREFIX].concat(Y.Array(arguments), true)); }; _getWidgetClassName = Widget.getClassName; /** * Returns the widget instance whose bounding box contains, or is, the given node. * <p> * In the case of nested widgets, the nearest bounding box ancestor is used to * return the widget instance. * </p> * @method getByNode * @static * @param node {Node | String} The node for which to return a Widget instance. If a selector * string is passed in, which selects more than one node, the first node found is used. * @return {Widget} Widget instance, or null if not found. */ Widget.getByNode = function(node) { var widget, widgetMarker = _getWidgetClassName(); node = Node.one(node); if (node) { node = node.ancestor("." + widgetMarker, true); if (node) { widget = _instances[Y.stamp(node, true)]; } } return widget || null; }; Y.extend(Widget, Y.Base, { /** * Returns a class name prefixed with the the value of the * <code>YUI.config.classNamePrefix</code> attribute + the instances <code>NAME</code> property. * Uses <code>YUI.config.classNameDelimiter</code> attribute to delimit the provided strings. * e.g. * <code> * <pre> * // returns "yui-slider-foo-bar", for a slider instance * var scn = slider.getClassName('foo','bar'); * * // returns "yui-overlay-foo-bar", for an overlay instance * var ocn = overlay.getClassName('foo','bar'); * </pre> * </code> * * @method getClassName * @param {String} [classnames*] One or more classname bits to be joined and prefixed */ getClassName: function () { return _getClassName.apply(ClassNameManager, [this._cssPrefix].concat(Y.Array(arguments), true)); }, /** * Initializer lifecycle implementation for the Widget class. Registers the * widget instance, and runs through the Widget's HTML_PARSER definition. * * @method initializer * @protected * @param config {Object} Configuration object literal for the widget */ initializer: function(config) { Y.log('initializer called', 'life', 'widget'); var bb = this.get(BOUNDING_BOX); if (bb instanceof Node) { this._mapInstance(Y.stamp(bb)); } /** * Notification event, which widget implementations can fire, when * they change the content of the widget. This event has no default * behavior and cannot be prevented, so the "on" or "after" * moments are effectively equivalent (with on listeners being invoked before * after listeners). * * @event widget:contentUpdate * @preventable false * @param {EventFacade} e The Event Facade */ }, /** * Utility method used to add an entry to the boundingBox id to instance map. * * This method can be used to populate the instance with lazily created boundingBox Node references. * * @method _mapInstance * @param {String} The boundingBox id * @protected */ _mapInstance : function(id) { _instances[id] = this; }, /** * Destructor lifecycle implementation for the Widget class. Purges events attached * to the bounding box and content box, removes them from the DOM and removes * the Widget from the list of registered widgets. * * @method destructor * @protected */ destructor: function() { Y.log('destructor called', 'life', 'widget'); var boundingBox = this.get(BOUNDING_BOX), bbGuid; if (boundingBox instanceof Node) { bbGuid = Y.stamp(boundingBox,true); if (bbGuid in _instances) { delete _instances[bbGuid]; } this._destroyBox(); } }, /** * <p> * Destroy lifecycle method. Fires the destroy * event, prior to invoking destructors for the * class hierarchy. * * Overrides Base's implementation, to support arguments to destroy * </p> * <p> * Subscribers to the destroy * event can invoke preventDefault on the event object, to prevent destruction * from proceeding. * </p> * @method destroy * @param destroyAllNodes {Boolean} If true, all nodes contained within the Widget are * removed and destroyed. Defaults to false due to potentially high run-time cost. * @return {Widget} A reference to this object * @chainable */ destroy: function(destroyAllNodes) { this._destroyAllNodes = destroyAllNodes; return Widget.superclass.destroy.apply(this); }, /** * Removes and destroys the widgets rendered boundingBox, contentBox, * and detaches bound UI events. * * @method _destroyBox * @protected */ _destroyBox : function() { var boundingBox = this.get(BOUNDING_BOX), contentBox = this.get(CONTENT_BOX), deep = this._destroyAllNodes, same; same = boundingBox && boundingBox.compareTo(contentBox); if (this.UI_EVENTS) { this._destroyUIEvents(); } this._unbindUI(boundingBox); if (contentBox) { if (deep) { contentBox.empty(); } contentBox.remove(TRUE); } if (!same) { if (deep) { boundingBox.empty(); } boundingBox.remove(TRUE); } }, /** * Establishes the initial DOM for the widget. Invoking this * method will lead to the creating of all DOM elements for * the widget (or the manipulation of existing DOM elements * for the progressive enhancement use case). * <p> * This method should only be invoked once for an initialized * widget. * </p> * <p> * It delegates to the widget specific renderer method to do * the actual work. * </p> * * @method render * @chainable * @final * @param parentNode {Object | String} Optional. The Node under which the * Widget is to be rendered. This can be a Node instance or a CSS selector string. * <p> * If the selector string returns more than one Node, the first node will be used * as the parentNode. NOTE: This argument is required if both the boundingBox and contentBox * are not currently in the document. If it's not provided, the Widget will be rendered * to the body of the current document in this case. * </p> */ render: function(parentNode) { if (this.get(DESTROYED)) { Y.log("Render failed; widget has been destroyed", "error", "widget"); } if (!this.get(DESTROYED) && !this.get(RENDERED)) { /** * Lifecycle event for the render phase, fired prior to rendering the UI * for the widget (prior to invoking the widget's renderer method). * <p> * Subscribers to the "on" moment of this event, will be notified * before the widget is rendered. * </p> * <p> * Subscribers to the "after" moment of this event, will be notified * after rendering is complete. * </p> * * @event render * @preventable _defRenderFn * @param {EventFacade} e The Event Facade */ this.publish(RENDER, { queuable:FALSE, fireOnce:TRUE, defaultTargetOnly:TRUE, defaultFn: this._defRenderFn }); this.fire(RENDER, {parentNode: (parentNode) ? Node.one(parentNode) : null}); } return this; }, /** * Default render handler * * @method _defRenderFn * @protected * @param {EventFacade} e The Event object * @param {Node} parentNode The parent node to render to, if passed in to the <code>render</code> method */ _defRenderFn : function(e) { this._parentNode = e.parentNode; this.renderer(); this._set(RENDERED, TRUE); this._removeLoadingClassNames(); }, /** * Creates DOM (or manipulates DOM for progressive enhancement) * This method is invoked by render() and is not chained * automatically for the class hierarchy (unlike initializer, destructor) * so it should be chained manually for subclasses if required. * * @method renderer * @protected */ renderer: function() { // kweight var widget = this; widget._renderUI(); widget.renderUI(); widget._bindUI(); widget.bindUI(); widget._syncUI(); widget.syncUI(); }, /** * Configures/Sets up listeners to bind Widget State to UI/DOM * * This method is not called by framework and is not chained * automatically for the class hierarchy. * * @method bindUI * @protected */ bindUI: EMPTY_FN, /** * Adds nodes to the DOM * * This method is not called by framework and is not chained * automatically for the class hierarchy. * * @method renderUI * @protected */ renderUI: EMPTY_FN, /** * Refreshes the rendered UI, based on Widget State * * This method is not called by framework and is not chained * automatically for the class hierarchy. * * @method syncUI * @protected * */ syncUI: EMPTY_FN, /** * @method hide * @description Hides the Widget by setting the "visible" attribute to "false". * @chainable */ hide: function() { return this.set(VISIBLE, FALSE); }, /** * @method show * @description Shows the Widget by setting the "visible" attribute to "true". * @chainable */ show: function() { return this.set(VISIBLE, TRUE); }, /** * @method focus * @description Causes the Widget to receive the focus by setting the "focused" * attribute to "true". * @chainable */ focus: function () { return this._set(FOCUSED, TRUE); }, /** * @method blur * @description Causes the Widget to lose focus by setting the "focused" attribute * to "false" * @chainable */ blur: function () { return this._set(FOCUSED, FALSE); }, /** * @method enable * @description Set the Widget's "disabled" attribute to "false". * @chainable */ enable: function() { return this.set(DISABLED, FALSE); }, /** * @method disable * @description Set the Widget's "disabled" attribute to "true". * @chainable */ disable: function() { return this.set(DISABLED, TRUE); }, /** * @method _uiSizeCB * @protected * @param {boolean} expand */ _uiSizeCB : function(expand) { this.get(CONTENT_BOX).toggleClass(_getWidgetClassName(CONTENT, "expanded"), expand); }, /** * Helper method to collect the boundingBox and contentBox and append to the provided parentNode, if not * already a child. The owner document of the boundingBox, or the owner document of the contentBox will be used * as the document into which the Widget is rendered if a parentNode is node is not provided. If both the boundingBox and * the contentBox are not currently in the document, and no parentNode is provided, the widget will be rendered * to the current document's body. * * @method _renderBox * @private * @param {Node} parentNode The parentNode to render the widget to. If not provided, and both the boundingBox and * the contentBox are not currently in the document, the widget will be rendered to the current document's body. */ _renderBox: function(parentNode) { // TODO: Performance Optimization [ More effective algo to reduce Node refs, compares, replaces? ] var widget = this, // kweight contentBox = widget.get(CONTENT_BOX), boundingBox = widget.get(BOUNDING_BOX), srcNode = widget.get(SRC_NODE), defParentNode = widget.DEF_PARENT_NODE, doc = (srcNode && srcNode.get(OWNER_DOCUMENT)) || boundingBox.get(OWNER_DOCUMENT) || contentBox.get(OWNER_DOCUMENT); // If srcNode (assume it's always in doc), have contentBox take its place (widget render responsible for re-use of srcNode contents) if (srcNode && !srcNode.compareTo(contentBox) && !contentBox.inDoc(doc)) { srcNode.replace(contentBox); } if (!boundingBox.compareTo(contentBox.get(PARENT_NODE)) && !boundingBox.compareTo(contentBox)) { // If contentBox box is already in the document, have boundingBox box take it's place if (contentBox.inDoc(doc)) { contentBox.replace(boundingBox); } boundingBox.appendChild(contentBox); } parentNode = parentNode || (defParentNode && Node.one(defParentNode)); if (parentNode) { parentNode.appendChild(boundingBox); } else if (!boundingBox.inDoc(doc)) { Node.one(BODY).insert(boundingBox, 0); } }, /** * Setter for the boundingBox attribute * * @method _setBB * @private * @param {Node|String} node * @return Node */ _setBB: function(node) { return this._setBox(this.get(ID), node, this.BOUNDING_TEMPLATE, true); }, /** * Setter for the contentBox attribute * * @method _setCB * @private * @param {Node|String} node * @return Node */ _setCB: function(node) { return (this.CONTENT_TEMPLATE === null) ? this.get(BOUNDING_BOX) : this._setBox(null, node, this.CONTENT_TEMPLATE, false); }, /** * Returns the default value for the boundingBox attribute. * * For the Widget class, this will most commonly be null (resulting in a new * boundingBox node instance being created), unless a srcNode was provided * and CONTENT_TEMPLATE is null, in which case it will be srcNode. * This behavior was introduced in @VERSION@ to accomodate single-box widgets * whose BB & CB both point to srcNode (e.g. Y.Button). * * @method _defaultBB * @protected */ _defaultBB : function() { var node = this.get(SRC_NODE), nullCT = (this.CONTENT_TEMPLATE === null); return ((node && nullCT) ? node : null); }, /** * Returns the default value for the contentBox attribute. * * For the Widget class, this will be the srcNode if provided, otherwise null (resulting in * a new contentBox node instance being created) * * @method _defaultCB * @protected */ _defaultCB : function(node) { return this.get(SRC_NODE) || null; }, /** * Helper method to set the bounding/content box, or create it from * the provided template if not found. * * @method _setBox * @private * * @param {String} id The node's id attribute * @param {Node|String} node The node reference * @param {String} template HTML string template for the node * @param {boolean} isBounding true if this is the boundingBox, false if it's the contentBox * @return {Node} The node */ _setBox : function(id, node, template, isBounding) { node = Node.one(node); if (!node) { node = Node.create(template); if (isBounding) { this._bbFromTemplate = true; } else { this._cbFromTemplate = true; } } if (!node.get(ID)) { node.set(ID, id || Y.guid()); } return node; }, /** * Initializes the UI state for the Widget's bounding/content boxes. * * @method _renderUI * @protected */ _renderUI: function() { this._renderBoxClassNames(); this._renderBox(this._parentNode); }, /** * Applies standard class names to the boundingBox and contentBox * * @method _renderBoxClassNames * @protected */ _renderBoxClassNames : function() { var classes = this._getClasses(), cl, boundingBox = this.get(BOUNDING_BOX), i; boundingBox.addClass(_getWidgetClassName()); // Start from Widget Sub Class for (i = classes.length-3; i >= 0; i--) { cl = classes[i]; boundingBox.addClass(cl.CSS_PREFIX || _getClassName(cl.NAME.toLowerCase())); } // Use instance based name for content box this.get(CONTENT_BOX).addClass(this.getClassName(CONTENT)); }, /** * Removes class names representative of the widget's loading state from * the boundingBox. * * @method _removeLoadingClassNames * @protected */ _removeLoadingClassNames: function () { var boundingBox = this.get(BOUNDING_BOX), contentBox = this.get(CONTENT_BOX), instClass = this.getClassName(LOADING), widgetClass = _getWidgetClassName(LOADING); boundingBox.removeClass(widgetClass) .removeClass(instClass); contentBox.removeClass(widgetClass) .removeClass(instClass); }, /** * Sets up DOM and CustomEvent listeners for the widget. * * @method _bindUI * @protected */ _bindUI: function() { this._bindAttrUI(this._UI_ATTRS.BIND); this._bindDOM(); }, /** * @method _unbindUI * @protected */ _unbindUI : function(boundingBox) { this._unbindDOM(boundingBox); }, /** * Sets up DOM listeners, on elements rendered by the widget. * * @method _bindDOM * @protected */ _bindDOM : function() { var oDocument = this.get(BOUNDING_BOX).get(OWNER_DOCUMENT), focusHandle = Widget._hDocFocus; // Shared listener across all Widgets. if (!focusHandle) { focusHandle = Widget._hDocFocus = oDocument.on("focus", this._onDocFocus, this); focusHandle.listeners = { count: 0 }; } focusHandle.listeners[Y.stamp(this, true)] = true; focusHandle.listeners.count++; // Fix for Webkit: // Document doesn't receive focus in Webkit when the user mouses // down on it, so the "focused" attribute won't get set to the // correct value. Keeping this instance based for now, potential better performance. // Otherwise we'll end up looking up widgets from the DOM on every mousedown. if (WEBKIT){ this._hDocMouseDown = oDocument.on("mousedown", this._onDocMouseDown, this); } }, /** * @method _unbindDOM * @protected */ _unbindDOM : function(boundingBox) { var focusHandle = Widget._hDocFocus, yuid = Y.stamp(this, true), focusListeners, mouseHandle = this._hDocMouseDown; if (focusHandle) { focusListeners = focusHandle.listeners; if (focusListeners[yuid]) { delete focusListeners[yuid]; focusListeners.count--; } if (focusListeners.count === 0) { focusHandle.detach(); Widget._hDocFocus = null; } } if (WEBKIT && mouseHandle) { mouseHandle.detach(); } }, /** * Updates the widget UI to reflect the attribute state. * * @method _syncUI * @protected */ _syncUI: function() { this._syncAttrUI(this._UI_ATTRS.SYNC); }, /** * Sets the height on the widget's bounding box element * * @method _uiSetHeight * @protected * @param {String | Number} val */ _uiSetHeight: function(val) { this._uiSetDim(HEIGHT, val); this._uiSizeCB((val !== EMPTY_STR && val !== AUTO)); }, /** * Sets the width on the widget's bounding box element * * @method _uiSetWidth * @protected * @param {String | Number} val */ _uiSetWidth: function(val) { this._uiSetDim(WIDTH, val); }, /** * @method _uiSetDim * @private * @param {String} dim The dimension - "width" or "height" * @param {Number | String} val The value to set */ _uiSetDim: function(dimension, val) { this.get(BOUNDING_BOX).setStyle(dimension, L.isNumber(val) ? val + this.DEF_UNIT : val); }, /** * Sets the visible state for the UI * * @method _uiSetVisible * @protected * @param {boolean} val */ _uiSetVisible: function(val) { this.get(BOUNDING_BOX).toggleClass(this.getClassName(HIDDEN), !val); }, /** * Sets the disabled state for the UI * * @method _uiSetDisabled * @protected * @param {boolean} val */ _uiSetDisabled: function(val) { this.get(BOUNDING_BOX).toggleClass(this.getClassName(DISABLED), val); }, /** * Sets the focused state for the UI * * @method _uiSetFocused * @protected * @param {boolean} val * @param {string} src String representing the source that triggered an update to * the UI. */ _uiSetFocused: function(val, src) { var boundingBox = this.get(BOUNDING_BOX); boundingBox.toggleClass(this.getClassName(FOCUSED), val); if (src !== UI) { if (val) { boundingBox.focus(); } else { boundingBox.blur(); } } }, /** * Set the tabIndex on the widget's rendered UI * * @method _uiSetTabIndex * @protected * @param Number */ _uiSetTabIndex: function(index) { var boundingBox = this.get(BOUNDING_BOX); if (L.isNumber(index)) { boundingBox.set(TAB_INDEX, index); } else { boundingBox.removeAttribute(TAB_INDEX); } }, /** * @method _onDocMouseDown * @description "mousedown" event handler for the owner document of the * widget's bounding box. * @protected * @param {EventFacade} evt The event facade for the DOM focus event */ _onDocMouseDown: function (evt) { if (this._domFocus) { this._onDocFocus(evt); } }, /** * DOM focus event handler, used to sync the state of the Widget with the DOM * * @method _onDocFocus * @protected * @param {EventFacade} evt The event facade for the DOM focus event */ _onDocFocus: function (evt) { var widget = Widget.getByNode(evt.target), activeWidget = Widget._active; if (activeWidget && (activeWidget !== widget)) { activeWidget._domFocus = false; activeWidget._set(FOCUSED, false, {src:UI}); Widget._active = null; } if (widget) { widget._domFocus = true; widget._set(FOCUSED, true, {src:UI}); Widget._active = widget; } }, /** * Generic toString implementation for all widgets. * * @method toString * @return {String} The default string value for the widget [ displays the NAME of the instance, and the unique id ] */ toString: function() { // Using deprecated name prop for kweight squeeze. return this.name + "[" + this.get(ID) + "]"; }, /** * Default unit to use for dimension values * * @property DEF_UNIT * @type String */ DEF_UNIT : "px", /** * Default node to render the bounding box to. If not set, * will default to the current document body. * * @property DEF_PARENT_NODE * @type String | Node */ DEF_PARENT_NODE : null, /** * Property defining the markup template for content box. If your Widget doesn't * need the dual boundingBox/contentBox structure, set CONTENT_TEMPLATE to null, * and contentBox and boundingBox will both point to the same Node. * * @property CONTENT_TEMPLATE * @type String */ CONTENT_TEMPLATE : DIV, /** * Property defining the markup template for bounding box. * * @property BOUNDING_TEMPLATE * @type String */ BOUNDING_TEMPLATE : DIV, /** * @method _guid * @protected */ _guid : function() { return Y.guid(); }, /** * @method _validTabIndex * @protected * @param {Number} tabIndex */ _validTabIndex : function (tabIndex) { return (L.isNumber(tabIndex) || L.isNull(tabIndex)); }, /** * Binds after listeners for the list of attributes provided * * @method _bindAttrUI * @private * @param {Array} attrs */ _bindAttrUI : function(attrs) { var i, l = attrs.length; for (i = 0; i < l; i++) { this.after(attrs[i] + CHANGE, this._setAttrUI); } }, /** * Invokes the _uiSet=ATTR NAME> method for the list of attributes provided * * @method _syncAttrUI * @private * @param {Array} attrs */ _syncAttrUI : function(attrs) { var i, l = attrs.length, attr; for (i = 0; i < l; i++) { attr = attrs[i]; this[_UISET + _toInitialCap(attr)](this.get(attr)); } }, /** * @method _setAttrUI * @private * @param {EventFacade} e */ _setAttrUI : function(e) { if (e.target === this) { this[_UISET + _toInitialCap(e.attrName)](e.newVal, e.src); } }, /** * The default setter for the strings attribute. Merges partial sets * into the full string set, to allow users to partial sets of strings * * @method _strSetter * @protected * @param {Object} strings * @return {String} The full set of strings to set */ _strSetter : function(strings) { return Y.merge(this.get(STRINGS), strings); }, /** * Helper method to get a specific string value * * @deprecated Used by deprecated WidgetLocale implementations. * @method getString * @param {String} key * @return {String} The string */ getString : function(key) { return this.get(STRINGS)[key]; }, /** * Helper method to get the complete set of strings for the widget * * @deprecated Used by deprecated WidgetLocale implementations. * @method getStrings * @param {String} key * @return {String} The strings */ getStrings : function() { return this.get(STRINGS); }, /** * The lists of UI attributes to bind and sync for widget's _bindUI and _syncUI implementations * * @property _UI_ATTRS * @type Object * @private */ _UI_ATTRS : { BIND: UI_ATTRS, SYNC: UI_ATTRS } }); Y.Widget = Widget;